KILLSPR2.WAD "Da Kills" Pre-Release #2 (8/18/94)
Some details for "KILLSPR2.WAD "Da Kills" Pre-Release #2 (8/18/94)" are lacking. Help us out by providing us with some missing details by clicking here.
KILLSPR2.WAD "Da Kills" Pre-Release #2 (8/18/94)
(Story) :You and your buddies are sent to an UAC WDS-- _________________ Union Aerospace Corporation Waste Disposal--
Title :KILLSPR2.WAD "Da Kills" Pre-Release #2 (8/18/94) Just came back from my mouth surgery. Ack! Not fun! Ok, let's get on to this NFO! :O OW!!! This PWAD is still INCOMPLETE. It still needs more work and testing to do. >:). Currently, there is no exit to escape from this hell area [g]. It will be added later. Author :Phillip Pi (/|nt) Email Address :firstname.lastname@example.org email@example.com Misc. Author Info :A lazy person in his summer vacation, making this huge individual pwad before his college starts. ;) Description (Story) :You and your buddies are sent to an UAC WDS-- _________________ Union Aerospace Corporation Waste Disposal-- | MUST READ THIS | to investigate and terminate all so-called | BEFORE PLAYING | "DOOM" creatures. No words from this "dead" | OR YOU WILL BE | place for the last 18.73 days. You and your | CONFUSED WHEN | gangs are ordered to go to UAC WDS. However, | PLAYING MY WAD. | your good old friend, who was the first to |_________________| discover the hell of DOOM, tells you that there are several teleporting openings from hell. They release tons of wild "DOOM" creatures. The UAC Hell Specialists tell you that the only way to block the teleporters is to destroy the site. You also have been told, by the former workers of the site, that there is a red nuclear core somewhere in the station. The core can become unstable--to blow up the plant--by removing its internal blue faced supercharge sphere. This sphere controls the core to keep stable. Anyone who touches the sphere will temporarily become supercharged. Hell teleporters and creatures must be destroyed. To get to the core, you need to access the computer controls and activate a hidden switch--located in a computer room near the core. Lower its "support frames" all the way down (listen to the sounds from them) first, then press the switch to lower the red shielding. Do NOT stay on the hot core platform too long or else you will become dizzy, start seeing weird colors, and lose your life fast. There are security doors that will block your mission. Find the necessary keys and weapons to complete this critical mission. We must stop HELL's respawn before it is too late! Hints :With caution, walk over computer controls to access/activate the computers, but watch out for nasty traps [evil grin]. :Ask your multiplayer buddies to help you out in some of the areas, especially the core area. Later, I will add an evacuation site where two or more players are REQUIRED. >:) If playing with four people, split them to 2 groups so the level can be finished early. Some parts will need to be accessed by keys though. Deathmatch Tips: :Some of the computer activations and traps can be useful in a DeathMatch. Experiment these before playing DM. For an example, lure your opponent(s) to the multi-teleporters room. Since the exit teleporter is close for 30 seconds. You can use the regular teleporters to scare and attack him/her (she can look sexy in that armor suit [g] :)~.) since no one can get out for awhile. Additional Credits to: Mark Jihanian (Nozzle) #992 - Beta Tester Levon Jihanian (Highway 61) #1289 - Beta Tester Alvin Tam (S. Spiff) #672 - Beta Tester & His Former Home Layout. Ian "???" (Futurist) N/A - Beta Tester id (id) N/A - You know... All DOOM PWAD Creators N/A - For their cool tricks & special effects. All DOOM Editors N/A - Who knows... Internet, esp. Infant2 N/A - Leech! Leech! [Names go on and on...] :) * Play Information * Episode and Level # : E1M1 Single Player : Yep! (Not fun as multiplayers mode) :P Cooperative 2-4 Player : Ya! This level is huge so.... :) Deathmatch 2-4 Player : Hell Yeah! (Purpose is to KILL!!!!) Again, huge level. Difficulty Settings : All levels have the same number of enemies. So, pffbt! This is exteremly for DOOM advanced players :). Lots of sneaky traps! Look out for the cemetery. New Sounds : Naw. New Music : Yepper! (Still looking for a better one though.) New Graphics : Yee haw! New sky graphic & some new messages on Computer Screen--You will see them when you play deep into my eyes, er wad. Demos Replaced : SUB-ZERO!! Oops, too much Mortal Kombat. I meant zero (0). Later, I will record two multiplayer action demos--one for cooperative and another for the bloody deathmatch. I will have to wait for id to release the new patches so I can use that new recording multiplayers feature! BTW, these demos will show two players--sorry, no access to networks yet. * Construction * Base : Does it looked modified? I think not. New level from an imp's horrible scratch! Build Time : Ask that ugly baron behind you. Editor(s) used : Deu v5.2 GCC, BSP v1.2x, MIDI 2 MUS Converter v2.04, DOOM Music Editor v1.0a, DOOM Graphic Editor v1.0, Paint Shop Pro v2.?, Windows 3.11, Paintbrush, my brain cells--I need to rebuild my brain nodes [g]--hands, computer systems, etc. Known Bugs : DOOM v1.2 and lower does not let you save the game--computer will freeze-- because of the save game buffer limit. Hopefully, v1.666 (Nice one, id!) will fix this bug. Come on, you don't need the save feature [g]. : Speed will be slow in some areas. Just live with it. At least it is not bad as the first Star War Deathstar wad. My previous release was slow! It is now optimized for speed. O:) : In the core, there will be a weird blue "blackout." If you know how to fix it, please tell me. Also, the annoying HOM effects when the red core is down and you are looking both at the window and the core area. Hopefully, id will fix these bugs in their later versions. : If any other bugs, please report to me! I must terminate them like killing an ant! :> Do Me a Favor : Please test the multiplayers (3+) since I have no access to networks yet. Comments by DOOMaholics : "I love this game." -- NBA Fans [g] : "Your wad is too hard and slow!" -- Nozzle : "I loved riding on those core elevators!" -- Futurist : "[BEEP]! Damn, save game buffer overload!" -- /|nt : "Quit making your wad so big." -- Nozzle on telephone. : "Hahahahahhaahahaha" -- Highway 1289 after he killed me. : "DIE! DIE! DIE! DIE! DIE!" -- /|nt in a dm. : "I need aids!!" -- /|nt in a cooper. play. : "Ouch!" --S. Spiff. in a cooper. game. * READ THIS! * Copyright / Permissions * 1. Authors may NOT use this level as a base to build additional levels. 2. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. 3. (My addition) DON'T ADD THIS TO ANY DOOM WAD PACK! DON'T DO THAT! I am sick of downloading new episode pwads that have old levels I have already seen and played before. :P * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (of course!) BBS numbers: DAMN IT! Call any "GOOD" BBS. Other: Your friends who are also DOOMaholics :).
.WAD File for DOOM with the following level(s): E1M1