Names
Kansam's Trial
Description
Same as usual, only more so. This time round, a marble status-bar makes an appearance - if you like it, don't credit me, I borrowed it from Dave Davis of AMOK10T.WAD, and got rid of the grey bits. If you don't like it, it's not my fault. E2M4 is my favourite of the levels so far, and is the first level where I have totally banished the default floor/ceiling textures. However, other people have claimed that it sucks and is too hard. Well, on this count I can just say that you should go every- where and do everything, and maybe you'll leave the level alive. By the way, you'll need DOOM 1.666+ to play these levels properly. If you try it with less than 1.666, you will get HOM on E2M2, the demo will stop the game, and E2M4 simply won't work. If you've got DOOM 1.2, seek out DM1666RP.ZIP... If you don't know where to go on the first level, just watch the demo, OK?
Filenames
KANSAM4.WAD
Size
1.75 MB
MD5
1b442125ae110e95aa7fdde5ca8ecd25
SHA-1
49bbc7526b9acb73c4799d0b82e3c19b93e5e766
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
150
Demos
2
Maps
4
 
E2M1, E2M2, E2M3, E2M4
Title                   : Kansam's Trial
   
Filename                : KANSAM4.WAD 
Other Files             : KANSAM4.TXT, SOURCES.TXT

Author                  : KANSAM/The 6th Congregational Church of Rodney
E-mail address          : Send your comments to jp-morri@csm.uwe.ac.uk.  This
                          is not my own address, so label mail please.

Description             :     Same as usual, only more so. This time round, a
                          marble status-bar makes an appearance - if you like
                          it, don't credit me, I borrowed it from Dave Davis of 
                          AMOK10T.WAD, and got rid of the grey bits. If you
                          don't like it, it's not my fault.
                              E2M4 is my favourite of the levels so far, and
                          is the first level where I have totally banished the
                          default floor/ceiling textures. However, other people
                          have claimed that it sucks and is too hard. Well, on
                          this count I can just say that you should go every-
                          where and do everything, and maybe you'll leave the
                          level alive. 
                              By the way, you'll need DOOM 1.666+ to play these
                          levels properly. If you try it with less than 1.666,
                          you will get HOM on E2M2, the demo will stop the game,
                          and E2M4 simply won't work. If you've got DOOM 1.2,
                          seek out DM1666RP.ZIP...
                            If you don't know where to go on the first level,
                          just watch the demo, OK?

How to use the WAD      : Copy all the files into the DOOM directory.
                           Then type 
                                    DOOM -file kansam4.wad
                                       
Credits To              :

  Wow, just about everybody. Those nice guys at Id, but that goes without 
saying. The authors of DEU (Rapha?l Quinet + Brendon Wyber), obviously.
Colin Reed, for BSP. Sensor-based Systems Inc, for DeeP BSP. IT-HE for writing
PINO, YumYum and YutYut. Steve McCrea, for his sage advice on switch textures.
The author of DMGRAPH, DMAUD and DMMUSIC, Bill Neissius (Nessus, the Mad
Puppeteer?); whosoever wrote GifClip, I've forgotten...
  I have borrowed ideas freely from other wads I've played, such as INVADE1,
MAKDOOM2, 666, and GROUNDS; these are all great wads, keep up the good work.
I've borrowed hard linedefs from MARX2_1.WAD, a minor favourite of mine;
3 rooms of E2M3 are tidied-up versions of rooms from this level, but all the 
rest is of my own invention.

  
================================================================

* Play Information *

Episode and Level #     : E2M1-4. 
Single Player           : Yes
Cooperative 2-4 Player  : Why not?
Deathmatch 2-4 Player   : Sounds OK - some starts are tricky.                        
Difficulty Settings     : Yes. Even I find Ultra-Violence tricky, and I WROTE 
                          the damned thing.                             
New Sounds              : Yes (See sources, or if you'd rather guess, don't)
New Graphics            : Yes (For what they're worth)
New Music               : No. Some of the worst 'tunes' have been replaced 
                            with others from different levels in DOOM and 
                            DOOM II.
Plot                    : No
Demos Replaced          : Two. They are version 1.666 demos, and will not run
                          on other versions of DOOM.

  The second demo is a deathmatch recording of DOUG vs
  KANSAM, (who is a bit restrained to let DOUG win the
  level!).  It is about 22 minutes long, but well worth
  watching, as there are some good scenes in it.

  NOTE:  The view is from DOUG the EAGLE.

* Construction *

Base                    : Levels E2M1-2 and E2M4 are built from scratch. Three                         
                          rooms of E2M3 are butchered from MARX2_1.WAD. There-
                          fore any bits you like are mine, and anything you 
                          don't like is nothing to do with me. ]:->
Editor(s) used          : DEU 5.21, DEU 5.21GCC (DEU 5.3

E2M1

DM Spawns
5
Co-op Spawns
4

E2M2

DM Spawns
6
Co-op Spawns
4

E2M3

DM Spawns
5
Co-op Spawns
4

E2M4

DM Spawns
5
Co-op Spawns
4
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