Names
KOOLEST (We hope that the name is accurate)
Filenames
koolest.wad
Size
1007.73 KB
MD5
e25bc7dbd5d374bac5a88bb7ef7bdec4
SHA-1
32186c3a823d56b9cc2326f275d1a40634ce9aeb
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
87
Maps
1
 
MAP01
=================================================================
Title                   : KOOLEST (We hope that the name is accurate)
Filename                : KOOLEST.WAD
Author                  : Brian Baker (BIFF); Rob Maxey (CRITIC)
Email Address           : None, however you may find us on the awesome
                          gaming BBS Megasphere at 1(317)273-9666

                          Note:  The authors do not have an Internet account,
                          however they asked me to upload this WAD, and I
                          can also pass comments on to them. Send any to: 
                          <email removed>,
Additional Credits to   : Garth Schwomeyer (GUN SLINGER), for play-testing
                          even though he is too big of a pussy to frag with 
                          us anymore, (Ducky, where are you!?!); also Allen
                          Johnson, even though he was punched to death. we
                          would especially like to thank the GREAT MINDS AT
                          ID SOFTWARE, for the timeless game of DOOM!!!!
===============================================================================
Maps Replaced           : Map01
Single Player           : Yes 
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No, if you can't do this you need cheat codes!
New Sounds              : YOU BETCH-A!
New Graphics            : OH MY YESSS!!!
New Music               : OF COURSE!!
Demos Replaced          : None
Base                    : New level from scratch
Editor(s) used          : Waded, Wintex, Deutex and NWT.
================================================================================  
     This is a large level, (as you can see by the download time), however   
the weapons placement, ammo locations, and power-ups offered assure a high
frag rate.  Everyone starts in a room with a chute at the end to insure no
respawn frags.  We will not dwell on specifics for the quality of the level
stands well enough alone.  There are new textures, sounds, and music.  This
level is packed full of new engineering ideas.  Pay close attention to the
bars on the exit, (yes you can shoot through them).  The exit is a walk type
so dont venture too far in.  Notice the windows and archways.  That is all  
we will say, the rest you will have to see for yourself.  Depending on the  
response to this level, we will determine whether it would be worth while 
for us to design a sequel.  So please let us know what you think, alot of
time was put in this to align textures and engineer new ideas, so please be
kind.  We hope you ENJOY THE HELL OUT OF IT!!!

MAP01

DM Spawns
6
Co-op Spawns
4
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