A demonstration on how to make an in-game clock in Doom Legacy.
=========================================================================== Advanced engine needed : Doom Legacy Primary purpose : Demonstration =========================================================================== Title : Legacy Clock Filename : legclock.wad Release date : 5/29/06 Author : xbolt Email Address : firstname.lastname@example.org Misc. Author Info : Tired and hungry. Description : A demonstration on how to make an in-game clock in Doom Legacy. =========================================================================== * What is included * New levels : 1 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Player start only Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : An hour or two. Editor(s) used : Doom Builder May Not Run With... : Anything other than Doom Legacy. (It should also run in GZDoom, but it hasn't been tested.) * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors