=============================================================== Title :Krull Filename :KRULL.WAD Author :Shane Paluski Email Address :StratonAce@aol.com Thanks to :HGoodson for the test runs and the constructive input. (And the solution on those poly doors). Brijore for letting me check out his Hexen levels (man, they gave me some great ideas!) Also thanks for the pointers. And thanks to Khalad5131. Man, is there anything he dosen't know? Raven & ID for this awesome stretch of the DOOM engine. =============================================================== *PLAY INFORMATION* Game :Hexen Level# :01, 02, 03, & 04 Single Player :Yes! Cooperative 2-4 Player :Yes! Deathmatch 2-4 Player :Not supported Difficulty Settings :Lightly supported(more later) New Sounds :Yes! New Graphics :No New Music :No Demos Replaced :Not yet! *CONSTRUCTION* Base :New levels from scratch Editor(s) used :WadAuthor 1.11.1, WinTex 4.1 Known Bugs :None that I know of. (If you find any, please E-Mail me). *COPYRIGHT / PERMISSIONS* Oh hell, I certainly can't stop you from doing whatever the heck you want with this wad. So, go for it! =============================================================== This is the first four levels of a projected 8-level wad. All the rage right now seems to be in Deathmatch levels, but I didn't plan or design these levels with Deathmatch in mind. I wanted something like a high-octane adventure for single play or cooperation mode. Just a big, long trek through interesting but dangerous levels, with exploration and puzzle-solving in the fore-front. Although blood-thirsty monsters and painful deaths are not overlooked. I wanted levels that didn't require all the hopping and warping around like the main Hexen IWAD did. One of the things that irked me most about the main Hexen IWAD was the overabundance of going back and forth over the same levels looking for some switch to pull to change something else in another hub you've already been to many times before. It made the levels get old very fast. In the Krull.wad you travel on a journey of revenge from a mountain stronghold to deep within the mountain, to a river valley guarded by a wyvern, to a mine tunnelling under a great rift. This is an ongoing project for me, and I have a few more levels to add yet.