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Names
Lego Textures
Description
Lego themed replacement textures, patches and flats
Filenames
legotex.wad
Size
1.05 MB
MD5
ad9692edfcb7bb035780fe714b8f8e30
SHA-1
3a655fe156323d85f904a7e031cd2cbe5c647ad6
WAD Type
PWAD
IWAD
HEXEN
Engine
DOOM, HEXEN
Lumps
257
Maps
0
================================================================
Title                   : Lego Textures
Filename                : legotex.wad
Distributed As...: legotex.zip
Release Date: 5th April 2002

Author                  : Russell Pearson
Email Address           : rddp@duellist.net
Website: www.duellist.net
                          
Description             : Lego themed replacement textures, patches
  and flats

Additional Credits to   : The lego tree images were taken from
  Tom Cruickshank's lego sprites wad.
  Tom's lego doom site can be found at
  http://www.telusplanet.net/public/tomc

Other Files By Author   : Null Space     (nulspace.zip)
  Lego Base  (legobase.zip)
  Tunnel Run     (tun-run.zip)
  Blastem 2      (blastem2.zip)
  DoomTown (doomtown.zip)
  Deleted Scene  (deleted.zip)
  Deleted Scene2 (deleted2.zip)
  Lego MAP01 (legomap1.zip)
  Close Kill     (c-kill.zip)
  Voidtest       (voidtest.zip)
  Wood gfx       (woodgfx.zip)
  Doom2 Flats    (d2flats.zip)
  
================================================================
* Play Information *

Advanced engine needed  : No
New Levels: None
Episode and Level #     : n/a
Single Player           : n/a
Cooperative 2-4 Player  : n/a
Deathmatch 2-4 Player   : n/a
Difficulty Settings     : n/a
Recommended Difficulty: n/a
New Sounds              : No
New Graphics            : Yes
New Music               : No
Dehacked/BEX Patch      : No
Demos Replaced          : No
Other files required    : None

* Construction *

Base                    : n/a
Editor(s) used          : Wintex, PSP
Known Bugs              : None

================================================================
* Copyright *

Authors MAY use the contents of this file as a base for
modification or reuse. In fact I encourage you to totally rip
this wad apart if you need to...see the 'blah de blah' section
below.

This wad is copyright Russell DD Pearson (2002). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact.
================================================================

* Blah de blah de blah *

Lego Textures.......

Read the notes below. I think i've covered eveything there.


-Russell Pearson (5th April 2002)
 
email: rddp@duellist.net



***************** GENERAL NOTES *******************


DIMENSIONS

If you are familiar with lego you'll know that what is considered the
'standard brick' is twice as long as it is wide, and has two rows of
4 'bumps' on its top. I shall refer to this brick as a 4x2 brick or
a '4 bump long' brick.

I've based the textures around this brick. In doom dimensions this
brick is 64 units long, 32 units wide and 32 units high. Okay, these
aren't the exact correct relative dimensions of a standard 4x2 brick,
but i've had to use a bit of artistic license.:)

Similarly, the lego plates (that are the same width and length, but
thinner) usually stack up 3 high to the standard 4x2 brick. This
would give them a Doom height of 10.66 units. Again, using the excuse
of artistic license, i've made them only 8 units high. This means
that they can be used as a standard Doom step, but as a result
they stack up 4 high to the standard 4x2 brick in Doom dimensions.

The switch patches are 65 units long and 32 units high. I made them 65
long, rather than 64, because the image i used looked slightly
unbalanced at 64 units.

You'll see that i've provided patches for bricks of 1,2,3,4,6 and 8 'bumps
in length'. Simply remember that each 'bump' is 16 units long - eg the 
standard 4x2 brick is '4 bumps long' and has a doom length of 64 units.


TEXTURES AND PATCHES

I'm presenting this as a kind of DIY texture set. There's a lot of
patches included, some of which have been used in the textures
provided in this wad. Some of the textures provided are of more
generic walls, some are examples of patch combinations possible.
However, the potential variations are huge. You may find that you
need to create a specific texture from the patches provided to fit
certain architectural features, or you may wish to try different
colour combinations. 


COLOURS

Due to the limitations of dooms palette, some colours look better than
others under differing lighting conditions. I've tended to use red
and blue bricks alot in my lego levels because they generally tend to
stay red and blue as the lighting drops. Other colours don't fare so
well, the purple texture quickly becomes grey in dark conditions (try
it and see for yourself). On the reverse side of things, red and blue
look absolutely gross when the lighting reaches maximum IMO, set the
brightness to 256 and put on your sunglasses :)


INCLUDING LEGO TEXTURES IN YOUR WAD

Feel free to use these textures in any way, shape or form in your levels.
If you want to extract just a couple of patches/textures and include them
in your wad thats fine. If you want to place the whole lot in your wad
that's okay too. I tend to be disuaded from downloading wads that state
'also requires x textures wad' or whatever. I'm just too lazy to go and
look for the required file. I prefer a single downloadable file with
everything embedded in the one wad, so i've no objection if you want to
do this with any of the textures/patches/flats i've provided. Just mention
in your text file that you got the graphics from here, thanks :)


CONTRIBUTIONS

If you create a lego themed image (patch, flat, etc) which you think may
be useful to other people, email it to me and i'll add it to this wad.
I've only really touched the surface of possible lego textures, there are
many things that can be added (eg lego style fences, window frames, doors,
etc). You might even come up with a better brick colour that suits the doom
palette.


HELP

If you are unsure of how to create textures using patches read the
documentation that comes with Wintex. It has a good tutorial covering
this subject and should provide the answers to any questions you may
have. 


********************* FLATS ***********************


This is a complete set of flat replacements, all flats in Doom2
are replaced. I've tried to apply some logic to the order, so 
that in the Wadauthor flat viewer all the appropriate colours and
styles are grouped together.

The variations possible are huge, so you may want to create your
own flats if you don't see what you need here. There are a few flats
intentionally unused at the end of the wad, so that you can use 
these should you wish to include your own, but not overwrite any
existing ones.


******************** TEXTURES *********************


LEGO_001 to 006- Lego logo textures. Good for doors and other
  such stuff.

LEGO_010 to 017 - Single colour textures using the standard 4x2
  (4 bumps long, 2 wide) lego brick. Good textures
  for general use. Each brick is 32 units high and
  64 units long.

LEGO_050 to 051 - Similar to the above, but includes the odd 8x2
  brick patch to make the texture appear less,
  erm, 'uniform'. 

LEGO_100 to 123 - A group of textures showing the vast number of
  differing textures that can be produced using
  the patches provided. Here I used red and blue,
  but obviously any of the colours can be used
  (although some go better together than others).

LEGO_210 to 215 - Some examples of differing colour combinations.
  Urg, that purple and blue texture is hideous.

LEGO_310 to 325 - Textures best suited to the sides and fronts of
  steps. These are intended to give the impression
  of thin lego 'plates' stacked on top of each 
  other. Each plate is 8 units high and 32 or 64
  units long (depending on which one you use).

LEGO_410 to 417 - Textures that represent the tops of lego bricks.
  Obviously the 'flats' versions of these images
  will get more use but i've included this graphic
  as a wall texture in case someone feels the need
  to use it.
  You could try to give the impression of
  bricks on their sides but then you'd probably need
  the 'underneath' graphic available as a texture
  and the brick 'side' graphic available as a flat.
  I haven't included these in this wad, but using a
          good graphics program you should be able to construct
  these from the patches and flats provided and then
  insert them using wintex or similar.

LEGO_510 to 517 - Similar to 010-017 (single colour 4x2 bricks) but
  with an apparent 32 unit offset. useful when the
  alignment of both upper and lower textures conflict
  to mess up the asthetics. I doubt this makes much
  sense (but you'll understand instantly if you ever
  have to use them).

LEGO_610 to 611 - Lego trees! Being a texture rather than a thing,
  these will look flat if the player can get to close
  and veiw them from a narrow angle. Best used as
  scenery in the distance.

SW1xx to SW2xx  - Switches. I've replaced all of the switch graphics
  with lego styled ones. You may want to play around
  with the patches and come up with your own.



******************** PATCHES **********************


LOGO_R1   (64x64)lego logo - small - on red background
LOGO_R2 (128x128)lego logo - large - on red background
LOGO_R3 (192x128)lego logo - large - on wide red background
LOGO_G1   (64x64)lego logo - small - on grey background
LOGO_G2 (128x128)lego logo - large - on grey background
LOGO_G3  (192x96)lego logo - large - on wide/short grey background

LEGO_RED  (64x128) section of wall made from '4 bump long' red bricks
LEGO_BLU  (64x128) section of wall made from '4 bump long' blue bricks
LEGO_PUR  (64x128) section of wall made from '4 bump long' purple bricks
LEGO_MUS  (64x128) section of wall made from '4 bump long' mustard/yellow bricks
LEGO_GRN  (64x128) section of wall made from '4 bump long' green bricks
LEGO_GRY  (64x128) section of wall made from '4 bump long' grey bricks
LEGO_DRK  (64x128) section of wall made from '4 bump long' black bricks
LEGO_WHT  (64x128) section of wall made from '4 bump long' white bricks

the following 8 textures are similar to the 8 above
but have an apparent 32 unit offset. See notes for
'LEGO_510 to 517' in the textures section above.

LEGO2RED  (64x128) section of wall made from '4 bump long' red bricks 
LEGO2BLU  (64x128) section of wall made from '4 bump long' blue bricks
LEGO2PUR  (64x128) section of wall made from '4 bump long' purple bricks
LEGO2MUS  (64x128) section of wall made from '4 bump long' mustard/yellow bricks
LEGO2GRN  (64x128) section of wall made from '4 bump long' green bricks
LEGO2GRY  (64x128) section of wall made from '4 bump long' grey bricks
LEGO2DRK  (64x128) section of wall made from '4 bump long' black bricks
LEGO2WHT  (64x128) section of wall made from '4 bump long' white bricks

LEGO3RED   (64x64)brick top - red
LEGO3BLU   (64x64)brick top - blue
LEGO3PUR   (64x64)brick top - purple
LEGO3MUS   (64x64)brick top - mustard/yellow
LEGO3GRN   (64x64)brick top - green
LEGO3GRY   (64x64)brick top - grey
LEGO3DRK   (64x64)brick top - black
LEGO3WHT   (64x64)brick top - white

RED_1   (16x32)red brick - 1 bump long
RED_2   (32x32)red brick - 2 bumps long
RED_3   (48x32)red brick - 3 bumps long
RED_4   (64x32)red brick - 4 bumps long
RED_6   (96x32)red brick - 6 bumps long
RED_8  (128x32)red brick - 8 bumps long

BLUE_1   (16x32)blue brick - 1 bump long
BLUE_2   (32x32)blue brick - 2 bumps long
BLUE_3   (48x32)blue brick - 3 bumps long
BLUE_4   (64x32)blue brick - 4 bumps long
BLUE_6   (96x32)blue brick - 6 bumps long
BLUE_8  (128x32)blue brick - 8 bumps long

PURPLE_1   (16x32)purple brick - 1 bump long
PURPLE_2   (32x32)purple brick - 2 bumps long
PURPLE_3   (48x32)purple brick - 3 bumps long
PURPLE_4   (64x32)purple brick - 4 bumps long
PURPLE_6   (96x32)purple brick - 6 bumps long
PURPLE_8  (128x32)purple brick - 8 bumps long

MUSTRD_1   (16x32)mustard/yellow brick - 1 bump long
MUSTRD_2   (32x32)mustard/yellow brick - 2 bumps long
MUSTRD_3   (48x32)mustard/yellow brick - 3 bumps long
MUSTRD_4   (64x32)mustard/yellow brick - 4 bumps long
MUSTRD_6   (96x32)mustard/yellow brick - 6 bumps long
MUSTRD_8  (128x32)mustard/yellow brick - 8 bumps long

GREEN_1    (16x32)green brick - 1 bump long
GREEN_2    (32x32)green brick - 2 bumps long
GREEN_3    (48x32)green brick - 3 bumps long
GREEN_4    (64x32)green brick - 4 bumps long
GREEN_6    (96x32)green brick - 6 bumps long
GREEN_8   (128x32)green brick - 8 bumps long

GREY_1   (16x32)grey brick - 1 bump long
GREY_2   (32x32)grey brick - 2 bumps long
GREY_3   (48x32)grey brick - 3 bumps long
GREY_4   (64x32)grey brick - 4 bumps long
GREY_6   (96x32)grey brick - 6 bumps long
GREY_8  (128x32)grey brick - 8 bumps long

DARK_1   (16x32)black brick - 1 bump long
DARK_2   (32x32)black brick - 2 bumps long
DARK_3   (48x32)black brick - 3 bumps long
DARK_4   (64x32)black brick - 4 bumps long
DARK_6   (96x32)black brick - 6 bumps long
DARK_8  (128x32)black brick - 8 bumps long

WHITE_1    (16x32)white brick - 1 bump long
WHITE_2    (32x32)white brick - 2 bumps long
WHITE_3    (48x32)white brick - 3 bumps long
WHITE_4    (64x32)white brick - 4 bumps long
WHITE_6    (96x32)white brick - 6 bumps long
WHITE_8   (128x32)white brick - 8 bumps long

RDSTEP1    (64x32)stacked '4 bump long' plates - red
RDSTEP2    (64x32)stacked '2 bump long' plates - red
BLSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate blue
BLSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate blue
PRSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate purple
PRSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate purple
MSSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate mustard/yellow
MSSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate mustard/yellow
GRSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate green
GRSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate green
GYSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate grey
GYSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate grey
DKSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate black
DKSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate black
WTSTEP1    (64x32)stacked '4 bump long' plates - red - with top plate white
WTSTEP2    (64x32)stacked '2 bump long' plates - red - with top plate white

SW1S0      (65x32)red switch - unactivated 
SW1S1      (65x32)red switch - activated (or vice versa) :)
SW2S0      (65x32)yellow switch - unactivated
SW2S1      (65x32)yellow switch - activated
SW3S0      (65x32)blue switch - unactivated
SW3S1      (65x32)blue switch - activated
SW4S0      (65x32)grey switch - unactivated
SW4S1      (65x32)grey switch - activated

L_TREE1   (64x128)Tall tree
L_TREE2   (64x128)Short tree


*********************** END **********************
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