Names
Lunchtime at Hill Engineers
Description
This map is the floor plan for Hill Engineers in Dalton, MA. Sounds boring, huh? Well, come to find out, this site of vicious deathmatches is in itself an excellent deathmatch arena. There are many routes and quick corners to run to. This plan seems to have been made with ambush in mind (no, DOOM didn't exist when we designed our office). Finding room for secret areas was tough, but our Architects came thru, as usual. To keep interest up, two "unethical" secret areas were created. They are not visable in play, but can be detected on the map with alot of study. They have no effect on play, other than the booty. This level was created only as an exersize in editor usage and my office layout was used for personal satisfaction. Most time in the editor was spent creating as accurate a representation as possible with DOOM. In the end, the layout actually was playable and became a favorate deathmatch arena. BTW, the "EXIT" area is our competitors office, kind of like hell! Hope you all enjoy this a bit.
Filenames
hill2.wad
Size
564.84 KB
MD5
c3fd737975f20d9822c32e6cb66d9474
SHA-1
e7a36c5aba50c9a4bde6ff07e9415b472ef6d16a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
30
Maps
1
 
MAP01
================================================================
Title                   : Lunchtime at Hill Engineers   
Filename                : HILL2.WAD
Author                  : Mike DeRagon
Email Address           : hill@bcn.net
Misc. Author Info       : Spent too much time making this look
                          pretty.

Description             : This map is the floor plan for Hill
                          Engineers in Dalton, MA. Sounds boring,
                          huh? Well, come to find out, this site
                          of vicious deathmatches is in itself an
                          excellent deathmatch arena. There are
                          many routes and quick corners to run to.
                          This plan seems to have been made with
                          ambush in mind (no, DOOM didn't exist
                          when we designed our office). Finding
                          room for secret areas was tough, but
                          our Architects came thru, as usual.
                          
                          To keep interest up, two "unethical"
                          secret areas were created. They are not
                          visable in play, but can be detected on
                          the map with alot of study. They have
                          no effect on play, other than the booty.

                          This level was created only as an exersize
                          in editor usage and my office layout was
                          used for personal satisfaction. Most time in 
                          the editor was spent creating as accurate
                          a representation as possible with DOOM. In 
                          the end, the layout actually was playable
                          and became a favorate deathmatch arena.

                          BTW, the "EXIT" area is our competitors
                          office, kind of like hell!   

                          Hope you all enjoy this a bit.

================================================================

* Play Information *

Episode and Level #     : DOOM ][  Map 1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : Yes
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Doom Construction Kit v2.1b, v3.0 
                          If you haven't tried this one you're
                          missing a great editor interface.
Known Bugs              : Edge leakage at Radiation sign, but
                          the effect is appropriate. This is
                          our Environmental Engineer's area.


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

MAP01

DM Spawns
8
Co-op Spawns
4
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Creative Commons License