A house in hell?
================================================================ Title : KAMI2.WAD Author : J. OKAMURA Description : A house in hell? Additional Credits to : Bad Bart for inspiration ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : New level from scratch Build Time : 30+ hours Editor(s) used : DEU 5.0, DEU 5.1 Known Bugs : One area still has mirrors, but very minor * Copyright / Permissions * Authors MAY use this level as a base to build additional levels, provided they charge NO fee for the modified level, and the following limitations are observed. You MAY distribute this WAD pursuant to the following limitations: 1. You include this file, with no modifications. 2. You MAY NOT distribute this WAD, in whole or in part, as part of a commercial product without the permission of the author. This includes any use for profit, including the use of this level in competitions or collections of files on physical media. Distribution via electronic means is excepted from this limitation (you may post this WAD on commercial and private BB systems). About the level: Yes, I know, "another house." Well, it was an exercise in cuteness, an experiment in adaptation, and an attempt at creating a neat level with good texture mapping. This level can be played like any regular DOOM level. Provisions have been made for cooperative and deathmatch play. It's big, but there's a way to quickly check several areas without running around. I'll leave it up to you to find it. Strategies vary depending on the difficulty level selected. It is possible to defeat the enemies on each level with the weapons provided. If you are playing multiplayer and want a wide weapon selection, play on the easy level. If you want to limit the weapons selection, play on harder levels. Hope you enjoy it. Address any comments/bug reports to: <email removed>