Names
Khazad-dum for Heretic (version 1.1)
Description
I tried to depict an episode of J.R.R. Tolkien's masterpiece, The Lord of The Rings (if you still haven't read it, do it NOW!). See the Background section for related extracts of the book. So, what is it all about? Gandalf and his friends are on their way east. Their last resort to cross the mountains is to get through The Moria, city of Dwarves. Unfortunately, it has now become a dark and dangerous underground labyrinth. The east door is not very far now, but an oppressive feeling is growing... Will our fellows reach the valley of the Anduin river?
Filenames
hkhazd11.wad
Size
1022.14 KB
MD5
14eaad1e07b99b005c4797cdc9a24064
SHA-1
d2a4987de3bb88f05dbc577ed3d807a6994d0bda
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
37
Demos
3
Maps
1
 
E1M1
===========================================================================
Title                   : Khazad-dum for Heretic (version 1.1)
Date Finished           : 09-Jul-2000
Filename                : HKHAZD11.WAD
Author                  : Philippe lesire
Email Address           : philippe_lesire@altavista.net
Other Files By Author   : derelict.wad
Misc. Author Info       : Programmer, Doom addict, some designer
                          capabilities.

Description             : I tried to depict an episode of J.R.R. Tolkien's
                          masterpiece, The Lord of The Rings (if you still
                          haven't read it, do it NOW!).
                          See the Background section for related extracts
                          of the book.

                          So, what is it all about?
                          Gandalf and his friends are on their way east.
                          Their last resort to cross the mountains is to
                          get through The Moria, city of Dwarves.
                          Unfortunately, it has now become a dark and
                          dangerous underground labyrinth.
                          The east door is not very far now, but an 
                          oppressive feeling is growing...
                          Will our fellows reach the valley of the Anduin
                          river?

Installation Guide      : http://nightgem.come.to/hkhazad_install.htm

Additional Credits to   : Patrice Deceuninck, for its great music. This 
                          very talented composer has given me permission
                          to use one of his great tunes. Please do me a
                          favor and visit his web site at:
http://www.ifrance.com/jrrvf/artistes/deceuninck/deceuninck.html
===========================================================================
* Background *

  The light of the shaft fell directly on a table in the middle of the
room: a single oblong block, about two feet high, upon which was laid a
great slab of white stone.
  'It looks like a tomb,' muttered Frodo, and bent forwards with a
curious sense of foreboding, to look more closely at it.
Gandalf came quickly to his side. On the slab runes were deeply graven.
  'These are Daeron's Runes, such as were used of old in Moria,' said
Gandalf. 'Here is written in the tongues of Men and Dwarves:
                   BALIN SON OF FUNDIN
                     LORD OF MORIA.'
'He is dead then,' said Frodo. 'I feared it was so.' Gimli cast his hood
over his face.

  Gandalf had hardly spoken these words, when there came a great noise: a
rolling Boom that seemed to come from depths far below, and to tremble in
the stone at their feet. They sprang towards the door in alarm. Doom, doom
it rolled again, as if huge hands were turning the very caverns of Moria
into a vast drum. Then there came an echoing blast: a great horn was blown
in the hall, and answering horns and harsh cries were heard further off.
There was a hurrying sound of many feet.
  'They are coming!' cried Legolas.
  'We cannot get out,' said Gimli.
  'Trapped!' cried Gandalf. 'Why did I delay?'

  Suddenly Frodo saw before him a black chasm. At the end of the hall the
floor vanished and fell to an unknown depth. The outer door could only be
reached by a slender bridge of stone, without kerb or rail, that spanned
the chasm with one curving spring of of fifty feet. (...) Legolas turned
and set an arrow to the string, though it was a long shot for his small
bow. He drew, but his hand fell, and the arrow slipped to the ground. He
gave a cry of dismay and fear. (...)
  'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
  Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his
axe fall he covered his face.
  'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned
heavily on his staff. 'What an evil fortune! And I am already weary.'

  It stepped forward slowly on to the bridge, and suddenly it drew itself
up to a great height, and its wings were spread from wall to wall; but
still Gandalf could be seen, glimmering in the gloom. (...)
  From out of the shadow a red sword leaped flaming.
  Glamdring glittered white in answer.
  There was a ringing clash and a stab of white fire. The Balrog fell back
and its sword flew up in molten fragments. The wizard swayed on the
bridge, stepped back a pace, and then again stood still.
  'You cannot pass!' he said.

  With a terrible cry the Balrog fell forward, and its shadow plunged down
and vanished. But even as it fell it swung its whip, and the thongs lashed
and curled about the wizard's knees, dragging him to the brink. He
staggered and fell, grasped vainly at the stone, and slid into the abyss.
'Fly, you fools!' he cried, and was gone.

Extracts from "The FellowShip of The Ring", 
              Chapter 5, J.R.R. Tolkien
===========================================================================
* Type of HERETIC file*

New level WAD           : Yes
Sound PWAD Only         : No
Music PWAD Only         : No
Graphic Addon Only      : No
Dehack Patch Only       : No
.LMP Only               : No
Other                   : No
Required To Have In Dir : None

* Play Information *

Game                    : HERETIC
Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Music               : Yes
New Graphics            : Yes
Demos Replaced          : 1, 2 and 3

* Construction *

Base                    : New level from scratch
Build Time              : Started in 1996
Editor(s) used          : DMapEdit, Deep, Heep, WinDeu32, Deutex, Wadson
Known Bugs              : - Blackout effect between the chasm and the 
                          unexplored caves (due to height difference 
                          between ceilings, I guess)
                          - General darkness throughout. Use gamma 
                          correction.
May Not Run With...     : JHeretic 0.92

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  
You may do whatever you want with this file.


* Where to get this WAD *

Home page:
http://nightgem.come.to/hkhazad.htm

FTP sites:
http://nightgem.come.to/pwad/hkhazd11.zip

E1M1

DM Spawns
7
Co-op Spawns
4
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