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The evil forces have captured a whole small farmer village in a firewall and nobody has the guts to pass the firewall. Your mission is to take you to the village and blow away the evil forces. You are near now but you hear something, you aren't alone in the forest and begin to run to the small castle before something will get you.
================================================================ Title : KSWOOD Filename : KSWOOD.WAD Revision : 15 w180b Author : Klas Sch?ldstr?m Email Address : <email removed> Short Description : forest, castle, firewall, village Description : The evil forces have captured a whole small farmer village in a firewall and nobody has the guts to pass the firewall. Your mission is to take you to the village and blow away the evil forces. You are near now but you hear something, you aren't alone in the forest and begin to run to the small castle before something will get you. The game is constructed for a single player on hurt me plenty or hey not to rough. For more players hurt me plenty or ultra- violence Deathmatch start spots are all in the small village for some tight fighting. You are supposed to find the amo you need but you must fight to get amo, so if amo is running low begin to run before you run out of it, you need it to pass the enemy. I you leave amo, remember were you left it. The demo1 shows how to finish on skill 2. The demo2 and demo3 show how to get in to the castle on skill 4. Additional Credits to : ID, and all people who do adds on. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes ( little more of everything ) Deathmatch 2-4 Player : Yes (7 point all in village, BFG in main house) Difficulty Settings : Yes New Music : Yes ( Mountain King by Edward Grieg (classic2)) Demos Replaced : All Difficulty Settings Hey: Fun for peole who like Hurt me plenty Hurt: Fun for people who like ultraviolence Game has been done on this level Ultra: if you think nightmare is fun Multi: Some extra monster to keep spirit up * Construction * Base : New level from scratch (40 hours building + 10 hours playing ) Editor(s) used : DEU 5.21GCC, BSP 1.2, Reject 1.0 Known Bugs : In front some of the houses is a small invisible step. It is no playing problem. In two places can monster be invisible from some angles in demo1 it happens once. It has something with nod-building to do. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.