Names
Kheiramire
Description
A map made for Speed of Doom's second birthday. It replaces map 01 of Speed of Doom, and is supposed to resemble both map 01 and 04 from this megawad. [Update - 2nd of March, 2013] I've finally taken some time to update the map ( a Rocket Launcher has been added, thanks to Memfis' suggestion ) and to upload it on the archive.
Filenames
wh_kmire.wad
Size
479.64 KB
MD5
d24b180abd6b2b816bdf33de79537ca0
SHA-1
78ce92e220dc34f6a27632ca6e68d6799c32f1a0
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
15
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom-compatible port
Primary purpose         : Single + coop play
===========================================================================
Title                   : Kheiramire
Filename                : wh_kmire.wad
Release date            : 06th of June, 2012 ( uploaded on the 2nd of March, 2013 )
Author                  : William Huber ( [WH]-Wilou84 )
Email Address           : huber.william@gmail.com
Other Files By Author   : 3 Heures d'Agonie ( maps 01 and 27 ),
  Community Chest 4 ( maps 01, 09 and 28 ),
  Plutonia Revisited Community Project ( maps 23 and 32 ),
  ZDaemon 1on1 Mapping Competition ( map 01 ),
  ZDaemon Epic CTF Map Pack III ( map 12 ),
  Other unreleased stuff as of yet
Misc. Author Info       : N/A

Description             : A map made for Speed of Doom's second birthday.
  It replaces map 01 of Speed of Doom, and is supposed
  to resemble both map 01 and 04 from this megawad.

  [Update - 2nd of March, 2013]
  I've finally taken some time to update the map ( a Rocket
  Launcher has been added, thanks to Memfis' suggestion ) and
  to upload it on the archive.

Additional Credits to   : Stuart Rynn ( Stewboy ), for the music
  Joshy and Darkwave0000 for Speed of Doom
  The authors of the tools I've used
===========================================================================
* What is included *

New levels              : 01
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : Yes ( misc. lumps )
Other files required    : Sodfinal.wad


* Play Information *

Game                    : Doom II
Map #                   : 01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Not really
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch, although heavily inspired by Speed of Doom's maps 01 and 04
Build Time              : 5 evenings
Editor(s) used          : Doom Builder 1.68, XWE, Adobe Photoshop CS 5.5
Known Bugs              : Some slime trails here and there.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
French Doom Forums / Doom France : http://doomfrance.forumactif.com/

Kheiramire (MAP01)

DM Spawns
1
Co-op Spawns
6
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