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A replacement Hexen like thunderstorm sky with
=========================================================================== Advanced engine needed : Zdoom or Vavoom (latest version located at http://www.vavoom-engine.com/) Primary purpose : Single + coop play =========================================================================== Title : Lightning Storm Filename : thunders.wad (main), thund2.wad (supplimental) Release date : October 2011 Author : MDCS Email Address : firstname.lastname@example.org Other Files By Author : blksky.wad Misc. Author Info : human Description : A replacement Hexen like thunderstorm sky with various lightning bolts. This is a fixed version of blksky.wad so it will work with the newer Zdoom and Vavoom ports without error. Additional Credits to : ID software, thunderstorm lovers everywhere =========================================================================== * What is included * New levels : n/a (set up for use with map01) Sounds : thunder Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : any wad including Doom2's iwad with a Map01 * Play Information * Game : Doom 2 Map # : 1 Single Player : yes Cooperative 2-4 Player : yes Deathmatch 2-4 Player : yes Other game styles : maybe if compatable with their scripts Difficulty Settings : Not implemented * Construction * Base : blksky.wad Build Time : a few hours to build/a couple minutes to correct Editor(s) used : wintex50 Known Bugs : might loop you back to map01 on older ports. Not sure of newer May Not Run With... : Designed for ports that support Zdoom like features such as Vavoom and Zdoom (obviously :) thund2: Static sound from Ghostbusters TC, long thunder heavily modified Quake rocket explosion sound Notes: Thunders.wad contains a changing thunderstorm sky that lights up when ever there is a "lightning strike". It's simaler to the thunder sky in Hexen except there are extra lightning graphics/textures that show uo psudo-ramdomly Thund2.wad replaces the imp sound with a mich longer and louder thunderclap plus static. There is also an identical static sound for the teleport "puff" that can be used to simulate thunder in more vanella doom ports using the old hidden ambient monster trick. Adjust as needed. These sounds are suitable for ACS scripting too, of course :) * Copyright / Permissions * Feel free to modify or use resources from any of these 2 wads, though some credit is all I ask for FTP sites: idgames database