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Names
Kitana goes DOOM II
Filenames
d2kitana.wad
Size
10.37 MB
MD5
d5319b7c22d79c0a700befaec37dead8
SHA-1
6d861ad30ec928adc073ca57cc28c043dc00703d
WAD Type
PWAD
IWAD
DOOM2
Engine
UNKNOWN
Lumps
485
Maps
32
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30, MAP31, MAP32
=============================================================================
* General Map Pack Info *

Title                   : Kitana goes DOOM II
Number of Maps          : 32 new maps from scratch
Release Date            : 01-Sep-2014
Single Player           : Yes (all maps play-tested with DOOM 2 v1.666)
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
Additional Credits to   : This map pack includes a few background musics from
                          DOOM and Heretic

* Author Info *

Author                  : Sourcerer
Email Address           : sourcerer@kitana.org
Misc. Author Info       : Playing DOOM since 1993 and still playing and
                          making maps

*Copyrights / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of their
resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file  intact. I have received
permission from the original authors of any modified or included content in
this file to allow further distribution.

=============================================================================
* Play Information *

Episode and Level #     : MAP01 - Spaceport
Number of Secrets       : 16
Remarks                 : Don't wake up dormant Cyberdemons.

* Construction *

Year                    : 1997
Build Time              : 3 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

After defeating the loathsome spiderdemon and stepping through the portal, you
return to the spaceport where you started your journey to the Mars moons. The
runway lights are off given you a bad feeling. So you count your remaining
ammo and ready your army pistol. You carefully open the door to the command
center and see the dead corpses of scientist next to a group and imps and
zombiemen. The army of hell came to earth! Luckily you had some practice in
monster bashing on Mars and in Hell. After clearing the spaceport you find a
message left on one of the control monitors asking you to find the Sky Oracle.
What the hell is the Sky Oracle? You make a detour to the storage area of the
spaceport and equip yourself with some heavy weapons and tons of ammo. Then
you enter the sewers below the spaceport because you think it's easier to
travel underground than on the surface full of spawns of hell.

=============================================================================
* Play Information *

Episode and Level #     : MAP02 - Underhalls
Number of Secrets       : 9
Remarks                 : Someone is polluting the water.

* Construction *

Year                    : 1996
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

When you see that the water is shining green in the darkness below the
spaceport, you realize that your choice to go underground wasn't the best
idea. You grab a radiation shielding suit and jump into the knee-deep water.

=============================================================================
* Play Information *

Episode and Level #     : MAP03 - The Great Labyrinth
Number of Secrets       : 7
Remarks                 : There's a minotaur in the labyrinth.

* Construction *

Year                    : 1996
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The breach in the wall leads to a strange facility that seems not to be made
by humans. You clear the monster dwelling and find a stairway going down into
darkness. After exploring the great labyrinth and retrieving the secret key,
you return to the upper level and enter a small room with nothing in it than
a hole in the ground where you can see the sky through.

=============================================================================
* Play Information *

Episode and Level #     : MAP04 - Sky Oracle
Number of Secrets       : 6
Remarks                 : I believe I can fly.

* Construction *

Year                    : 1996
Build Time              : 3 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : Some HOM effects in DOOM 2 v1.666

* Description *

You jump through the hole and fall and fall. After a long fall you see some
strange plains floating in the sky coming closer to you. As you almost
reached them, you fall slows down and you smoothly land on one of them. You
suddenly feel so light and after doing a few steps you realize that you can
actually fly in this strange realm. You explore the other building on the
other plains and finally discover the castle of the Sky Oracle, but just to
learn that even this place has been overrun by hell spawns. You find a secret
message from the Sky Oracle left for you telling you to search for an angel
living in a secret castle in a far mountains.

=============================================================================
* Play Information *

Episode and Level #     : MAP05 - Grasslands
Number of Secrets       : 9
Remarks                 : The green fields of Earth.

* Construction *

Year                    : 1998
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The portal opens and you enter, to see the green fields of Earth. Home at
last. Sounds like a dejavu? You explore the grasslands and find three towers
habited by monsters.

=============================================================================
* Play Information *

Episode and Level #     : MAP06 - Grasslands II
Number of Secrets       : 8
Remarks                 : The beginning of a very very long poisoned river.

* Construction *

Year                    : 1998
Build Time              : 3 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

It's already after sunset when you leave the towers behind you. You see a
small river dropping from a waterfall in the far and decide the follow it.
When you go near, you see that the water has a dreadful green color and
suddenly hordes of monsters appear around you. After showing them the power
of your weapons, you follow the bad river to find out where it's delivering
its deadly water.

=============================================================================
* Play Information *

Episode and Level #     : MAP07 - Haunted Chapel
Number of Secrets       : 7
Remarks                 : If you already think this is scary then better
                          don't play MAP22 (Catacombs).

* Construction *

Year                    : 1998
Build Time              : 3 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

It's already past midnight when you finally find an exit from the caves where
the poisoned river disappeared. You come to a small valley with a lone chapel
and a cemetary. As you already guessed, this haunted place is habited by
monsters too. You fight your way down to the catacombs below the chapel and
here you meet the bad river again which flooded the whole catacombs.

=============================================================================
* Play Information *

Episode and Level #     : MAP08 - Tricks'n'Traps
Number of Secrets       : 16 + 1 super secret
Remarks                 : In 1997 I had a first version of Tricks'n'Traps but
                          I made the mistake to name it TNT.WAD and when it
                          was just finished a friend copied me the two
                          popular addons PLUTONIA.WAD and T...
                          15 years later I started to make a new version of
                          my Tricks'n'Traps level - bigger and better - much
                          bigger and much better!

* Construction *

Year                    : 2012
Build Time              : 14 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : DOOM 2 v1.666 crashes when attempting to save the
                          game due to the big map size; however if you don't
                          die you can finish the map without problems.

* Description *

Since you don't see another way to escape from the haunted chapel, you jump
into the knee-deep toxic water and follow the underground river. But after a
few meters your way is blocked by a grate. So you jump through a breach in
the wall and find yourself in the subterranean halls of a secret military
base full of monsters and traps.

=============================================================================
* Play Information *

Episode and Level #     : MAP09 - The Pit
Number of Secrets       : 4
Remarks                 : A deep dark pit.

* Construction *

Year                    : 1998
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

Tons of ammo and monster corpses later you found a way to the other side of
the grate. You grab a radiation shielding suit and follow the underground
river till it comes to the surface where it drops into a giant pit. It's
still in the middle of the night and down below in the pit you hear the
screams and grunts of more hell spawns.

=============================================================================
* Play Information *

Episode and Level #     : MAP10 - Sewers
Number of Secrets       : 24
Remarks                 : The largest map I've ever build. Also the first map
                          where I used light and shadows and added tons of
                          details to each room, like furniture, damaged
                          walls, detailled architecture to give the map the
                          feeling of a real city.

* Construction *

Year                    : 1999
Build Time              : 10 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : DOOM 2 v1.666 crashes when attempting to save the
                          game due to the big map size; however if you don't
                          die you can finish the map without problems.

* Description *

You exit the pit by following the poisoned river again which leads you to the
sewers of a nearby city. At the first opportunity you climb up a small stairs
and when exiting the sewers you get blinded by the glare of the first sun
light in the morning. You just have enough time to notice that you're
somewhere in the suburbs of a megacity before you get attacked by monsters
crawling out of every single building. You retreat back to the sewers and try
another exit. After several hours in the toxic sewers of the city, you
realize that the whole city has been overrun by the army of hell.

=============================================================================
* Play Information *

Episode and Level #     : MAP11 - Nuclear Plant
Number of Secrets       : 9
Remarks                 : The end of a very very long poisoned river.

* Construction *

Year                    : 1996
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The toxic river flows into a poisoned lake with a military base it its middle
and a nuclear plant next to it. You weren't even able to wonder why the
polluted water ends at the nuclear plant instead of having its origin here,
when a salvo of imp fireballs shots at you. You recharge your shotgun and
start clearing the base.

=============================================================================
* Play Information *

Episode and Level #     : MAP12 - Factory
Number of Secrets       : 22
Remarks                 : A small map but with high detail level.

* Construction *

Year                    : 1999
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

A secret tunnel leads you to the other side of the power plant and ends in an
abandoned factory which is now habited by monsters. You fight your way
through all the halls full of huge machines till you reach a large storage
room. You open the gate at its other end and find yourself in the downtown of
the city which you've explored underground only yet.

=============================================================================
* Play Information *

Episode and Level #     : MAP13 - Downtown
Number of Secrets       : 14
Remarks                 : We wish you a pleasant stay in Hotel Hell.

* Construction *

Year                    : 1999 + 2012
Build Time              : 10 days
Editors used            : DETH 3.0, Doom Builder 2.1.0, XWE 1.16
Known Bugs              : DOOM 2 v1.666 crashes when attempting to save the
                          game due to the big map size; however if you don't
                          die you can finish the map without problems

* Description *

You quickly explore the district. Every single building is occupied by
monsters. And you have the feeling that this hotel is the key to get closer
to the angel's castle.

=============================================================================
* Play Information *

Episode and Level #     : MAP14 - Hidden Valley
Number of Secrets       : 14
Remarks                 : Sorry Keen.

* Construction *

Year                    : 1996
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The hidden valley is a place full of monsters. And it's a dead end. So you
decide to bring peace to this place and then go underground again.

=============================================================================
* Play Information *

Episode and Level #     : MAP15 - Trainyard
Number of Secrets       : 9 + exit to secret level
Remarks                 : Don't even think of exploring the tunnel on foot!

* Construction *

Year                    : 2012 - 2013
Build Time              : 16 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : A small BSP error at the first car of the second
                          train.

* Description *

The breach in the wall leads you to a tunnel where you find 2 parking trains
full of monsters. If you could get access to the locomotive then you would be
able to reach your destination much faster. So you search the nearby
trainyard and industrial zone for the access key. But then you find something
much better: A ready to take off F18!

=============================================================================
* Play Information *

Episode and Level #     : MAP31 - Mountains of Solitude
Number of Secrets       : 7 + exit to super secret level
Remarks                 : Feel lonely? Don't worry, monsters will come soon.

* Construction *

Year                    : 2013
Build Time              : 2 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

Deep inside the Mountains of Solitude you discover the castle you were
searching for. Since you can't find a landing site, you decide to parachute
down. But unfavourable winds make you land far away from your destination.
So you try to reach the angel's castle on foot.

=============================================================================
* Play Information *

Episode and Level #     : MAP32 - Kitana's Castle
Number of Secrets       : 14
Remarks                 : Welcome to Kitana's Castle!

* Construction *

Year                    : 2013
Build Time              : 7 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

The castle is a safe refuge; the monsters outside in the mountains aren't
able to enter it. You explore the huge fairytale castle that is hidden in the
Mountains of Solitude and of which every man thought it's just a legend. You
can't find the princess of angels, but she left a message in her throneroom
asking you to destroy the icon of sin.

=============================================================================
* Play Information *

Episode and Level #     : MAP16 - Suburbs
Number of Secrets       : 23 + 1 super secret
Remarks                 : Some secrets are really tricky.

* Construction *

Year                    : 1996
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

It's already midnight when the train arrives at Doom-City, the place which
Kitana told you to visit to stop the army of hell. A huge pyramid rises from
the middle of the city. You know that you have to enter it to get closer to
the source of the invasion.

=============================================================================
* Play Information *

Episode and Level #     : MAP17 - Streetwars
Number of Secrets       : 11
Remarks                 : Don't wake up sleeping monsters.

* Construction *

Year                    : 2013
Build Time              : 5 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None (but had to remove most of the street lighting
                          to avoid visplane errors)

* Description *

The teleporter in the pyramid transports you to another city. It's still in
the middle of the night and you got no idea where you are. But it looks like
you're still on earth. You carefully explore the sleeping city and quickly
find out that you're the only human being here. Its residents are spawns of
hell.

=============================================================================
* Play Information *

Episode and Level #     : MAP18 - Sewage Works
Number of Secrets       : 6
Remarks                 : Follow the flow.

* Construction *

Year                    : 1998
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

You follow the poisoned sewers and come to the sewage works. When you come
back to the surface, you see that it's already early morning and sun has just
risen. This make you feel confident that you're still on earth. After killing
all monsters in this place, you find a secret tunnel which hopefully takes
you closer to your destination.

=============================================================================
* Play Information *

Episode and Level #     : MAP19 - Outpost of Hell
Number of Secrets       : 12
Remarks                 : No, it's not Heretic.

* Construction *

Year                    : 1996
Build Time              : 3 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The teleporter at the end of the tunnel transports you to a medieval castle
occupied by hundreds of monsters. After dealing with its habitants you leave
this strange place behind you and come to a small town.

=============================================================================
* Play Information *

Episode and Level #     : MAP20 - Cacoville
Number of Secrets       : 20
Remarks                 : Where have you seen this place before?

* Construction *

Year                    : 1997
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

Because you see many cacodemons flying around, you decide the name this place
"Cacoville". After killing more and more monsters you finally find a breach
in the wall of a side building which unveils a dark tunnel going down deep
below the earth.

=============================================================================
* Play Information *

Episode and Level #     : MAP21 - Nirvana
Number of Secrets       : 7
Remarks                 : Welcome to Hell!

* Construction *

Year                    : 2013
Build Time              : 2 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

The tunnel is going deeper and deeper, crossing small and large chasms with
bubbling lava on their ground. Suddenly the tunnel ends and you're outside
again, standing at the edge of a lake of lava under a surreal red sky. You
see some small stone buildings on large rocks in the middle of the lake. And
all over the place there are dead people hanging at gallows or in cages over
the lava.

=============================================================================
* Play Information *

Episode and Level #     : MAP22 - Catacombs
Number of Secrets       : 34
Remarks                 : And the dead shall be raised!

* Construction *

Year                    : 2013 - 2014
Build Time              : 14 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : DOOM 2 v1.666 crashes when attempting to save the
                          game due to the big map size; however if you don't
                          die you can finish the map without problems.

* Description *

At the basement of one of the buildings you find stairs going down deeper and
deeper. You assume that you're already deep below the lava lake when the
stairs end at the entrance to catacombs. You explore the first corridors and
realize that the catacombs get wider and wider. You haven't even seen such
wide catacombs on Mars. There are hundreds and thousands of grave-chambers.
When you come closer to the tombs, the deads raise and start attacking you.
You fight your way from one chamber to the next till you finally got lost in
the dark. You're close to giving up - lost in the dark labyrinth, surrounded
by undead. But then you find a teleporter somewhere on the third sublevel
transporting you away from this scary place.

=============================================================================
* Play Information *

Episode and Level #     : MAP23 - Barrels o' Fun
Number of Secrets       : 8
Remarks                 : Boooom!

* Construction *

Year                    : 1996
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The teleportation ends in a cage surrounded by explosives. You free yourself
from the cage and run as fast as you can, hearing hundreds of detonations
behind you. The blast of the last detonation throws you into another room
filled with explosives. So you pull yourself together and run again. You run
from one room to the next and flee from one explosion to the next. Finally
the last explosion is over and it's getting calm.

=============================================================================
* Play Information *

Episode and Level #     : MAP24 - The Chasm
Number of Secrets       : 24
Remarks                 : Bloody mess!

* Construction *

Year                    : 2014
Build Time              : 5 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : DOOM 2 v1.666 crashes when attempting to save the
                          game due to the big map size; however if you don't
                          die you can finish the map without problems.

* Description *

After escaping from the hell fire you end up at a wide river of blood flowing
through a giant chasm under a red sky. Now you're sure that you're in hell!
You just stepped into the red liquid when you see the first squadron of
cacodemons and painelements at the sky. You ready your rocket launcher, your
plasma gun, and your BFG9000 to give hell a warm welcome.

=============================================================================
* Play Information *

Episode and Level #     : MAP25 - Bloodfalls
Number of Secrets       : 10
Remarks                 : Another bloody mess!

* Construction *

Year                    : 2014
Build Time              : 2 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

You follow the blood flow upstream and come to a huge bloodfall. It seems the
blood is falling directly from the skies. You have no idea how this can be
possible but you like it much more than finding millions of slain humans.

=============================================================================
* Play Information *

Episode and Level #     : MAP26 - Abandoned Mines
Number of Secrets       : 12
Remarks                 : The Dwarves delved too greedily and too deep.

* Construction *

Year                    : 1998
Build Time              : 1 day
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The cave you've found behind the bloodfalls leads to an abandoned mine which
is now occupied by monsters. You explore the old tunnels deep below the
mountains and after killing hundreds of hell spawns you find a door right
down at the bottom of the mine.

=============================================================================
* Play Information *

Episode and Level #     : MAP27 - The Dark
Number of Secrets       : 14
Remarks                 : Where is the $@!# light switch!?

* Construction *

Year                    : 1997
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

Behind the door there is a deep and dark cave. And you can already hear the
distant noise of monsters somewhere in the dark. You ready your chaingun and
start to carefully explore the darkness.

=============================================================================
* Play Information *

Episode and Level #     : MAP28 - The Great Temple
Number of Secrets       : 18
Remarks                 : Flood the pit!

* Construction *

Year                    : 1998 + 2014
Build Time              : 7 days
Editors used            : DETH 3.0, Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

You finally find a tunnel leading away from the darkness to a large pit with a
giant marble temple surrounded by some strange buildings. All buildings are
several 100 feet high. But even stranger is that the entire pit is fill
knee-deep with green toxic water. You jump into the water and run to the
entrance of the first side building. Then you hear the screams of 1000 hell
spawns and when watching up, you see a wave of cacodemons dropping from the
roof of the great temple. You fight your way from one building to the next,
but you can't find a way to enter the temple, because it got no entrance on
ground level and the elevators in the side buildings seem to be dead and the
stairs are blocked. After killing hundreds of monsters, you find a switch
labelled "Danger - Do not press". You understand this as an invitation to
press it. You hear bubbling noise from outside and the surface of the toxic
water is quickly raising. 10 feet below the temple roof it stops raising. You
grab a radiation shielding suit and swim to the other buildings which you can
now enter by their balconies. Here you finally find the switches that open
the entrance to the great temple.

=============================================================================
* Play Information *

Episode and Level #     : MAP29 - Temple of Doom
Number of Secrets       : 11
Remarks                 : The end is close!

* Construction *

Year                    : 1996
Build Time              : 2 days
Editors used            : DETH 3.0, ZenNode 0.95b
Known Bugs              : None

* Description *

The portal of the great temple transports you to a small lava-filled cave.
When you leave the cave, you notice that it's almost midnight. A small
mountain path leads you to another temple. You climb up the wide stairs to
its entrance. With every step you can feel the evil inside the temple more
clearly. You know, you're very close to the Icon of Sin now - the end of your
dangerous journey.

=============================================================================
* Play Information *

Episode and Level #     : MAP30 - Icon of Sin
Number of Secrets       : 12
Remarks                 : Game over!

* Construction *

Year                    : 2014
Build Time              : 4 days
Editors used            : Doom Builder 2.1.0, XWE 1.16
Known Bugs              : None

* Description *

Deep inside the temple you find the entrance to a secret cave. While you
climb down deeper into the cave, the temperature is quickly raising. Rivers
of lava flowing through the cave which got pretty large now. Suddenly you're
surrounded by the undead soldiers of hell. You just escaped being killed, but
only to face an even bigger manace. Hell is mobilizing its last large army,
led by its greatest and deadliest commanders. You can't remember how long the
battle took, but finally you killed the last cyberdemon and the last spider
mastermind. You follow the underground path which ends at a bubbling river of
lava. With the help of an artifact you cross the river unharmed and reach a
dark castle in a great cave. The castle is inhabited by barons of hell, and
you know that you'll soon face the lord of hell himself! In the throne room
the cyberdemon lord is waiting for you. You think "Well, just another little
cyberdemon. No challenge for someone who killed hundreds of them ..." But
this one turns out to be a mighty wizard and his magic tricks almost ended
your battle for earth. The demonlord is hunting you through the dark
corridors of his castle. But in the end, you're the guy with the bigger gun.
You stand at his smoky remains when you hear a hellish laugh. This tells you,
it's not yet over. So you explore the castle and find a secret exit. The cave
behind the castle has burning walls and there are dead people all over.
You've reached the inmost chamber of hell! And at its end you see the biggest
demon ever - laughing and waiting for you. "Muhahaaaah! Give up, mortal!
Nobody can kill me!" You ready your rocket launcher to show him wrong.

=============================================================================

MAP01

DM Spawns
7
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
10
Co-op Spawns
4

MAP04

DM Spawns
10
Co-op Spawns
4

MAP05

DM Spawns
8
Co-op Spawns
4

MAP06

DM Spawns
9
Co-op Spawns
4

MAP07

DM Spawns
9
Co-op Spawns
4

MAP08

DM Spawns
12
Co-op Spawns
4

MAP09

DM Spawns
10
Co-op Spawns
4

MAP10

DM Spawns
23
Co-op Spawns
4

MAP11

DM Spawns
10
Co-op Spawns
4

MAP12

DM Spawns
8
Co-op Spawns
4

MAP13

DM Spawns
10
Co-op Spawns
4

MAP14

DM Spawns
7
Co-op Spawns
4

MAP15

DM Spawns
8
Co-op Spawns
4

MAP16

DM Spawns
12
Co-op Spawns
4

MAP17

DM Spawns
11
Co-op Spawns
4

MAP18

DM Spawns
8
Co-op Spawns
4

MAP19

DM Spawns
10
Co-op Spawns
4

MAP20

DM Spawns
4
Co-op Spawns
4

MAP21

DM Spawns
8
Co-op Spawns
4

MAP22

DM Spawns
12
Co-op Spawns
4

MAP23

DM Spawns
8
Co-op Spawns
4

MAP24

DM Spawns
10
Co-op Spawns
4

MAP25

DM Spawns
10
Co-op Spawns
4

MAP26

DM Spawns
8
Co-op Spawns
4

MAP27

DM Spawns
7
Co-op Spawns
4

MAP28

DM Spawns
10
Co-op Spawns
4

MAP29

DM Spawns
9
Co-op Spawns
4

MAP30

DM Spawns
9
Co-op Spawns
4

MAP31

DM Spawns
6
Co-op Spawns
4

MAP32

DM Spawns
10
Co-op Spawns
4
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