Names
KortYard.WAD
Description
This is a wad with a design that really appeals to me and was basically a test of some game concepts that I wanted to see used in a single wad. Finding the bonus items may take some effort and there are some traps for the unwary...
Filenames
kortyard.wad
Size
94.96 KB
MD5
6ba5e966f0f0a1a897c36f7ec80968e1
SHA-1
c3b5dc2ea61c2c88ecb6b992f13c83b0d7db16da
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : KortYard.WAD

Date Completed          : September 28, 1996 

Author                  : Edward E. "Doc" Brown

Email Address           : ebrown@pacifier.com

Description             : This is a wad with a design that really
                          appeals to me and was basically a test
                          of some game concepts that I wanted to
                          see used in a single wad.  Finding the
                          bonus items may take some effort and there
                          are some traps for the unwary...

Misc. Author Info       : 47 Years old, likes computers, chess,
                          bowling, shooting, and SCI-FI.  Spends
                          daytime hours hurling himself against
                          the frontiers of science as an R&D
                          chemist... but at night... heh heh...
                          DOOM Rules!

Additional Credits to   : id Software for DOOM!
                          The authors of WinDEU v5.24
                          Robert Fenske, author of WARM v1.6
                          My wife, Charlie, for putting up with 
                          me for 27 years and with DOOM for what
                          must SEEM about as long!  ;-)
================================================================

* Play Information *

Episode and Level #     : Map 01
Single Player           : You betcha!
Cooperative 2-4 Player  : Even Better!
Deathmatch 2-4 Player   : Rock-n-Roll!
Difficulty Settings     : Fully supported
New Sounds              : No.
New Graphics            : No.
Demos Replaced          : None.

* Construction *

Base                    : About 2 hours for the basic design
Build Time              : About 60 hours m/l for implementation
                          and debugging.
Editor(s) used          : WinDEU 5.24, WARM v1.6
Known Bugs              : None that I know of... email me if
                          you spot any.

Comments                  This is not a non-stop blast-a-thon but
                          instead specializes in subtlety, high
                          playability, and cool design rather than 
                          in hordes of enemies.  Although this is a
                          completely new and original wad, its design
                          was influenced by an excellent wad titled
                          11FortK2.Wad.  Unfortunately, I've never
                          found a text file for that wad and do not
                          know who its author is.  If you are the
                          author of 11FortK2.Wad or know who s/he is,
                          please email me.


* Copyright / Permissions *

Authors may use this level as a base to build additional levels,
as long as you mention my name.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: THE ftp site for DOOMers everywhere... ftp.cdrom.com
           or possibly any of the mirror sites.

BBS numbers:  Any GOOD bbs.  :-)

Other:  This is my first published Doom II wad that was not based
        upon my earlier Doom I levels.  The layout is basically a
        large square that contains 4 separate buildings, an outer
        yard, and an inner court yard.  Enemies are patrolling all
        of these areas and door keys are reasonably well hidden. The
        exit is also prety well hidden... and protected! :-)

        Constructive criticism, adult conversation, or emailed wads
        appreciated... mindless snivels/whining > devs:null  ;-)

Anyone wanting to participate in creating a new Doom II
        level is especially encouraged to reply via email.

Most of all... ENJOY!

Coming attractions... nothing in mind for now but perhaps
                              soon.
 

MAP01

DM Spawns
4
Co-op Spawns
4
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