A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad. [Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive.
=========================================================================== Advanced engine needed : Boom-compatible port Primary purpose : Single + coop play =========================================================================== Title : Kheiramire Filename : wh_kmire.wad Release date : 06th of June, 2012 ( uploaded on the 2nd of March, 2013 ) Author : William Huber ( [WH]-Wilou84 ) Email Address : firstname.lastname@example.org Other Files By Author : 3 Heures d'Agonie ( maps 01 and 27 ), Community Chest 4 ( maps 01, 09 and 28 ), Plutonia Revisited Community Project ( maps 23 and 32 ), ZDaemon 1on1 Mapping Competition ( map 01 ), ZDaemon Epic CTF Map Pack III ( map 12 ), Other unreleased stuff as of yet Misc. Author Info : N/A Description : A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad. [Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive. Additional Credits to : Stuart Rynn ( Stewboy ), for the music Joshy and Darkwave0000 for Speed of Doom The authors of the tools I've used =========================================================================== * What is included * New levels : 01 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Yes ( misc. lumps ) Other files required : Sodfinal.wad * Play Information * Game : Doom II Map # : 01 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Not really Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch, although heavily inspired by Speed of Doom's maps 01 and 04 Build Time : 5 evenings Editor(s) used : Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5 Known Bugs : Some slime trails here and there. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors French Doom Forums / Doom France : http://doomfrance.forumactif.com/