Jumping Jack Flash
Jumping Jack Flash
My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping high enough, or you'll find the level useless. If you are into fast fragging and telefragging, you should really give it a try. Tactics are important, too.
====================================================================== Advanced engine needed : ZDoom (CSDoom, Skulltag) highly recommended Primary purpose : Deathmatch ====================================================================== Title : Jumping Jack Flash Filename : jjflash.wad Release date : December 2000 Author : "ewing" Email Address : firstname.lastname@example.org Other Files By Author : None yet Misc. Author Info : Studying mechanical engineering, bad player, level-designer newbie Description : My first try for a DM level (and the first published try at all!). It is small but has some obstacles ("Jumpin'") and many many teleports ("Flash") that teleport in a different way if you enter them in a different way. I designed the level with extensive jumping in mind, so you should play it with a source port capable of jumping high enough, or you'll find the level useless. If you are into fast fragging and telefragging, you should really give it a try. Tactics are important, too. Additional Credits to : Of course id Software for Doom. supporters/developers of ZDoom, CSDoom, Skulltag, DCK and WinTex Everyone who let me use his/her sound files (see below) John Bishop for his beginner's guide and all in the community with a positive attitude :) and finally, Killer-Ameise for beta-testing ====================================================================== * What is included * New levels : one Sounds : Yes, credits see below! Music : Yes, rearranged version of Def Leppard: Women by Johan Treptow of http://defleppard.tsx.org Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom II (ZDoom and ports based on ZDoom) Map # : 1 Single Player : Player starts only Cooperative 2-4 Player : Player starts only Deathmatch 2-8 Player : Designed for Other game styles : Try it, I don't know Difficulty Settings : Not implemented ====================================================================== * Construction * Base : New from scratch Build Time : about two weeks from idea to Beta, two more for the release Editor(s) used : DCK 3.62 WinTex for the music/sound integration SoundForge for manipulating the wavs Known Bugs : none (yet?) May Not Run With... : Useless with a port not capable of jumping. Legacy seems not to be able to jump high enough. Making the jumps smaller would have made it too easy in ZDoom. ====================================================================== * A bit more about the level* So what do you have expect from my first serious wad? Surely not overwhelming detail, although I think it is quite nice to look at. Design is pretty much square but allows to get to a certain point in the map in different ways. The teleports are plentiful. Be aware of Telefraggers and campers at respawn points. But if you get to know the level better you will see that it should be possible to get into the back of every camper. However, as camping is so dangerous in this level, I would regard it as legal, but decide for yourselves There should be enough ammo for everyone. But there is only one MediKit, so be prepared to battle for it ;) As this is my first serious wad, I need your input to get better. So please tell me what you dislike. Oh, and the sounds: I like them, but they may be a bit strange... ====================================================================== * Copyright / Permissions * Authors MAY use this level to build additional levels. Please give me a call if you do so. You MAY NOT reuse any of the sound/music files without the permission of the people who gave it to me. That are: **Johan Treptow of http://defleppard.tsx.org/ for the great version of Def Leppard's "Women" **Kim of http://www.wavplace.com for explosion.wav, 9mm.wav, wind.wav and multshot.wav **Dai of http://www.geocities.com/Yosemite/Campground/7558/wav.html for gate.wav and slurp.wav **Nik of http://www.stas.net/superwavs for fall.wav You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. BUT only if you don't make ANY money of it. * Where to get the file that this text file describes * The Usual: ftp://ftp.cdrom.com/pub/idgames/ and mirrors Web sites: http://www.audistory.de/doom (maybe non-permanent) FTP sites: none, except for ftp.cdrom.com ;)