Names
Liquid
Description
Four Boom enhanced, Quake 2 inspired DM maps. I say Q2 inspired because of the damage sectors, although there aren't any death traps. Not a lot of convayers like in Reclimation(there are two, but they don't mess with gameplay). The maps are focused more on gameplay then looks, although I tried to make them look nice they won't slow to a crawl if you have a p90(at least I hope not).
Filenames
liquid.wad
Size
1.48 MB
MD5
af524144af0f954cf46675b43e2f00f0
SHA-1
9b1c94735fe4f2c8e57d99a14467de1085e6f0f5
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
81
Maps
4
 
MAP01, MAP02, MAP03, MAP04
Date Completed         : March 5,1999
Title                  : Liquid
Filename               : liquid.wad
Other Works            : Eulogy 1-9, Artica 1-4, Dismemberment, Running Scared 1-2 (SP)
             Descent 1-2, Surge 10 maps (DM)
 and for you Q2 folks: cybdm01.bsp  
 
Author                 : Cyberdemon (Mike Watson)

Email Address          : cyberdemon@cyb.8m.com
                         http://cyb.8m.com

Description            : Four Boom enhanced, Quake 2 inspired DM maps.  I say Q2 
 inspired because of the damage sectors, although there 
 aren't any death traps.  Not a lot of convayers like 
 in Reclimation(there are two, but they don't mess with gameplay).  
 The maps are focused more on gameplay then looks, although 
 I tried to make them look nice they won't slow to a crawl 
 if you have a p90(at least I hope not).

Additional Credits to  : id Software for Doom 2, TeamTNT for Boom and Reclimation 
 which helped me figure out a few new uses for Boom's scrolling
 floors.  Also grosse, Covaro and Ricrob for beta testing.
      ===============================================================

* Play Information *

Game                    : doom2.wad with Boom, PRBoom, MBF or ZDoom
Level #                 : 1-4
Single Player           : If you must
Cooperative 2-4 Player  : Supported, but it will suck
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implimented(or really needed)

New Sounds              : I needed a player jump sound, so I stole it from Q2.  Of course 
  he sounds different then the Doom guy so I replaced all 
  his sounds.  Then I replaced the lift and door sounds 
  with those from Q2.  Live with it.

New Graphics            : Status bar from thetick.wad(spooon.zip)Status Bar is 
  DM only(because it's a DM wad, duh)

New Music               : map01:        the .mus from Dwango5 Map01
  map02:        ???(by David Shaw I think)
  map03:        Eulogy, TOOL
  map04:        the .mus from Doom E1M1
  intermission: The X-Files
  title:        Last, NIN
  
Demos Replaced          : None for compatibility reasons(ZDoom demos just refuse to run 
  with Boom doggoneit!)

* Construction *

Base                    : New levels from scratch, sky is combinations of skys 
  from Doom and Doom 2.  Sounds from Q2, midi's found 
  on my HD

Editor(s) used          : WadEd, Wadauthor, WinTex, Warm and PSP

Build time              : To freaking long 
  
Known Bugs              : The sky, for some reason, displays screwed up from some 
  perspectives with ZDoom.  I don't know why it does this, 
  but it works fine with Boom and MBF.

* Maps *

map01: Hazard
map02: Walking on Air
map03: ju4r3zh0u53
map04: ph33r

(Leetspeak translation: map03: Warehouse; map04: Fear)
 * Copyright / Permissions *

Authors may NOT use these levels as a base to build additional
levels.

You may distrubute this file in any format(CD ROM, BBS, whatever)provided
that you include all files included in your distribution(as in, this text file)  

Where to Get this wad:

Same place you got this text file ya freaking moron

MAP01

DM Spawns
7
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
10
Co-op Spawns
4

MAP04

DM Spawns
8
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License