Names
JUMP.WAD
Description
This file is a modified version of episode 3 level 6. I modified it for deathmatch play and basically kept the same map, but re-colored it,and raised and lowered some of the floors. This level also contains an overkill of weapons and health. (the name comes from the big JUMP in the northern section of the map, 500 to -511)
Filenames
jump.wad
Size
1.02 MB
MD5
b1d99804560342ae80f68a1a9ff8d434
SHA-1
4507c82bae93cf4ca6c081cfd3f446932d5f222d
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
65
Maps
1
 
E1M1
================================================================
Title                   : JUMP.WAD   
Author                  : Tom Smith (SkyXanthWM on INN)
Email Address           : xanth@gargamel.ptw.com  -  xanth1@aol.com
Misc. Author Info       : Deathmatch finatic !!! ;)

Description             : This file is a modified version of episode 3
  level 6.  I modified it for deathmatch play
                          and basically kept the same map, but re-colored
                          it,and raised and lowered some of the floors.
                          This level also contains an overkill of weapons
              and health. (the name comes from the big JUMP in
   the northern section of the map, 500 to -511)
  

Additional Credits to   : Ken Knight @ Edwards, AFB CA.....You DAWG !!!

================================================================


* Play Information *

Episode and Level #     : E1M1 
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : Yes  (all sounds found in TSOUND.WAD(try it for regular games too)*
New Graphics            : No
New Music               : Yes (Van Halens Jump, specially modified for 
         Sound Blaster Pro)
Demos Replaced          : No


* Construction *

Base                    : Modified E3M6
Build Time              : I'd say about 50 or 60 frags worth to get it right 
Editor(s) used          : DEU 5.1, BSP 1.0, DEUH 5.1
Known Bugs              : None that I'm aware of (there is no exit, I planned
                          it that way)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  


You may do whatever you want with this file.


* Where to get this WAD *


* look for tsound.wad at

FTP.CDROM.COM


E1M1

DM Spawns
7
Co-op Spawns
1
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