** LOSTTOMB ** (The Discovery) v. 1.2
** LOSTTOMB ** (The Discovery) v. 1.2
Once again using my patented secret doom-building recipez from hEll...
============================================================================= Title : ** LOSTTOMB ** (The Discovery) v. 1.2 Author : Barry L. Levitz aka Sinbad Email Address : None yet but almost ok " Sheesh " ! Misc. Author Info : searching for the ultimate level ! Description : Once again using my patented secret doom-building recipez from hEll... Additional Credits to : **Doom Construction Kit 2.2** , **Waded 1.83b**, Wintex 4.1, Rmb 2.1, Zennode 0.89a, and God & Beta Testers : Duane Miller aka Rentman Corey Banks aka Worlock Richard Zoltek aka Loflyby Favorite sayings : Rentman = " It's diffently action packed alright " ! (by testers) Worlock = " I hate it but I luv it " ! & " It should have been on id's master levels cd " ! Loflyby = " It's not for the weak of heart " ! Further Credits : Creator of ICESKY.WAD. Found it on DZONE with no text file submitted therewith. : Creator of T2MUS.WAD. Found it on WADEDs BBs with no text file submitted therewith. : Laura Beyers for creating the greatest sound patch of all time LBSND1.WAD. Found it on DZONE with no text file submitted therewith. Updated : 2/27/96 Original version 1.0 : 3/4/96 version 1.1 New sounds added! : 3/28/96 version 1.2 New title screen added! ============================================================================= * Play Information * Episode and Level # : E1M2 Doom 1 Single Player : Yes, tested Cooperative 2-4 Player : Yes, tested Deathmatch 2-4 Player : Yes, tested Difficulty Settings : Yes. New Sounds : Yes New Music : Yes New Graphics : Yes Demos : No * Construction * Base : New episode from scratch Build Time : To many hours to list plus playtesting Editor(s) used : ** DOOM CONSTRUCTION KIT v2.2 ** ** WADED v183.b ** ** WINTEX v4.1 ** ** RMB v2.1 ** **ZENNODE v089.a** ** DMGRAPH v1.1 ** Known Bugs : None that I am aware of and I hope you do not find any as it took to many fuckin hours to check this damn thing! This is theoretically only possible in multi-player. A few times we had inconsistency failures! If you do, set it for -nomonsters.. ============================================================================= * Copyright / Permissions * Doom Authors may NOT (!) use this level as a base to build additional levels (episodes). You MAY distribute this wad provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, etc) as long as you include this file intact and charge no fees. You may not distribute this wad on CD without express permission of the author. Fuckerz... NO fee or payment may be charged or accepted for this wad, but feel free to send me $$$, stocks, bonds and gratuitous flamez. LOSTTOMB is (C) Barry Lee Levitz 1996 id and Doom are copyrights of Id Software, etc etc. DCK is copyright Ben Morris 1995 WADED is copyright Matthew Ayres 1995 RMB is copyright Jens Hykkelbjerg 1995 WINTEX is copyright O. Montanuy 1995 ZENNODE is copyright Marc Rousseau 1996 DMGRAPH is copyright Bill Neisius 1994 ============================================================================= Author's Comments: LOSTTOMB (The Discovery) is the second level of what will eventually be an entire replacement for Episode 1 of Doom 1. This level took so much time in creating I am uncertain how long this task will take. However, take her as she comes! <grinz> The level is meant to be brutal and unforgiving in the extreme. Do not attempt ultra violence unless you don't mind getting your ass kicked. If you are one of the few non-mouse players left.. let me give you a clue: get a mouse! This level should be equally entertaining as a coop or deathmatch level, but it is highly recommended that you learn the level first in single player mode. If you can complete this level in under 30 minutes you are a true doom god, but expect to spend an entire evening playing this level if its the first time. This level exceeds the Doom engine allowance as upon reload of a saved game the fire flicker, specifically tag # 17, defaults to doing nothing! So if you want the coolest effect of the level, play it on light setting #1, and try not save and reload. Oh by the way about that Doom God shit!!! That is if only you beat it without saving! I did not start using DCK v2.2, as an editor, on this level, until Waded 1.83b failed to build any longer on about sector 388 out of 407. So I must say that I hand alligned all textures in this level and " Whew " that was rough! Which this took many hours to perform. <grinz> <pat pat>! * DEMOS * : None until the entire Episode is finished! Sorry... * TITLE SCREEN * : This picture will feature a full copyright and name layout when this Episode is finished. I promise! Honest..... PS: My goal is to make the Greatest Episode of all time! <grin> ============================================================================= 3/28/96 Barry L. Levitz 518 S. Chauncey St. Columbia City, In. 46725