Names
Kalrac's First Hexen Level
Description
It's my first Hexen level. Rather than being a detailed level with lots of puzzles and having an actual point to existing, this is more of an engine test. There are a lot of jumps, magic steps, really fast elevators, transporters, moving floors, deep pits, pretty much full of stuff impossible (Or nearly impossible) to do in Doom 2. There aren't many monsters or weapons, therefore making this more set for Deathmatch, although it is just as good for Single and Co-op play. I should be past this testing stage by my next level. Don't be expecting detailed scripting anytime soon, though.
Filenames
kalhex1.wad
Size
106.55 KB
MD5
0fbac3210ce43fdff230f21d742cde81
SHA-1
c5db8ca7f4ffe48d5dfeae076b1b0ab707152e9a
WAD Type
PWAD
IWAD
HEXEN
Engine
HEXEN
Maps
1
 
MAP01
================================================================
Title                   : Kalrac's First Hexen Level   
Filename                : KALHEX1.WAD
Author                  : Thomas Schrantz
Email Address           : schrantz@jasper.minden.nv.us
  kalrac@palace.org
Misc. Author Info       : He served three decades in the Yugoslavian
  Armed Forces, later to join the Royal Canadian
  Mounted Police.  He currently lives as a 
  hermit in a cave in Mexico, where he lounges
  around all day in a pair of BVDs and dances
  to a rain god.  Occasionally, he'll venture
  into a large city with a broomstick, stand on
  a street corner, and shout about the evils of 
  humanity.  When asked about what he wants out
  of life, he replied "A girlfriend, a web page,
  a refund check, and to write a novel so that I
  can wave it in my English teacher's ugly face
  and laugh."

Description             : It's my first Hexen level.  Rather than
  being a detailed level with lots of puzzles 
  and having an actual point to existing, this is more
  of an engine test.  There are a lot of jumps,
  magic steps, really fast elevators, transporters,
  moving floors, deep pits, pretty much full of
  stuff impossible (Or nearly impossible) to do
  in Doom 2.  There aren't many monsters or weapons, 
  therefore making this more set for Deathmatch, 
  although it is just as good for Single and Co-op
  play.  I should be past this testing stage by my
  next level.  Don't be expecting detailed scripting
  anytime soon, though.

Additional Credits to   : PRODUCTION STAFF
  Director:Steven Spielberg
  Producer:Michael Piller
  Writer:Douglas Adams
  Gaffer:Allen Gosselin
  Key Grip:Martin Cronin
  STARRING:
  Sir Michael:Thomas Schrantz
  Lady Bysela:Rebecca Voladores
  Annoying Crowd
  At Tournament:Jon Harmer
Jacob Buckler
Juanita Lamley
  King Stephan:Travis Phillips
  Queen Andrea:Jerusha Demke
  Sir Vincent
  of Scully:Mark Hamill
  Sorceress of 
  Campbella:J. Turnbeaugh
  Old Peasant
  in Road:Dennis Campbell
  Boszik the Kip:Himself
  Servant #1:Dane Eiteneier
  Servant #2:Jeff Goldblum
  Lady in Waiting:Sigorney Weaver
  Other Crowds:Lucien Bouchard
Rick Moranis
Kristy Robinson
Francis Bacon
<<For more information about the characters named above, write me and request
"Thou Comest to Me With a Sword".  Then you'll understand more who they are,
but you still won't have much of a clue as to who the people I refer to are.>>
===============================================================

* Play Information *

Episode and Level #     : Hexen Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
New Music               : No  (I wish I could, though.  Know of any programs?)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Wad Author 1.11.1
Known Bugs              : Items occasionally will disappear (They're still
                          there, though, they just can't be seen, for example
                          the key on top of the pillar.  It doesn't look
                          like it is there, but it is.) I believe
                          this is caused by the fact that there are about
                          200 things in this one room, all of them magic
                          steps.
  Pulling the switch in the big room causes the 
                          game to crash.  (If you know what it does, you
                          wouldn't pull it anyway.)
  There is one spot in which the floor appears to
  be there, but is not.  It's a kinda cool thing,
  but it isn't supposed to happen.  (I wish I knew
  how to make it do this, though.  A hidden pit would
  be great to have.)  Basically, watch your step 
  around the area with the axe key. 

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels. 
(Just make sure to give me credit, and let me know about it, so I can
play it.) 


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other:

WINNOWING HALL (MAP01)

DM Spawns
6
Co-op Spawns
4
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Creative Commons License