A arena inspired by badarena. Good quality entertainment - loads of fun and frags A couple of good secrets, and snipe points. A few hints given at the bottom of this text file.
=============================================================================== Title : Kaz Arena Filename : Kazarena.wad Author : Marcus Kazmierczak E-Mail Address: firstname.lastname@example.org Misc. Author Info : Math student at Sacramento State, who has two much free time on his hands during the summer. Description : A arena inspired by badarena. Good quality entertainment - loads of fun and frags A couple of good secrets, and snipe points. A few hints given at the bottom of this text file. Additional Credits to : Mr. X and Mr. Y : WinDeu and Id Software - Plus Bill Gates ============================================================================= * Play Information * Episode and Level # : MAP05 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes!!! Difficulty Settings : Level 1/2 - No Monsters - Used for Editing or just for checking out the level Level 3 - Difficult but the hardest guys taken out Level 4/5 - as their names imply New Sounds : No. but I highly recommend KazSound New Graphics : No. New Music : No. once again KazSound has music, too Demos Replaced : None. * Construction * Base : from Scratch Editor(s) used : WinDeu Known Bugs : No known bugs - if any please mail me * Copyright / Permissions * You may do whatever you want to this WAD -- let me know if you do anything interesting with it. Where to get this WAD My hard drive is the only place as of now. HINTS :: A couple of things most people overlook - or at least some of the people I've seen play my level. There are a couple of places with passable textures - spots you can walk through the texture. Also there are a couple of shooting things, things you have to shoot to use. Both of these are used to much - but are almost neccesary to finishing the level. There are plenty of secrets - I have trouble remebering them all and getting 100% on the Secrets.