Names
Journey of No Hope
Description
"Instead of being victorious over the rampaging armies of Hell, you find yourself once again wandering the wastelands, in search of a way out." Designed as if the first level of an entire episode, I instead scrapped the idea of continuing this in favor of starting a new hub for HeXen. This level is short, with only about 172 sectors, but has very detailed architecture. There are no gameplay tricks, really, except for a pair of stairwells that you can use to your advantage. The secret areas function like a secret-within-a-secret-within- a-secret-within-a-secret, which I would have designed differently had the player wielded the ability to use the goodies on the next new level afterwards, which does not exist.
Filenames
nohope.wad
Size
152.65 KB
MD5
fce92d713d1ce1b42aa295e555b45c9e
SHA-1
e3a2490f9b81439b755becd362e4c2db60a8755a
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM, DOOM2
Lumps
11
Maps
1
 
E3M1
===========================================================================
Archive Maintainer      :
Update to               :
Advanced engine needed  : None
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Journey of No Hope
Filename                : nohope.wad
Release date            : 06/24/04
Author                  : CodenniumRed
Email Address           : CodenniumRed@hotmail.com
Other Files By Author   : DM-1on1-Marble.ut2 - for Unreal Tournament 2004
Misc. Author Info       : 

Description             : "Instead of being victorious over the rampaging armies of Hell,
  you find yourself once again wandering the wastelands, in search
  of a way out."

  Designed as if the first level of an entire episode, I instead
  scrapped the idea of continuing this in favor of starting a new
  hub for HeXen. This level is short, with only about 172 sectors,
  but has very detailed architecture. There are no gameplay tricks,
  really, except for a pair of stairwells that you can use to your
  advantage.

  The secret areas function like a secret-within-a-secret-within-
  a-secret-within-a-secret, which I would have designed differently
  had the player wielded the ability to use the goodies on the next
  new level afterwards, which does not exist.

Additional Credits to   : CodeImp for DooM Builder, ID Software for DooM!
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : DooM.wad


* Play Information *

Game                    : DooM
Map #                   : E3M1
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       :
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 12 hours - counting the time it was a HeXen wad.
Editor(s) used          : DooM Builder
Known Bugs              : None
May Not Run With...     : On really slow machines....


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors

E3M1

DM Spawns
4
Co-op Spawns
4
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Creative Commons License