Names
MAD STUFF FOR DOOM 2
Description
6 mad levels for Doom2, see below for more info on the levels. It demonstrates the stupidity of the enemies in Doom showing you how dumb they really are. If you're a serious doomer, this is not worth the download. Get this if you are in a funny mood.
Filenames
mad.wad
Size
1.05 MB
MD5
5af0cfc664b89f717ce62a699981cad3
SHA-1
82c9c0e5001049264bce415928867550d4e7cb6a
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
104
Demos
3
Maps
6
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06
========================================================================
Title                   : MAD STUFF FOR DOOM 2
Author                  : Paul Corfiatis
Email Address           : pcorfiatis@our.net.au

Please read first: YOU NEED TO READ INSTRUCTIONS BELOW HOW TO
  CORRECTLY PLAY THESE LEVELS.

Description             : 6 mad levels for Doom2, see below for more info on
  the levels. It demonstrates the stupidity of the enemies
  in Doom showing you how dumb they really are. If you're
   a serious doomer, this is not worth the download. Get this
   if you are in a funny mood.
  
========================================================================

* The Levels *

This is how to play each level correctly.

 Level 1: Cyber teaser

 There are 3 vents with a Cyberdemon in each one, and behind each vent is a weaker
 enemy such as a trooper. Each skill level has different enemies. The object is to
 not shoot in this level, if you shoot the Cybers will walk around in their little
 metal rooms. Stand in a vent and a trooper or other enemy can see you, when he shoots
 at you sometimes he will agrivate the Cyberdemon. The Cyber will walk around and will
 shoot at the wall, as his rockets cant fit through the narrow gap. He will usually 
 defeat weaker enemies. There is also a room behind a door and when you press the
 switch, it compacts trash into pain. This level is in the first Demo.

 Level 2: Spider torture

 Dont shoot, just stand there. There are heaps of chaingunners lined up in a row accross
 a large courtyard. But one of the gunners face you. When he shoots you, a hidden door
 behind a firewall revealing a Spider mastermind on UV, Cyberdemons on HMP and Cacos on
 easy skill. The Spider one is the funniest on UV. When the gunner shoots, he hits the 
 spider and then the spider shoots. But most of the gunners get hit and continuasly 
 shoot back. Then the Spider teleports out and he gets tortured to death in 5 seconds.
 When you clear up the mess, try to get the two lost souls in the exit room fighting
 then go outside and lsten to em'. This level is in the third demo.

 Level 3: My car in Doom!

 Dont shoot!, go into the room ahead of you and you see a Cyberdemon looking at a car.
 You hear a spider start up, when the Spider starts shooting he will cause a fight with
 the cyber. Go back to the start and look at the firewall in that room, it will start
 making funny noises and shooting caco fireballs. 
 Once the spider is defeated by the Cyberm shoot and you hear a loud girl voice say
 "Say something to me". They are Cacodemons which float up and level with the Cyber.
 Try to get em' fighting because the cacos will kick the Cyber's ass!
 This level is in the second demo.

 Level 4: Screamin' Cacos!

 First, DONT SHOOT!

 For best results, use the boom source port. By using this port, pause the game as soon
 as the level starts and type "TNTFAST" to turn fast monsters on. After a few seconds
 type the code again to turn it off and listen to the pain!, Huh-so!. The exit is behind.

 Level 5: Cacodemons are dumb!

 Just stand there, when a caco shoots, he finds himself in deep shit!. When the chaingunners
 beat them, they will turn around and shoot right at the barrels, detonating themselves.
 The exit is in front of you, behind you are two cybers in a dark chamber. If you are stupid
 and shoot, those cybers will atack!

 Level 6: Singing the blues

 A blue level, just walk foward and the enemies can win you the game. Watch em' wilt in
 pain!, requires source port. THIS LEVEL IS SHIT, but funny!

* Play Information *
 
 Game         : Doom II
 Episode and Level #     : Level 1-6
 Single Player           : YES
 Cooperative 2-4 Player  : NO
 Deathmatch 2-4 Player   : NO
 Difficulty Settings     : YES
 New Sounds              : YES
 New Music               : YES 
 New Graphics            : YES
 Demos Replaced          : ALL OF THEM

* Construction *

 Base                    : NEW 
 Editor(s) used          : DOOMCAD (6.1), BSP (3.0), WINTEX, ECT
 Known Bugs              : Misalaigned texture in Level 1, deliberatly done
   for crappy looks.

 Note : Due to a new floor texture, you need a scource port to
   run this wad. Level 1-5 will work fine with Doom2 v1.9
   but I'm not sure with level 6.

* Want more mad stuff *

GET: SPACIA: A Silly Doom Space Adventure, with 22 tiny and crazy levels.
ftp://3darchives.in-span.net/pub/idgames/levels/doom2/Ports/s-u/spacia.zip

* Copyright / Permissions *

 Authors may use these levels as a base to build additional levels.

* Other stuff *

PAUL'S DOOM PAGE: http://www.geocities.com/paul33_au/

All my stuff, megawads, episodes, heaps of challenges ahdead for you.
For Ultimate Doom and Doom II.

2002 A DOOM ODYSSEY: http://www.geocities.com/doomod2001/

A 4 episode megawad for Ultimate Doom in progress at time of this writing (June 02). 
It might be out by now?.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
0
Co-op Spawns
4

MAP03

DM Spawns
0
Co-op Spawns
4

MAP04

DM Spawns
0
Co-op Spawns
4

MAP05

DM Spawns
0
Co-op Spawns
4

MAP06

DM Spawns
0
Co-op Spawns
4
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