Names
LIFTLL.WAD
Description
Developed for Single play. Difficulty settings control enemy encounters. At all skill levels the same puzzles exist. This is meant for the more thoughtful player, but at the high difficulty levels time to think might be at a minimum.
Filenames
liftll.wad
Size
82.45 KB
MD5
178135a48c6c97cf64f68af437f316cc
SHA-1
754611e52425ea539825ca4191ecb397603a7864
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01

        ÕÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͸
        ³ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»³ 
        ³º          Greetings from ChriSp of Handest Data.          º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³ 
        ³º  This is another fine DOOM2 conversion of a DOOM1 level  º³ 
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   This conversion contains the DOOM2 monsters, that is   º³
        ³º      allways lacking in other braindead conversions.     º³
        ³º       The super shotgun is also in there somewhere.      º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º   Some monsters will be stuck on the map as a result of  º³
        ³º    the conversion, therefore a special version of the    º³
        ³º                doom2.exe file is required.               º³
        ³º      This can be made by using our dm2cnv1.deh file.     º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º    Beware this is a real kick ass conversion for real    º³
        ³º                    kick ass action.                      º³
        ³º        DOOM: it's not a game, it's a way of life.        º³
        ³ÌÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹³
        ³º       Niels Handest & Christian Spence  18-11-1995       º³
        ³ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ³
        ÔÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ;


                                                    ================================================================
Title                   : LIFTLL.WAD
Author                  : Larry Ludwick
Email Address           : ludl@pipeline.com 
                        : larry.ludwick@factory.com
Misc. Author Info       : Professional programmer who works at
                          home. He loses valuable consulting fee
                          hours playing with the DEU editor.

Description             : Developed for Single play.  Difficulty
                          settings control enemy encounters.  At
                          all skill levels the same puzzles
                          exist.  This is meant for the more
                          thoughtful player, but at the high
                          difficulty levels time to think might
                          be at a minimum.

                          Weapons/Ammo are limited and low power,
                          but there are enough to get you through the
                          level.  Just don't be wasteful.  I haven't
                          completed the level at high difficulty, 
                          but I've come close and I'm not the best
                          player.

                          I tried to pay attention to detail and
                          atmosphere.

                          The only gotcha traps are right at the
                          starting areas.   Aside from the initial
                          pitfalls, you can return to any point.
                          Hint: If it seems that you can't get to
                          a key because of a blunder you've made,
                          there is a way nearby.

                          Secret areas exist.  Exercise good 
                          DOOM(man/woman/child)SHIP and touch all.
                          
                          Games in progress can be saved.        
                                         


Additional Credits to   : DEU 5.1, BSP 11x
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 70 hours?
Editor(s) used          : DEU BSP
Known Bugs              : I've buried, not removed, the only
                          bug I know exists.

* Copyright / Permissions *

You MAY use this level as a base to build additional levels.
But do not claim you created this level.  If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file.  The author
will not accept any responsibility for problems caused with it.

* Where to get this WAD *

                         The Invention Factory    factory.com
                         Compuserve    (Go Gamers ... library 8)
                         Genie         (Games RT  ... software lib)
WADWHAT 1.1 by Randall R. Spangler (rspangle@micro.caltech.edu)
==============================================================================
PWAD FILE LIFTLL.WAD:
------------------------------------------------------------------------------
EPISODE 2 MISSION 1             S1    S2    S3   S45 |    M1    M2    M3   M45
------------------------------------------------------------------------------
    Play modes:
Single player
    Bosses:
    Monsters:
Trooper                  7     7    17    46 |     7     7    17    46
Sergeant                 6     6     7    10 |     6     6     7    10
Imp                     12    12    19    20 |    12    12    19    20
Demon                    0     0     2     2 |     0     0     2     2
Spectre                  1     1     1     1 |     1     1     1     1
    Weapons:
Shotgun                  2     2     2     3 |     2     2     2     3
Chaingun                 1     1     1     1 |     1     1     1     1
    Equipment:
Invisibility             1     1     1     1 |     1     1     1     1
    Expendibles:
Bullets                510   255   305   450 |   510   255   305   450
Shells                 136    68    72   108 |   136    68    72   108
Rockets                 10     5     5     5 |    10     5     5     5
Armor points          1234   617   617   717 |  1234   617   617   717
Health points          272   136   136   186 |   272   136   136   186
Barrels                 18    18    18    18 |    18    18    18    18
    Difficulty:
Total monster hp       119   119   214   287 |   119   119   214   287
Max ammo damage       1662   831   909  1306 |  1662   831   909  1306
RATIO                0.072 0.143 0.235 0.220 | 0.072 0.143 0.235 0.220
    Other info:
Average brightness             211 (0=dark, 255=bright)
Secrets                          1
Nukeage / sectors         4 /  117
Triggers / linedefs      67 /  690
Reject resource                YES
Replacement 1: 25,26,43,47,49,50,51,52,53,54,59,60,61,62,63,73,74,75,76,77,78,2015=83@20%,2012@20%,2013@20%,2018@20%,2019@20%
REPLACE 25 26 43 47 49 50 51 52 53 54 59 60 61 62 63 73 74 75 76 77 78 2015 WITH 83@20% 2012@20% 2013@20% 2018@20% 2019@20%
Replacement 2: SERGEANT=CHAINGUNDUDE@30%
REPLACE 9 WITH 65@30%
Replacement 3: IMP=HELLKNIGHT@30%
REPLACE 3001 WITH 69@30%
Replacement 4: DEMON=MANCUBUS@30%
REPLACE 3002 WITH 67@30%
Replacement 5: SPECTRE=REVENANT@30%
REPLACE 58 WITH 66@30%
Replacement 6: CACODEMON=PAINELEMENTAL@30%
REPLACE 3005 WITH 71@30%
Replacement 7: BARON=ARACHNOTRON@20%,ARCHVILE@20%
REPLACE 3003 WITH 68@20% 64@20%
Replacement 8: CYBERDEMON=ARCHVILE@30%
REPLACE 16 WITH 64@30%
Replacement 9: SPIDERDEMON=ARCHVILE@30%
REPLACE 7 WITH 64@30%
Replacement 10: SHOTGUN=SUPERSHOTGUN@100%
REPLACE 2001 WITH 82@100%
Replacement 11: AMMOCLIP=BOXOFAMMO@50%
REPLACE 2007 WITH 2048@50%
Replacement 12: SHELLS=BOXOFSHELLS@50%
REPLACE 2008 WITH 2049@50%
Replacement 13: HEALTHPOTION=STIMPACK@50%
REPLACE 2014 WITH 2011@50%
Replacement 14: STIMPACK=MEDIKIT@50%
REPLACE 2011 WITH 2012@50%
Replacement 15: GREENARMOR=BLUEARMOR@50%
REPLACE 2018 WITH 2019@50%
Replacement 16: SOULSPHERE=MEGASPHERE@50%
REPLACE 2013 WITH 83@50%
Seed for random generator is: 17175317
Copying source to destination...
Processing REPLACEMENTS...
REPLACEMENT=1  TOTAL OBJECTS=91
     Megasphere=18          Medikit=18      Soul Sphere=18      Green Armor=18 
     Blue Armor=18 
REPLACEMENT=2  TOTAL OBJECTS=10
  Chaingun Dude=3  
REPLACEMENT=3  TOTAL OBJECTS=20
    Hell Knight=6  
REPLACEMENT=4  TOTAL OBJECTS=2
       Mancubus=1  
REPLACEMENT=5  TOTAL OBJECTS=1
       Revenant=0  
REPLACEMENT=6  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=7  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=8  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=9  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=10  TOTAL OBJECTS=3
  Super Shotgun=3  
REPLACEMENT=11  TOTAL OBJECTS=0   SKIPPED
REPLACEMENT=12  TOTAL OBJECTS=6
  Box of Shells=3  
REPLACEMENT=13  TOTAL OBJECTS=11
       Stimpack=6  
REPLACEMENT=14  TOTAL OBJECTS=11
        Medikit=6  
REPLACEMENT=15  TOTAL OBJECTS=23
     Blue Armor=12 
REPLACEMENT=16  TOTAL OBJECTS=18
     Megasphere=9  
Operation completed: converted 1 level, 107 textures, 139 objects.

MAP01

DM Spawns
0
Co-op Spawns
1
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