Names
Kiddy
Description
Designed specifically for my young daughter, when played on the first two difficulty levels no monsters are present. This gives a new player an opportunity to grapple with the usual doors, switches, hidden doors and so on. To make this level interesting particular attention has been paid to the textures used to create a pleasing appearance. You will also find some classic DOOM 'tricks', like deep water, deep water tunnels, and 'walking on air'. From 'Hurt me Plenty' on, the usual array of hellspawn is there to give you a good run for your money.
Filenames
kiddy.wad
Size
159.23 KB
MD5
c8b98b0c19b4e7260c379e2218dea115
SHA-1
129edcf3ad953011277144d8c2c2fe8958889cbf
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
Title                   : Kiddy
Game                    : Doom II (v1.9)   
Filename                : KIDDY.WAD           
Author                  : John Bishop
Email Addresses         : john.bishop@willdata.com
                          jb_sharx@hotmail.com
                          sharx@fsmail.net

Web pages:              : http://www.users.waitrose.com/~sharx                           
                        
Author's works          : BrikBlat! (with Chris Christensen)
                          The Honeycomb (with Chris Christensen)
                          The Orangery
                          Crabbet (with Chris Christensen) 
                          Kiddy  
                          Sprike
                          The Waterwheel

                          Author of 'Getting Started with DOOM Editing'.
                  
Contributed to          : BIOWAR (Maps 6 and 13)
                          Plutonia 2 (Maps 3 and 28)          
                                       
Description             : Designed specifically for my young daughter, 
                          when played on the first two difficulty levels
                          no monsters are present. This gives a new player
                          an opportunity to grapple with the usual doors, 
                          switches, hidden doors and so on. To make this 
                          level interesting particular attention has been 
                          paid to the textures used to create a pleasing
                          appearance. You will also find some classic DOOM
                          'tricks', like deep water, deep water tunnels,
                          and 'walking on air'. From 'Hurt me Plenty' on,
                          the usual array of hellspawn is there to give
                          you a good run for your money.
                                                         
Additional Credits to   : Ben Morris for his superb editor, DCK,
                          Jens Hykkelbjerg for the excellent Reject
                          Map Builder RMB version 2.1 and much 
                          information regarding level design in   
                          general, The DEU Team, and, of course, 
                          the wizards of Id.
                                               
-----------------------------------------------------------------------------

* Play Information *

Level #                 : Map01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested) 
Deathmatch 2-4 Player   : Yes (untested) 
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

-----------------------------------------------------------------------------

* Construction *

Base                    : New level built from scratch

Editors used            : Doom Construction Kit 3.2 by Ben Morris
                          WinDEU consistency checker
                          RMB version 2.1 reject map builder
                                                    
Known Bugs              : None - EMail me if you find any.
                                                    
-----------------------------------------------------------------------------

* Copyright / Permissions *

Please keep this WAD intact and give me credit for it.

Please include this text file with the WAD.

You may use this WAD as a basis for your own WAD design provided 
you give me credit for originating it.

Email me with questions or comments at any of the above addresses.

MAP01

DM Spawns
0
Co-op Spawns
4
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Creative Commons License