Classic Doom II map. Should run with vanilla and any source port. This level is relatively large. Estimated completion time of around 30 minutes.
=========================================================================== Primary purpose : Single+Coop play =========================================================================== Title : Jupiter 7 Filename : jupiter7.wad Release date : 06/23/10 Author : Jacek Nowak Email Address : firstname.lastname@example.org Other Files By Author : This is the first PWAD I found worth releasing although I created a couple of small maps before. Misc. Author Info : I like designing maps for FPS games in my spare time. In 2002 I released a Half-life episode, "Be careful". I also did some Duke Nukem 3D mapping a long time ago. I decided to do some Doom editing recently when I found Doom Builder and modern source ports. Description : Classic Doom II map. Should run with vanilla and any source port. This level is relatively large. Estimated completion time of around 30 minutes. Additional Credits to : Pascal "CodeImp" vd Heiden (for Doom Builder) John Carmack and Id Software (for excellent game and source code release) Developers of modern source ports and all members of the Doom community. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No (music from MAP09 is used) Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : MAP01 Single Player : Yes, Designed for Cooperative 2-4 Player : Yes, Not tested Deathmatch 2-4 Player : Player starts only Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : about 3 weeks Editor(s) used : Doom Builder 2, XWE Known Bugs : None (let me know if you find any) Tested With : Doomsday 1.9.0beta, Chocolate Doom v1.3.0, should run with vanilla and any source port * Additional information * This is designed for classic Doom gameplay. Jumping is NOT allowed. It would spoil the fun by allowing you to get to some areas earlier than designed and you would omit large parts of the level. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors