Names
Labyrnth
Description
Kill everyone in this great Deathmatch WAD.
Filenames
labyrnth.wad
Size
54.71 KB
MD5
92184235e0ec2ab5cc39899928a9a0f5
SHA-1
3b7f017ac435db90796a40c4c679583c8d3e60bb
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
================================================================
Title                   : Labyrnth
Filename                : LABYRNTH.WAD
Author                  : Jim Lowell
Email Address           : -none-
Misc. Author Info       : 

Description             : Kill everyone in this great Deathmatch
                          WAD.
Additional Credits to   : Dan (DOOM) Wilkinson & Dave Hilden.
                          If I didn't have them around to kill
                          all of the time I'd never have any way
                          to test me wads.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (Oh YES)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21
Known Bugs              : Some of the textures could be
                          aligned better.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

You may do whatever you want with this file.


Notes & Stuff-

This is my first Wad, so don't get your hopes too high. This level
has evolved from a single player level to (what I consider) an extreamly
good Deathmatch level. Many of the things (rooms, weapons, bonuses) in 
this level were added while I was playing it as a deathmatch level at work 
which add nothing to the single play of this level. Although it is still 
a good single level.

It is not intended that all of the monsters be destroyed in this level.
It can't be done without cheating so don't even try unless you intend
to gang up on the big monsters (you'll know which ones I mean) in a
cooperative mode. Most noteably is the Cyberdemon behind the cage in the
blinking hallway. Dan suggested that I find a way to keep people from
lingering in that hall, and that's what I came up with. Run like hell.

Lastly, in the room with all of the blur globes, the intention for them is
that you take only one at a time. Of course anyone can still run over them
all and remove them. (You won't see the blur globes in single play mode,
they only show up in multi-player games).

I'm working on a newer level which I haven't named yet, but it looks like
it will be even better than this one (shouldn't be too tough).

Hope you like it.    ;>

MAP01

DM Spawns
5
Co-op Spawns
4
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