Names
MAZE2.WAD -- PWAD for Shores of Hell -- Level 1
Description
I did not build this level with a lot of tricks and traps in mind, though there are a few of them, but instead as a good old shotgun crawl. You will have a variety of weapons to choose from but you will have to use your resources wisely. I tried to construct this level so that it can be completed if you use your head as well as your trigger finger. Running around blasting wildly at anything that moves may get you to the end of the level, but it may leave you a little short- handed to deal with what might be lurking there. I hope you enjoy this level. It took me a long time to finish it (I am constantly refining and touching up). I originally designed it for single or cooperative, but I have included several death- match starts and with the level's connectivity I think that it could work fairly well in deathmatch. Your responses are welcome and encouraged. Enjoy!!
Filenames
wad.wad
Size
103.43 KB
MD5
08f0ae1550cdfa33a9be8d5b6b52be88
SHA-1
cfced26d36a9f4295ef24c858455ff07417d1abf
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
11
Maps
1
 
E1M1
Hi, This level was made entirly from scratch with Deu50.  It designed to
be a deathmatch level.  It is possible to get every weapon, and plays 
well with both monsters, and -nomonsters.  The exit also requires cooperation
from at least two people.  It has several large fighting areas, many ambush 
spots, and several 'theme' rooms.  If you like it, let me know what you think,
If you don't like it, and have suggestions let me know as well!  Thanks.
Enjoy the deathmatch!
Blkue skies!
Josh a.k.a. Phallus
                Fallonjb95%cs14@cadetmail.usafa.af.mil

================================================================
Title                   : BloodLust
Author                  : Greg Grimsby
Email Address           : david.gardner@electric.com
Misc. Author Info       : Doom! rocks my world!  I can be reached at
                          the above address, but place my name in the
                          subject...

Description             : This level was originally designed as a death
                          match level.  For 2 players the deathmatches
                          tend to be more stealthy with lots of hunting.
                          With four players, it is a wild romp of death, 
                          destruction, and well, BLOODLUST!!!! >^]__ _ _|
                          It is relatively difficult.  If you try to get
                          100% kills, you WILL need to conserve ammo. I've
                          seen it beaten with one shell and zero shells
                          left!!!  This is my first from scratch level
                          (ooh!! a disclaimer!!)


Additional Credits to   : my dedicated band of playtesters 8^)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : YES -what it was originally designed for...
Difficulty Settings     : Yes (admittingly, I haven't tried it on Nightmare)
Difficulty              : 9'ish out of 10, especially to get 100% kills.
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : About 20 hours, plus playtesting
Editor(s) used          : DEU 5.1, BSP 1.1x
Known Bugs              : not really a bug, but it might run slower than
                          most levels due to its complexity

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute  this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

This WAD can be FTPed at wuarchive.wustl.edu in 
  pub/MSDOS_UPLOADS/games/doomstuff

================================================================
Title                   : CAREFUL.WAD
Author                  : Eric F. Varner
Email Address           : 75460,612
Misc. Author Info       : 

Description             : This is a first time try at building a level from
                          scratch. It was mainly built for deathmatch play but
                          found that it is great for a 1 player game. The name
                          is "CAREFUL" for a very good reason. There are alot
                          of secret passages, so keep hunting - all is not what
                          it seems. ;-)  Please let me know if there are any
                          problems encountered. See ya on the other side.

Additional Credits to   : DEU 5.1 (Raphael Quinet and Brendon J Wyber)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 18 hrs
Editor(s) used          : DEU 5.1
Known Bugs              : NONE


* Copyright / Permissions *

Authors (MAY) use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:

BBS numbers:

Other: COMPUSERVE
================================================================
Title                   : CATWALKS.WAD
Author                  : Blackfist     
Email Address           : 72123.1521@compuserve.com
Misc. Author Info       : a.k.a Rich Dersheimer

Description             : Dark, scary, not for acrophobes.
                          (or agoraphobes, for that matter)
                          Watch yer step on the catwalks, and
                          ALWAYS watch yer back!

Additional Credits to   : My wife, for her patience.
================================================================

* Play Information *

Episode and Level #     : E2M1 "Blackfist Missions: The Catwalks"
Single Player           : Yes   
Cooperative 2-4 Player  : Yes   
Deathmatch 2-4 Player   : Yes   
Difficulty Settings     : Yes                
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : approx. 6 hours
Editor(s) used          : DOOMED and DEU
Known Bugs              : Color palettes are sometimes weird
                          (not really my fault, happens in
                           regular DOOM also)


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other: Compuserve GAMERS forum.
================================================================
Title                   : DANTE'S GATE   
Author                  : John W. Anderson (aka Dr. Sleep)
Email Address           : CIS:74002,2157

Additional Credits: Rapha‰l Quinet and Brendon J. Wyber for DEU 5.1.
  (And, of course, those wonderful guys at id!)

Description             : This is my first level, folks, so be gentle with
  me.  For the most part, the only "theme" I had in
  mind was to make the level as aesthetically pleasing
  and consistent as possible.  In other words, I wanted
  it to look neat.  There are lots of little nooks and
  crannies scattered about, and (I hope) a few sur-
  prises.  I really hadn't intended the level to be so
  big (128K) when I first started; but, you know, one
  thing led to another and I just didn't know when to 
  stop.

  Please let me know what you think by E-Mail on CIS.
  Enjoy.

Instructions: Put DANTES.WAD and DANTES.BAT in your DOOM directory,
  then run the batch file.  Hit New Game, Knee Deep, 
  and choose whatever skill you wish. (For a kinder,
  gentler introduction that takes you right to it, run
  the KIND.BAT.  This skips the intro stuff, chooses 
  "Hey, Not Too Rough" skill, and jumps right into the
  level.  Modify the batch file -skill # as you please.)

Disclaimer: I assume no responsibility for anything of any sort
  in any way, shape, or form, now, then, henceforeward, 
  in this life (or the next several) for any screw-ups
  or even minor inconveniences this PWAD causes you,
  your family, your relatives, friends, ancestors,
  associates, employers, pets, neighbors, lovers,
  deities (major AND minor), nor any other person --
  living, dead, or undead -- that you have or will ever
  have any contact with in even the slightest form.
  This PWAD has been tested and tested ad infinitum, so
  it shouldn't mess with your computer or anything else
  remotely associated with it.  But if it DOES, then
  too damn bad.  Don't come cryin' to me.  It must be
  something YOU did.

Grammar Lecture: "a lot" is two words, not one; it's "you're," not
  "your" -- as in "you are" unless you're (see?) using
  the possessive in your (uh huh) text descriptions;
  "their" indicates possession, "there" indicates
  place or direction.**

================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : For-friggin-ever 
Editor(s) used          : DEU 5.0 and 5.1 by Rapha‰l Quinet & Brendon J. Wyber
Known Bugs              : Surely you jest, Pops.
Unknown Bugs: You tell me.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

CompuServe, Gamers+ Forum, Library 8 (Action Game Aids).



**I don't mean to sound fussy, guys -- but geez. 
  You're supposed to be the brain-trust for the future.
  I mean, I see these wonderful PWADs and DOOM Editors
  for Windows and stuff with HELP files that read as
  though they were written by some guy who could 
  barely scratch his name in the dirt with a stick.
  Not that I want to cast any aspersions, but you can't
  mean what you say unless you can say what you mean,
  don't you know.  


(This information form was provided as AUTH_WAD.TXT v1.2 with DEU 5.1.)
================================================================
Title                   : Dave.WAD   
Author                  : David Bruni 
Email Address           : 74353,357 
Misc. Author Info       : I do AutoCAD for a living and will be glad when one 
                          of these editors can import DXF files.

Description             : This is a practice level I made to try out the 
                          Doom Editor-The Real Thing.

Additional Credits to   : id, for making DOOM and Geoff Allan for making 
                          The Real Thing Editor so easy to use.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes (haven't tested it yet)
Deathmatch 2-4 Player   : Yes (    "     "        " )
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : less than 20 hours 
Editor(s) used          : Doom Editor-The Real Thing 
Known Bugs              : none that I know of 


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get this WAD *
     :CompUServe
================================================================
Title                   : Dave1.WAD   
Author                  : David Bruni 
Email Address           : 74353,357 
Misc. Author Info       : My second WAD file, big improvement over my                       
                          first attempt.

Description             :Big level with lots of special lighting and a few   
                         other special effects. You have to watch your back
                         in this one. Also, lots of area left to add to if
                         you have DoomED-The Real Thing editor.Availible in
                         the Gamer's Forum as DMREAL.ZIP. I'd highly
                         recommend this editor
                         

Additional Credits to   : id, for making DOOM and Geoff Allan for making 
                          DoomED-The Real Thing Editor. Also special thanks 
                          to my wife for helping beta test this floor and
                          watching the kids so I could spend the better part
                          of a Saturday making this floor.

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes 
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : about 25 hours 
Editor(s) used          : DoomEd-The Real Thing 
Known Bugs              : a few misaligned wall textures, but not to 
                          noticeable.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels provide you credit me with creating the original level and 
that you say the level you've made is a modified version of my 
original level.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get this WAD *
     :CompUServe
Description: DMINATOR.WAD - A PWAD file containing 9 levels for episode 1. 
Usage: Doom -file dminator.wad
By: Flash (Rob Ganshorn) 
For use with REGISTERED DOOM (c) ID Software. 
(Will not work with the shareware version)
 
 Well here they are, the DOOMINATOR levels. These levels are designed 
*ESPECIALLY* for 2 player co-ops, though if you want to play deathmatch
you might not have time to hunt your friend down! 

 Deathmatch locations have not been checked out thouroughly because my 
friend and I haven't bothered with that mode. The
purpose again for these levels was 2 player co-op although if you play
by yourself there is nothing you cannot do. It would be just alot tougher.
 
 For normal play use the ultra violence setting. 

 See notes about level 2 for a special consideration effected by violence
setting (this was a late change).

 A few notes on some of the levels and the mechanics of play

Level 1: Be careful and don't waste ammo by picking it up and then dying!
         Take it slow! Run out into the pit and grab the invun shpere
         ASAP because you will need it! I added a new exit to make getting
         out easier. You can warp back! Find it!

Level 2: There are a boatload of pink demons outside. Maybe I got carried
         away with the "insert" key (grin), but chainsaw most of them if 
         you can. There won't be enough ammo to do it any other way.
         Update. I added more ammo so you won't need to chainsaw all of
         them, just some of them. What was that episode name?????
         I think this part may play too slow on some machines because of
         the sheer number of pink demons. It's accepatble on a 486-50
         but not everyone has a machine this fast. If it is too slow then
         play this game on anything lower than Ultra Violence mode. I have
         set it to cut the number of pink demons roughly in half. This is 
         the ONLY affect changing the skill level will have on these levels.
         
Level 3: Don't die in the area across from the left door at the beginning
         of the game. You need to get into there to be able to gain later
         access to the secret level. If you die in there, you can't return
         because your path is blocked. You can still finish the level, but
         you can no longer gain access to the secret level. Use your CELL
         ammo sparingly on this level. If you do make it into the area to
         go to the secret level, get the invun FAST! Also, watch for the
         blackout trap hidden somewhere. It will blackout the entire level!
         (It's very small and really won't get in the way). I put this in 
         by accident, but thought it was neat enough to leave in. If you
         don't specify a sector tag for a blackout linedef, it just so 
         happens it blacks out almost the entire level.. Where's that F11
         key????????

Secret:  Lotsa guys, lotsa health and ammo and watch the rocket dude on
         the center moving platform. Don't head out until the lift goes 
         down. Even then run as fast as you can to the next room.

Level 8: What happened to levels 4-7? Well, if you do ok on 1-3 plus the
         secret level you should do ok on these. A few different suprises
         may catch you off guard. Anyhow level 8 is a blast-fest. You really
         aren't meant to survive it easily, if at all. What my friend and I
         do is kill all the barons in the first room (stay at the top and
         save the invun for when you need it). Kill all the barons in the 
         second area then it usually breaks down into a deathmatch after
         that. If you want to finish it, concentrate on killing the rocket
         dude on top of the platform. A few BFG hits and he is toast! However
         it is lotsa fun playing this level deathmatch after 8 levels of
         co-op. There is nothing like getting even for the times your
         partner accidently shot you! (yeah right, I think they do it on
         purpose sometimes :-). We usually are able to play up to the rocket
         dudes without dying. After that you either bfg the top guy and
         finish or do a little deathmatch!

 Well that's about it. NO BFG except on the last level. In my opinion the
BFG makes things too easy especially when there is lotsa cell and rockets 
around. Save ammo on levels until you need it. If you die with a full load,
then you just wasted that ammo.... Once you play the levels and get to know
them, you'll be able to have an easier time at it. There are a few areas
where textures might not line up great or multiple switches appear on a 
tall/wide wall. This is because there is no easy way for aligning textures
in the map editors (yet) and that the switch textures are only so big. They
all repeat to cover large areas so hence in about 1 or 2 spots throughout the
levels you'll see multiple switches on a wall - a minor problem. All levels
have been tested so that you can't get hoplessly stuck in one. You can miss
the secret level if you die at the wrong time on level 3, so take it 
easy! I left it this way because it's an extra challenge now to get there.
Have a blast!

Rob




Well, here it is: 9 completely new Doom levels all play tested and 
ready to go. I have fixed the problem with multi-player games. They 
are all set up for different difficulty levelsand multi-player games. 
I suggest doing them all in order without using any cheat codes. 

To play: 
              Type DMSFG (I made a batch file for you)

              They take over "Knee Deep in the Dead" (so pick that)

              Then choose Ultra Violence (or whatever.....wimp!)

Things to think about: 

1) Most enemies fight each other! (Imperative for level 1)

2) You can't get everything you see.

3) You can't kill 100% of the bad guys on some levels.

4) Don't use cheat codes!

5) Don't spend all your time looking for secrets.  There aren't very many
and they are mostly in obvious places.

6) Try to get through without the temptation of cheat codes.

7) You can kick major demon but on every difficulty level without using
any cheat codes.

8) Save the game a lot on level 8!

Special thanks to:

Raphal Quinet and Brendon Wyber (For giving us DEU 5.0)

Rich Dersheimer "Blackfist" (For his Beginners Guides to DEU)

John Kilgore (For "reluctantly" play testing all the levels)......10-15 times.

Ben Jordan "ME" (For spending about 100 hours of his time to give you
                 a complete set of levels)
So go kick some major demon butt for me. And hey! I spent a lot of time 
creating these levels for you so the least you could do is drop me a note
with any questions, comments and suggestions.  (I hardly get any mail)
CSERVE address 71564,2234

And by the way.... I claim no responsability to whatever may happen
to your computer or your brain while playing this game. Good Luck!

P.S. Don't use cheat codes!
[ General Information ]
============================================================================

Title                   : Deathmatch Prison (DPRISON.WAD)
Author                  : Justin Powell
Email Address           : Can be reached thru fusioncon@cup.portal.com
Additional Credits to   : The authors of DOOM, DEU, and especially BSP.
Description             : Deathmatch Prison is based on the simple idea that
                          a deathmatch should involve players using one
                          weapon of their choice, chosen before entering the
                          battle area.  All doors in the prison area stay
                          opened when pushed until closed using one of the
                          switches in the control room.  The control block
                          in the control room contains one switch for each
                          cell door.  The west row of switches controls
                          cell doors for the southern cell block and the
                          eastern row controls the northern cell block.
                          I decided not to put an exit switch, although there
                          IS an exit.  It is located outside the prison, in
                          the nitch to the left of the door.  All far walls
                          in the nitch will end the game when pushed.

[ Play Information ]
============================================================================

Episode and Level #     : Episode 1, Level 1
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

[ Construction ]
============================================================================

Base                    : New level, created from scratch.
Build Time              : 8 hours.
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : DOOM seems to have a small problem with the small
                          green switch tile.  If you push any of the close
                          cell switches on the control block twice in a row
                          without waiting for them to reset, the lighting
                          scheme will reverse, meaning instead of having the
                          button light up when pushed then turn dark a few
                          seconds later, it will turn dark then light up a
                          few seconds later.  As far as I know the cell doors
                          will still operate normally if this happens, but
                          it's pretty annoying.

[ Copyright / Permissions ]
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
===========
E1M1DJS.WAD
===========

This is a totally new level.  It replaces E1M1.  It is intended for single player or 2 person cooperative mode only.  THERE ARE NO DEATHMATCH STARTS AND THERE ARE ONLY 2 PLAYER STARTS!  I apologize to you deathmatch degenerates, but this is my first level and I designed it with single play in mind.  My next effort will be deathmatch compatible.  You're welcome to edit it for deathmatch but there are some oneway sections which may cause problems.  It's small but pretty tough in UV.  Takes me about 10 minutes to complete.  To run this file, copy it to your DOOM directory and type DOOM -FILE E1M1DJS.WAD.  Enjoy.

Please send comments/problems/suggestions to coolschule@aol.com.

Credits:  Doom Editor - The Real Thing v2.50b3 (BETA VERSION 3) by Geoff Allen.
  Testers:  Mike Salvatore
    Dan McGuire================================================================
Title                   : E1M20010.WAD   
Author                  : Albert Eric van der Most
Email Address           : CompuServe: 73304,2357
Misc. Author Info       : Sysop of MostWare(R)-BBS
                          (intl+) 31 71 31 01 84

Description             : This level is a nice one for multi-
                          player cooperative monster bashing.
                          It is not suited for deathmatch
                          players. They will be dead allmost
                          immediately.

                          The layout of the area is quit simple.
                          But the monster bashing is fun. Four
                          supermonsters (one in single-user
                          play). Hordes of imps, sargeants, and
                          troopers. Allmost no bonusses, but
                          lots and lots of weapons and ammo.
                          Some small traps.

                          This is the first DOOM-level I
                          designed.


Additional Credits to   : The wonderful people who built DOOM.
================================================================

* Play Information *

Episode and Level #     : E1M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : MAY 6, 1994
Editor(s) used          : DEU 5.10
Known Bugs              : None, but please let me know if you
                          find any.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. The author is not liable for any damages which might
result from using or distributing this WAD.


* Where to get this WAD *

BBS numbers: MostWare(R)-BBS, (intl+) 31 71 31 01 84

Episode 5!  Yahoos Burning
----------
***If you liked episode 4, this one is even better***

OK, I've stolen the best wad files that have come out this
past weeks and compiled a new episode.  The only changes I
had to make were to the mission #s and a few of the exits
have been altered to make a complete 9 mission episode.

I've looked at over 41 wads and only kept the very best.  I
have not explored these missions, but I have made sure that
all can be finished without cheating.

My criterion was simple... I wanted a mission that was as good
as anything ID published.  My emphasis here was for multiple
player co-op games.  These levels are very tough.  I think
Deathmatch would be really good for most as well.

I've tried not to include any of the grossly popular pwads.

If you don't like the midi music I've chosen... tough.  I enjoy
the classical sounds whilst slaughtering the beasts of hell.



So call me and let's play this ho-bag!
To use forest.wad load DOOM thus:  doom -file forest.wad.  Once in the game,
select The Shores of Hell.  The first 3 maps will be different.
The "Official" form:

================================================================

Title                   : FORTRESS.WAD   

Author                  : Curtis M. Turner II

Email Address           : Currently: choppe@hubcap.clemson.edu

                          Real soon: cturner@hubcap.clemson.edu

Misc. Author Info       : Student at Clemson Univ. SC (Doh!)


Description             : An evil haven battle fortress, chock

                          full of things to kill and places to

                          see. Enjoy the atmosphere, I do.
                           

Additional Credits to   : Well, I could thank alot of people

                          here who had nothing whatsoever to do

                          with this, but I won't. It's all me.

================================================================


* Play Information *


Episode and Level #     : E1M1 (Until you change it, rec: E?L7)

Single Player           : Yes

Cooperative 2-4 Player  : Yes

Deathmatch 2-4 Player   : Yes

Difficulty Settings     : Yes, fully implemented.

New Sounds              : No

New Graphics            : No



* Construction *


Base                    : New level

Build Time              : Give or take 56 hours.

Editor(s) used          : DEU5.0 BSP11x

Known Bugs              : A few minor texture alignment problems

                          are all I know about, but I've controlled

                          my perfectionist tendancies so you all

                          can enjoy this.


* Copyright / Permissions *


Authors MAY, provided they completely lack imagination, use this

level as a base to build additional levels.  


(One of the following)



You MAY distribute this WAD, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.



* Where to get this WAD *


FTP sites:

ocf.unt.edu and all mirror sites.


BBS numbers:

None.


Other:

My hard drive.



    Ok gang, this baby took me a heck of a long time to get all
of the atmosphere right, it seems that the linedef tags 999 and 99
aren't only used for stairs after all, check the maze to see what
I mean. I think Id alternated 99 and 999 simply so the could have
both rising stairs and smooth pulsing sectors, the only reason for
two different oddball #'s.

    Secrets, yes there are alot of them ;) Don't expect to find them
all the first few times through (unless you're one of those cheating
types, then hey more power to ya), but none conceal "must have" items,
just boons. I manage to come off the level with max health and armor
on Ultra-Violence, but then I know where the secrets are. One hint:

    Take a few seconds to look around, I'm sure something will pop
up, especially early on.

    Another hint, well nah, you'll see the first time you play ;)

    Also, No Cyber/Spider demons here, I save them for when it's
important (aka my level 8).

    Well I could babble on forever, but I know you're dying to play
this wad, so ENJOY!

                                    Curtis Turner II
                            (it's 10am, I've been up 28hrs :)
                                     April 21, 1994
================================================================
Title                   : Freedom
Author                  : Greg Grimsby
Email Address           : david.gardner@electric.com
Misc. Author Info       : Doom! rocks my world!  I can be reached at
                          the above address, but place my name in the
                          subject...

Description             : This level pushes DOOM to the limits of
                          complexity.  Half of the areas had to be toned
                          down in detail and sophistication so the "side-def"
                          limitation would not be violated.  It was designed
                          first and foremost as a 1 player level, although
                          multiplayer should prove enjoyable as well.  As far
                          as deathmatch, I believe its too big and complex
                          to be good for that.  The starts and weapons are
                          there though, so give it a try if you like.
                          Check out the imp pez dispenser 8^)


Additional Credits to   : my dedicated band of playtesters 8^)
================================================================

* Play Information *

Episode and Level #     : E2M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes -but it probably sucks for that.
Difficulty Settings     : Yes (admittingly, I haven't tried it on Nightmare)
Difficulty              : 7'ish out of 10
New demos               : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : About 35 hours, plus playtesting
Editor(s) used          : DEU 5.1, BSP 1.1x
Known Bugs              : not really a bug, but it might run slower than
                          most levels due to its complexity.  There is an
                          area where the sidedef limitation was violated.
                          A shimmering effect can be seen way off in the
                          distance, but its location does not interfer with
                          gameplay.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute  this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

This WAD can be FTPed at wuarchive.wustl.edu in 
  pub/MSDOS_UPLOADS/games/doomstuff

The story:

Your fellow marines have failed to escape this hellish playground.  Once 
an alien base, it has now been taken over by the denizens of Hades!!!  
Armed with a pistol, you warp into certain Doom!  If only you could find some
beefier weapons, you too might see the sun one day!!!!
================================================================
Title                   : Halls of Death (HALLS.WAD)
Author                  : Jan Ignatius, Osku Salerma
Email Address           : osku@muncca.fi
Misc. Author Info       : We're DOOM fanatics.

Description             : Experience the new era of Deathmatch:
                          Halls of Death! This is the ultimate level
                          of Deathmatch available today.
                          "If you haven't tried it, you haven't tried
                          REAL deathmatch." - Jay Wilbur.

                          ;)

Additional Credits to   : To the makers of DEU and BSP.

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : No
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : 1

* Construction *

Base                    : New level from scratch
Build Time              : Many many hours
Editor(s) used          : DEU 5.0, DEU 5.1, BSP 1.1x
Known Bugs              : None that we know of. Email us if you find any.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.

* Where to get this WAD *

FTP sites: ocf.unt.edu in /pub/incoming/halls.zip, soon under the
           /pub/doom/wads structure.

BBS numbers: No.

Other: Email us and we'll tell you our addresses and you can come and
get it....;-)

Ending words: BTW, you can only exit if you have at least two players in
the game and they both co-operate to exit. The first player must press
the switch in the sniping-area which is located on the lava-place, which
opens the only door you have saw..Then, the other player, who is waiting
there, presses the "skin" switch besides the door which has just opened,
and the way to exit switch is all clear!

PS: Look for the next part of "Halls of Death", soon available in your
favourite ftp site!
================================================================
Title                   : HEPTIC.WAD   
Author                  : Steve Rountree
Email Address           : Contact me through alt.games.doom conference
Misc. Author Info       : NONE

Description             : I did not build this level with a lot of tricks
                          and traps in mind, though there are a few of
                          them, but instead as a good old shotgun crawl.
                          You will have a variety of weapons to choose from
                          but you will have to use your resources wisely.
                          I tried to construct this level so that it can be
                          completed if you use your head as well as your
                          trigger finger.  Running around blasting wildly
                          at anything that moves may get you to the end of
                          the level, but it may leave you a little short-
                          handed to deal with what might be lurking there.
                          I hope you enjoy this level.  It took me a long
                          time to finish it (I am constantly refining and
                          touching up). I originally designed it for single
                          or cooperative, but I have included several death-
                          match starts and with the level's connectivity I
                          think that it could work fairly well in deathmatch.
                          Your responses are welcome and encouraged. Enjoy!!

Additional Credits to   : Creators of Deu 5.0/5.1 and Bsp1.0/11x
                          and Id software, of course.
================================================================

* Play Information *

Episode and Level #     : E2M2
Single Player           : Yes
Cooperative 2-4 Player  : Yes(untested)
Deathmatch 2-4 Player   : Yes(untested)
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Uncertain (several weeks off and on).    
Editor(s) used          : Deu 5.0/5.1 & Bsp1.0/11x
Known Bugs              : None.


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, but please don't try to pass it off as solely yours.   
Give credit where credit is due.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers: Software Creations (508)368-7036

Other:
* General Information *
============================================================================

Title                   : HEVNHELL.WAD (Heaven and Hell)
Author                  : Kenneth S. Forte
Email Address           : fusioncon@cup.portal.com
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : Literally Heaven and Hell. If you can't figure
                          out which way to go to get to Heaven when you
                          start this level you need help. Heaven is simply
                          a large stockpile of weapons, armor, and health
                          bonuses (Apparently the NRA was right). There are
                          also a few of Hell's more putrid denizens placed
                          in cages for your safety and viewing pleasure, so
                          take the opportunity to waste them. Every type of
                          weapon is available in Heaven except for the BFG
                          (is there one? Go to Hell to find out). Hell is a
                          fairly linear place. In Single Player Mode if you
                          die in Hell you are dead and thats that, but for
                          Multi-Player mode, measures have been taken to
                          ensure that any players that die can re-enter
                          Hell safely many times over. This level isn't
                          meant to be tricky or witty, it is purely kill
                          kill kill kill kill kill jump kill.....


* Play Information *
============================================================================

Episode and Level #     : E1M1 (Uses textures not in Shareware Version)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (Anything below "Ultra-Violence" has about
                               half the monsters and no Boss Monsters.)
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : My first level ever, about a week while learning.
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None, at least not fatal ones. It is a very large
                          level, and probably shouldn't be attempted on some
                          slower systems. "Disappearing Things" effects used
                          to occur on this level, until I found out that
                          DOOM really doesn't like too many objects (I had
                          at one point over 900 things, and that was cut in
                          half), but it may still occur occasionally. Also
                          in the corridor with the large skull key doors
                          the game seems to like to inflict damage on you
                          even if you have a radsuit and there aren't any
                          monsters around. This is not a result of paper
                          thin walls, and seems to happen randomly, but
                          it does happen quite often in that particular
                          area. If anyone knows what causes this to happen
                          even when walls are two linedefs thick, please
                          let me know.

* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
================================================================
Title                   : HOUSE.WAD   
Author                  : Dean Helsley
Email Address           : <none>
Misc. Author Info       : <none>

Description             : There are absolutely no creatures to
                          kill in this level.

                          This is a close approximation of
                          my house (location of valuables not
                          included!).  I was surprised how quickly
                          it grew in size.  Alot more could be done
                          if changing the textures was easier.

                          Maybe ID could market DOOM and an editor
                          to realtors with prefab furniture  :>
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes/No (there's nothing to KILL!)
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : The layout of my house
Build Time              : Didn't count/hate to think about it...
Editor(s) used          : DEU 5.1 and BSP 1.1


* Copyright / Permissions *

If someone else wants to turn my home into a hellish nightmare, be my guest.
Prospective thieves may not use this for any form of preliminary training.
           The DOOM .LMP Film Collection: Collector's Edition

Title      :  House of Pain
Category   :  new
Recorded by:  James Gerbino RPG2@NVN.COM            Date :  5/6/94
Episode    :  1               Level: 3              Skill:  U/V

Summary:
        I can't beat this one with 100% everythings and I designed it!
Even with all the goodies in the House there is barely enough firepower
to take the cyber-foozle. And there is no-one tough enough to pit
him against like in the real .WAD Best -I- can do is lure him away
and swipe the key to leave. 

================================================================
Title                   : "Infestation" - INFEST.WAD - DMIFST.ZIP
Author                  : Nicholas Bell
Email Address           : CIS 72162,1667
Misc. Author Info       : Previous DOOM levels: "Pits" (DMPITS.ZIP) and
                          "Portal" (DMPRTL.ZIP)
                          Aces Over Europe - AOEREAL.ZIP, AOEFIX.ZIP,
                          AOEFLT.ZIP, etc. Aces over the Pacific - APFMD.ZIP, 
                          APDMG.ZIP, etc.

Description             : You've gone into the pest control business by 
                          yourself, and the critters at this place are coming 
                          out of the walls!  The owners don't seem too pleased
                          about your activities - who called you in anyway?

                          You START at the exit door. Remember where it is!
                          There are NO dead-end traps, but things can get 
                          hairy, so save often.  There are many choices to
                          be made in this level, so once you finish the level
                          try it again using a different approach. It plays
                          differently everytime for me.  And don't cheat!



Special Thanks to     : BRENDON WYBER AND RAPHAEL QUINET for DEU.
                        COLIN REED for BSP
                        VOOT ZOMBO for testing, comments, and encouragement.
                        
==============================================================================

* Play Information *

Episode and Level #     : E1M4 (background music fits well)
Start-up Instructions   : If you're not using a front-end batch file creator,
                          while in your DOOM directory, type: 
                          doom -devparm -warp 1 4 -file infest.wad -skill #
                          (# = 1 thru 4: 1 easiest, 4 "Ultraviolence" the 
                          recommended skill level:)
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No (sorry, it just doesn't work given the layout and
                          object placement)
Difficulty Settings     : Yes, however the level was designed at Ultra-
                          Violence and may seem somewhat bland at easier 
                          levels. (in fact, it's down right boring at 
                          anything other than Ultra-Violence!) Difficulty 
                          settings include changes in quantity and type 
                          of objects and monsters.
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : 40 hours. DEU 5.1 cut my time in half. 
Editor(s) used          : DEU 5.1, BSP 1.1x
Known Bugs              : A few minor texture offsets which refuse to realign.
                          Frame rate drops in one certain large room. This is
                          after I eliminated many linedefs which made the room
                          much more interesting, but killed the frame rate 
                          even more.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  Why would anyone want to when they could create their own anyway?

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

                          WARNING!!!!!
***********************GENERAL HINTS FOLLOW**********************************
















                          WARNING!!!!!!
**********************GENERAL HINTS FOLLOW***********************************


















General Hints & Suggestions
-It isn't always necessary to kill a monster as soon as you meet it. If you
 can get by it, wait until you are properly armed. Sometimes running away is
 the best tactic.                       
-Recon by fire is an effective tactic in dark passages, if you have the ammo.
-Wall textures are important.
-Going for the goods immediately isn't always a good idea. Always clear your
 escape route, and try and remember where it is.
-Whenever possible, give the monsters a "crushing headache."
-ALWAYS expect surprises, even in "cleared" areas.
-Try a different route next time.
-Use the exit door in the beginning! <g>


================================================================
Title                   : KAT.WAD   
Author                  : David & Kathy Bruni
Email Address           : 74353,357
Misc. Author Info       : My wife designed most of this floor, I just built 
                                it.

Description             : Large level, lots of monsters to shoot. Could be 
                                very interesting playing in Deathmatch mode.  

Additional Credits to   : id for DOOM & Geoff Allan for making DoomED-The 
                                Real Thing.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 30 Hours +/- 
Editor(s) used          : DoomED-The Real Thing
Known Bugs              : Some misaligned textures, again. Hope they're not 
                                too noticeable. Next WAD file I make I'll try 
                                to fix this.


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. But, please credit me with creating the original.  



You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



* Where to get this WAD *

FTP sites:

BBS numbers:

Other: CompuServe
Author : Michael Lefler
Compuserve # : 72740,3237

Killin for DOOM, E1M1. You have to be real tough to will in Ultra Violent Mode.
All skill levels are supported. Multi-player mode is supported. There are a
several different sections to explore: The BIG room, "Tricky places", and
a Teleporting Kill Zone. There are a number of secret doors, many of which
are disquised completely. You need a fast machine to keep the battle in the
BIG room from being jerky.

This level was developed useing Doom Editor - The Real Thing version 2.60b,
in a fraction of the time it would have taken me useing most other editors.
           The DOOM .LMP Film Collection: Collector's Edition

Title      :  the Weezul's Lair
Category   :  new
Recorded by:  James Gergino                         Date :  5/6/94
Episode    :  1                Level: 2             Skill:  U/V

Summary:

        Shows all secrets which you need if you want 100% kills. Tough
killing that foozle without bullets. Lots of plasma bolts for the third
level in the trilogy. You better save some.


================================================================
Title                   : LEDGES2.WAD   
Author                  : Mark K. Gresbach Jr.
Email Address           : Mark.Gresbach@mixcom.com    
Misc. Author Info       : 

Description             : This patch file is for E1M1. This is the
                          sequal to LEDGES.WAD. It is basically the
                          same as LEDGES.WAD, but it has a different
                          layout, and some new tricks to get the
                          weapons. Again, the level is designed for
                          deathmatch play, and doesnt function well 
                          under normal or co-operative mode.
                          The plasma rifle is nicely placed and should
                          cause havoc in your first few matches.

Additional Credits to   : Steve Burg, Douglas Hay, Bill Nowicki, 
                          Phil Katz

Additional Notes        : If you have any suggestions or ideas, please
                          email, Im always looking for new ideas for
                          the ledges episodes.
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : No 
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 25+ hours 
Editor(s) used          : DEU 5.1 & BSP 1.1
Known Bugs              : Slight HOF effect near chaingun. I still have
                          no clue what is causing it.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.  

You may do whatever you want with this file. Please give credit to
author if used to create other levels from this one. Thanks.

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu

BBS numbers: PKWARE BBS (414) 354-8670

Other:
ALL:

I'm sure some of you have seen the earlier incarnations of my wad
(lewis21b and lewis21e). This is the txt file for the newest version
of the wad. First, the template:
================================================================
Title                   : lewis21f.wad   
Author                  : Lewis Beard
Email Address           : lewis@c2d2e2.wes.army.mil
Misc. Author Info       : 

Description             : My wad is a huge canyon with 3 mountains, various
  caves and tunnel complexes, spiral stair cases,
  a teleport grid, traps, and really long, scenic
  views! Ideal for solo play or deathmatch (lots of
  hidden nooks and crannies, and plenty of room to
  run around). I think its fairly easy, even on UV,
  but I didn't make it too hard. I wanted it to be
  fun. And so it is! Enjoy!

Additional Credits to   : Deviant on IRC, for suggesting that I remove a few
  trees to make his 486 stop slowing down. :)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (only UV and standard, no easy settings)
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 16 hours (over half of which was refinements) 
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None Known


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ocf.unt.edu [archived as:lewis21f.zip ]

BBS numbers: -

Other: -Most recent modifications were to remove a few extraneous trees, to
        make a FEW of the dark areas lighter, and to make a couple of rooms
        darker ... don't whine, its just 2 rooms. Open the door and back up
        into the safe, lit area you cowards. Besides, its not THAT dark. :)
       -I have included a lmp file and a batch file to view the lmp with.
        Watch the LMP only AFTER you play the level or some surprises might be
        ruined (I want the weak among you to jump a couple of times). I kill
        everything eventually, and I grab all the keys, get almost all the
        items, activate practically every teleporter, go to all 3 areas
        beyond the teleport grid, etc. Just to show ya how its done. I move
        kinda fast thru the teleport grid, but you'll get it. Any my apologies
        for my playing. :) Its on UViolence. I only just woke up, so I miss
        a lot and played very hastily and casually and without concern for
        deadliness or accuracy. I basically slob through the level and do
        everything. :) Enjoy.
        
Lewis Beard
lewis@c2d2e2.wes.army.mil




================================================================
THE LOST LEVEL OF DOOM:
================================================================
Title                   : DMLOST.WAD   
Author                  : Tim J. Ash
Misc. Author Info       : Lives in Kelowna, BC, Canada

Description             : This is the Lost Level of DOOM, the one
  your mother never told you about!
  A big, complex WAD, almost 200K, this
  one is not for novices.

Additional Credits to   : DEU 5.1 and BSP 1.1.
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No


* Construction *

Base                    : New level from scratch
Build Time              : Over 40 hours of creation and testing. 
Editor(s) used          : DEU 5.1, with assistance of BSP 1.1
Known Bugs              : No known bugs.


* Copyright / Permissions *

You MAY use this level as a base to build additional levels.
But do not claim you created this level.  If you create a new
level based on this one, please credit the original author.
You may do whatever you want with this file.  The author
will not accept any responsibility for problems caused with it.

* Where to get this WAD *

Compuserve Gamers Forum.

* Hints for this WAD *

Many hours of labour went into this one to make it as challenging
as possible, not because of the creatures, but because of the maze
itself.  There are four main sections of the Lost Level, and to 
provide assistance for the eternally tormented, I have included a
major hint for each section.  See if you can finish the level
without cheating, using these hints.

Section 1: Marble Hexagon Room:

  Your player starts in this room, but don't stick around long.
  This room connects the other three major sections.
  Move quickly to the next section and deal with this room later.

Section 2: Warehouse:

  Not too difficult, but watch your back, and don't miss the secret.

Section 3: Swamp Complex:

  A twisted, confusing area... you must hit 6 important switches here
  to acquire the red key.

Section 4: Showdown:

  This room is not as hard as it looks, just get the creatures there
  mad at each other, then hide somewhere and watch the fight.

Finally, save often and horde your major firepower for the Showdown.

The Lost Level was also playtested in Cooperative and Deathmatch mode,
the latter making for one HELL of a manhunt.  Have fun with a WAD that
took many hours to complete.  To run the Lost Level, type the following
in your doom directory:

   doom -file lostlevl.wad -episode 2 -skill x

   where x is the difficulty level you wish to play at (1-5).

   Or you could run the batch file LL.BAT, included in this archive.

PS: Difficulty levels Medium and Hard have quite a different ending,
    try one before the other for maximum effect. ;)

PPS: Special thanks to the Creators of DEU and BSP, thier free time and
     effort was sacrificed to make an already great game even better.


    TinyTim...
=============================================================================
Title                   :MAZE1.WAD
Author                  :Jeff Cochran
Email Address           :jcochran@usacomputers.com
Misc. Author Info       :Fidonet 1:371/26, CIS 71477,134
                         BBS: Margaritaville  1-813-939-3009

Description             :This started out as an experiment in learning DEU,
                        and just grew into this .WAD file.  It's got a 
                        little of everything a new DEU user would need to
                        spend time figuring out, different doors, wall
                        textures, steps, lifts and more.  It's meant to
                        replace Episode 1, Map 1, so there ain't no
                        Cacodemons, rocket launchers or instant death traps,
                        if you're into that stuff you'll need to wait for
                        my next effort...  ;)

Additional Credits to   :My wife, for putting up with me dragging into bed
                        at 3 a.m humming the Doom tune; Steve Bareman for
                        re-writing the DEU docs to where I could *almost*
                        understand them, and for netmailing me the rest of
                        what I couldn't figure out; Brendon Wyber and Raphal
                        Quintet for a decent Doom editor at an *extremely*
                        reasonable price; id Software for their twisted
                        outlook on life and the good sense to write it
                        into a program; and mostly, the helpful hands on
                        alt.games.doom who answered many newbie questions.
=============================================================================
* Play Information *

Episode and Level #     :E1M1
Single Player           :Yes
Cooperative 2-4 Player  :Yes
Deathmatch 2-4 Player   :Yes
Difficulty Settings     :Yes

* Construction *

Base                    :New Level
Build Time              :35 Hours, four Pizzas and a couple liters of Coke.
Editors used            :DEU v5 and BSP v1
Known Bugs              :None

*Copyrights / Permissions *

Hey, the editor was free, I looked at just about every .WAD file out there
to figure out how to do things, and I had a ball doing it.  If I were to
restrict or copyright this in any way the spirit would be lost.  Besides,
if you claim this as your work I figure you'll eventually rot in your own
personal hell...  (Me, I'll be hanging out in Hell on Earth...)
**** THE MAZE ****

TITLE : MAZE2.WAD -- PWAD for Shores of Hell -- Level 1
AUTHOR : TYRONE 
DESCRIPTION : This level is the product of having played several
deathmatch level of other authors and not being satisfied that it
provided the proper 'arena' for a deathmatch...there were far too long
and complicated and the players were more engrossed in actually getting
'through' the level rather than killing each other! The 'MAZE' is simple
but provides the best arena for DEATHMATCH play. 
Uploaded by myself, Tyrone.

The level is built using DEU 5.1(naturally) and BSP for the finishing
touches.

You may do anything you wish to the level according to your 'taste'!

To run simply type :

DOOM -file maze2.wad

Doom External Wad Files:  Megalab.wad and Megawatt.wad

Author:  Casey Miller
E-mail:  98782359@wsuvm1.csc.wsu.edu  (valid address till 5/6/94)
Organization:  Washington State University

After too many hours I have finally completed my second complete external wad
file for use with the registered version of Doom.  As promised, the zip file
also contains a re-release of my first wad megawatt.wad.  This new version of
megawatt has the bugs fixed and now has difficulty levels implemented.  For
those easily offened by satanic overtones, neither level uses any satanic
textures.  Megawatt replaces level one of episode one and Megalab replaces
level two of episode one.  Both levels contain multi-player and deathmatch
starting points, and skill level options.

To load the levels enter:  Doom -file megawatt.wad megalab.wad
        (Make sure both wads are in the Doom directory)
                                                       
Megawatt was built with the Deu 4 beta editor, and Megalab was completed with
Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta.  I can
almost garuntee there will be no clipping.  I must give credit to the new
Deu 5 for its auto texture align feature as Megalab would not have been
released this soon.

For those who enjoyed Megawatt, my new Megalab level should be equally
enjoyable if not more.  Neither level abuses the player by adding too many
monsters so you should find both reasonable to play.  I hope you enjoy and
would appreciate any feedback at the above internet e-mail address.  I will
graduate after the 6th so my e-mail address will no longer be valid, so don't
bother sending me mail after that date.  I will hopefully get a new account
in my home town within a few weeks afterwards.

                               Good luck on your kills,

                                        C. Miller
                                        Babylon 5 Rules!
* General Information *
============================================================================

Title                   : MELANGE.WAD
Author                  : Kenneth S. Forte
Email Address           : fusioncon@cup.portal.com
Additional Credits to   : The authors of DOOM, DEU, and BSP, of course.
Description             : A fairly simple level with a couple of tricks in
                          it, good for all modes of gameplay. Watch out for
                          the Spectres in the darker areas...


* Play Information *
============================================================================

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *
============================================================================

Base                    : New level from scratch
Build Time              : About 1 day, much of it devoted to textures
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None known. This level did have a secret sector
                          that never seemed to get credited, but it was
                          changed it to another sector in that area.


* Copyright / Permissions *
============================================================================

Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
================================================================
Title                   : MK21.WAD   
Author                  : Mark A. Klem
Email Address           :    
Misc. Author Info       : 

Description             : This is the first level in the Asmodeus
                          series.  This series takes place on episode 2.

Additional Credits to   : id Software (of course), Rapha‰l Quinet and 
                          Brendon J. Wyber for the great DEU, and Matt Fell,
                          Dylan Cuthbert, & Rapha‰l Quinet for the BSP node
                          builder.  Awesome work by these fellas.
================================================================

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All difficulty settings are implemented.
New Sounds              : Only if ya got 'em.
New Graphics            : Ditto
Demos Replaced          : None

Base                    : New level from scratch
Build Time              : Oh, good lord.  Forever, seems like. 
Editor(s) used          : DEU 5.1
Known Bugs              : None

Authors MAY use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications, please.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, please.

Be on the look-out for the rest of the Asmodeus series on this and other
fine BBS's everywhere.

Any comments/critisisms are welcome.
This is a "Compound Group" of wads.

Just run "doom -file newhits1.wad"

This will give you a ALL NEW,  full 8 map episode 1 Doom!

This will ONLY WORK WITH REG. VERSION !!!

I am more of a player than a builder so I put these togather
for the rest of us. I used DEU5 to "Group" these hits.

Thanks to the DEU authors and to the authors of these great wads!!

The NEW Episode in order of map and Complexity is .....

1.) E2M1ED  .WAD
2.) STEPS3  .WAD
3.) DEATH   .WAD
4.) E2M2BCE .WAD
5.) MINE1   .WAD
6.) NASTY   .WAD
7.) STONES  .WAD
8.) MEGAWATT.WAD

I didn't build 'em I just wraped 'em up. Haven't finished them either
so let's all have some fun and let the Coder/builders have some time.

Great job to all of you!

Mike-                        NEW LEVELS FOR DOOM

This is an entirely new episode for Doom, made up of 8 levels created
by people who love to play Doom but were getting a little tired
of the levels included with the game.  These are not necessarily the
best new levels out there (and there are a LOT of very good ones
available right now, with an average of 2 or 3 good ones being
released every day), but a few of the ones I enjoy playing.

I'll try to release a new episode about every month if time allows,
so I hope that you won't get bored with Doom and stop playing it....
there's a LOT of new adventures on the way.  These are the names of
the new levels, and the author's name, if I could find it:

LevelLevel    Author
NumberName(if available)
--------------------------------------
  1TN-Cross2Tom Neff
  2The KeepNorman Scott
  3Zone 13Wayne Conner
  4Outpost 21Scott Amspoker
  5Octagon*Unknown (but a GREAT level!)
  6Lewis21FLewis Beard
  7CourtyardMichael Kelsey
  8MegalabCasey Miller

Loading Instructions:   To play this episode, just run the batch file
NEWLEV.BAT.  This will load the new data into Doom and start the
game. When the notice comes up that says something like "ATTENTION:
This version of DOOM has been modified.  If you would like to get a
copy of the original game blah blah blah press enter to continue,"
just hit Enter.  Choose New Game and then select Episode 1 - Knee
Deep in the Dead.  The new episode will temporarily replace the data of
the standard episode 1.  **NOTE: This will NOT replace episode 1
permanently!  The next time you load Doom the normal way (DOOM.EXE),
everything will be exactly as it was before.  To play this new
episode, you must run the batch file NEWLEV.BAT or type in DOOM -FILE
NEWLEV.WAD to load the new data.  You can save games while playing
these new levels, but you will have to load the new episode whenever
you want to resume them, they will not work correctly with the standard
Doom levels.

Hints:    Most of these levels were created by advanced players, for
advanced players.  This means that on the harder skill levels (Hurt
Me Plenty and Ultraviolence) they will be difficult.  And there will
be quite a few secrets in these levels.  Look for things that are out
of the ordinary, such as parts of a wall that are different colors
than the rest, listen for sounds, like opening doors or lifts going
up or down; many times these secrets will not be obvious, so try
everything you can think of.  And if all else fails, don't be afraid
to use the cheat codes.  It's having fun you're worried about, not
whether or not you could finish a level without cheating.

Now go get 'em!

Gary Smith (5-12-94)

Files included in NEWLEV.ZIP:

README.1ST-This file
CREDITS.TXT-Authors' original release textfiles for the
levels that make up this episode.
NEWLEV.BAT-Batch file used to play this new episode.
NEWLEV.WAD-The new episode data.
Title: OCTAFRAG.WAD
Author: Scott Coleman, ASRE
Email Address: tmkk@uiuc.edu
Additional Credits to: My officemates for frag testing.
                          Raphael et. al. for DEU - the BEST DOOM editor!

Description: This is a DEATHMATCH-only level, designed for
  optimal fragging. Although the level is small, the
  rooms are multiply and redundantly connected so it
  seems larger than it really is and the action
  will always be fast and furious. No toxic waste or
  barrels, so suicide wussies have no choice but to
  duke it out 'till the end. ;-) This also means that
  there are no sniper's nests per se; be sure to
  watch your back! Other features are a unique central
  elevator shaft with four random lifts, as well as
  a cooperative exit which requires at least two
  players to operare. Happy fragging!!

* Play Information *

Episode and Level #     : E1M1
Single Player: No (Exit impossible with only one player)
Cooperative 2-4 Player: Yes (Supported, but not recommended)
Deathmatch 2-4 Player: Yes!
Difficulty Settings: No
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time: Too many. ;-)
Editor(s) used: DEU 5.0, DEU 5.1 (beta), bsp 1.1x
Known Bugs: On rare occasions I've had DOOM freeze up while
  playing this WAD. It passes all the DEU consistency
  checks, and plays fine most of the time. Also, I've
  seen similar freeze-ups while playing other PWADs,
  so it may be just my machine. If you experience the
  problem and can pinpoint the cause, please let
  me know.

================================================================
Title                   : OFFICE.WAD   
Author                  : Rick Kelly
Email Address           : bubsy1@aol.com
Misc. Author Info       : 

Description             : You arrive in the lobby and head for the elevator to
                          take you to another day at work, but something very
                          strange is going on.

Additional Credits to   : 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes, music for demo1 (e2m4) and e1m1, victory and 
                          interlude screens.
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Don't ask 
Editor(s) used          : DEU 5.1, BSP, DMMUSIC
Known Bugs              : Slows game a bit


* Copyright / Permissions *

All music new music copyright 1994 by Richard Kelly.  

May be freely distributed only in this pwad file unless/until I make it available in other forms, in which
case I will make known any other blah..blah..blah... I'm not a lawyer so basically
don't steal, sell or use my music without my permission.  You get the idea.

Authors may NOT use this level as a base to build additional levels, unless they 
remove the music and add a notice to this document that says they have done so.  



You MAY distribute this WAD, provided you include this file, with no 
modifications except in the case you have removed the music and add a 
notice about the missing music.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

Compuserve, GAMERS FORUM (Go Gamers)



**********  WELCOME TO A DOOMED DAY AT THE OFFICE  ***********************

I have made a pretty good recreation of the 6th floor of the building I work in.
You start out on another floor with access via elevator.  I may add more to the
starting floor later, but this is a complete level, with blue, yellow, and red
access doors, a secret area, and an exit.

The guys around the office have been waiting to play this level in deathmatch, but
I haven't tried it yet.

Most of the monsters teleport into the elevators from a "monster farm" I created
in an area you cannot get to.

On ultimate or nightmare level this is quite a difficult level.  You have barons
at key locations, plus an extra abundance of other bad guys teleporting into
the elevators and roaming around the building.

The music I included was mixed entirely on a Sound Blaster Pro, so anyone who
can get DOOM to work with General Midi let me know how it sounds.  I tend to
be a little heavy on the kick drum and bass, so thought I would warn you ahead
of time.

Two of the pieces were written with  DOOM or at least a DOOM style game.  The
other one is for comedy relief since it doesn't fit the mood of the game at all.
================================================================
Title                   : Overlord.WAD   
Author                  : Todd Smith
Email Address           : 
Misc. Author Info       : Prodigy, FPMG84B

Description             : You have been sent up to one of the latest moon
                          bases to keep it from being beset from the 
                          strange creatures that have been coming from the
                          teleporters.  Your brother was on the first 
                          mission, sent to Phobos.  He found something 
                          there that made UAC scared.  The only trans-
                          mission that you have gotten from him is the 
                          garbled message, "I..escap....rom..ell!".  
                          Now it is up to you to find out what happened. 

================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch.
Build Time              : 3-5 hours. 
Editor(s) used          : Deu 5.0 -5.1
Known Bugs              : None


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.


* Where to get this WAD *

FTP sites:

BBS numbers:

Other:  Compuserve
================================================================
Title                   : OPOST21.WAD   
Author                  : Scott Amspoker
Email Address           : scott@basis.com

Description             : The government boasts that Outpost 21 is the home
  of scientific research that will benefit all 
  humanity.  On the surface, Outpost 21 appears
  to be a peaceful complex that provides its
  small team of dedicated scientists with living
  quarters, research labs, and recreational
  facilities.  However, not even the aliens
  who recently inhabited Outpost 21 were aware 
  of the dark and dirty secrets that lie beneath .

Additional Comments:

   As with any Doom level, please play this level in a dimly lit
   or dark room.  I strongly urge that you not use gamma correction
   unless you really have an unusually dark monitor.  Gamma correction
   tends to put a "wash" on the otherwise deep Doom colors and I
   have chosen the light levels carefully.  Some parts of this
   level are dimly lit.  This is not to disorient the player or
   pull a cheap shot in the dark.  It is to create the proper
   mood and to exploit certain Doom textures that would look
   unconvincing in brighter light (and with gamma correction).
   Have fun!

================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Too damn long
Editor(s) used          : DEU 5BETA4, 5.0, 5.1  and BSP11X
Known Bugs              : none


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other:


                                *CLASSIFED DOCUMENT*
                                        UAC
 
*GENERAL INFORMATION*

==============================================================================

TITLE               : OUTLAND.WAD (IMPROVISE, ADAPT, OVERCOME)
AUTHOR              : Russell Gruber
EMAIL               : rgruber@shell.portal.com  CompuServe 74372,1476
ADDITIONAL CREDITS  : The Dreamer(nobody knows his real name- tough to notify
                      next of kin after I frag him in deathmatch)
DESCRIPTION         : Your squad is to beam down to the surface and 
                      investigate the sudden loss of communication lines 
                      between UAC and a remote command center on the moon
                      Deimos, Enemy activity is suspected. Your squad will eliminate 
                      any enemy activity with extreme predjudice.
                      Unfortunately, detailed surface maps are unavailble
                      due to the sensitive nature of company operations.
HINT                : Precision marksmanship and careful movement will
                       reduce casualties.

*PLAY INFORMATION*
==============================================================================

EPISODE AND LEVEL #  : E2M1
SINGLE PLAYER        : YES
COOP MODE            : ANYTHING IS POSSIBLE ALTHOUGH DESIGNED FOR 
                       SINGLE PLAYER AND DEATHMATCH.
DEATHMATCH           : OF COURSE
SOUNDS               : NOTHING NEW HERE
GRAPHICS             : DITTO
PLAYING TIME         : YOU DECIDE MARINE

*CONSTRUCTION*
==============================================================================

BASE                 : FROM SCRATCH
BUILDING TIME        : TOO MUCH, MOST WAS FROM LEARNING CURVE AS IT IS MY 
                       FIRST .WAD
EDITORS              : DOOMCAD V4.2 AND BSP 1.0 FOR NODES
BUGS                 : NONE THAT I KNOW OF, CONSTRUCTIVE CRITICISM WOULD BE
                       HELPFUL ON THE USUAL CRITERIA.

*COPYRIGHT / PERMISSIONS*
==============================================================================

YOU MAY USE THIS LEVEL AS A BASE FOR OTHER LEVELS. DISTRIBUTION IS ALLOWED
AS LONG AS YOU INCLUDE THIS FILE WHEN DISTRIBUTING.



                                 RACE11.WAD
                                     by
                                Stew Oswald

    Episode:  1
    Level:    1
    Weapons Available:   Pea Shooter, Shotgun, Chainsaw, Machine Gun,
                         Rocket Launcher, Plasma Gun, Hands
    Monsters Used:       Trooper, Sargent, Imp, Baron, CacoDemon, Demons
    Powerups Available:  Soul Sphere, Invisibility, Blue Armor, Green
                         Armor, BackPack

    Description:    Great Deathmatch Game.  Each player starts off in an
    identical wing of the main maze.  The race is to be the first one to
    find the way out and to get the good stuff (rockets, weapons).  Each
    corner warp will warp back to a different wing.  The center warp will
    warp to the other section.  Go up the stairs here and have a perfect
    shot at your opponents.  Good luck finding the exit.

Secrets:
    #1: Soul Sphere, Green Armor
    #2: Rocket Launcher
    #3: Cell Packs, Health, Return to Main Section
    #4: Plasma Gun, BackPack, Soul Sphere, Invisibility, Blue Armor
    #5: Exit

Hints:
    There is a way to get back to the main section from the other section,
    but you had better be SHIFT-y.

    The exit is right next to a Medikit.  (which one?  who knows...)

    Use the Map!!!!


Misc:
    WAD Created: 4/26/94
    Editor:  DEU v5.0

    If you like this WAD file or any of my other ones (available on disk
    for $20).  Please send whatever you feel it is worth to:

                                Stew Oswald
                                19606 Park Row #112
                                Houston, Texas  77084

     But only after you have registered your copy of DOOM!

                       WATCH FOR OTHER S2-WADS SOON!

Here it is ...
                                SHADOWS II
                              (shadows2.wad)    
                     A professional DEATHMATCH level
                                   for
                     professional DEATHMATCH players.
                     _______________________________
                                 made by
                                I.S.& S.I.
                          Sergey Ishchenko and
                              Ivan Samarin.
                     E-mail:
                   math588@edvzbb2.ben-fh.tuwien.ac.at
                   math645@edvzbb2.ben-fh.tuwien.ac.at
                   ep-tsch@titania.tuwien.ac.at

                      Technical University of Vienna
                     _______________________________

                                           

Short description:
        It's E1M1
        It's small
        It has almoust all weapons
        It has no weapons
        It nas no "level-end"
        It has much darkness
        It has 2 teleporters
        It has many DEATHMATCH start positions
        IT IS GREAT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Distribution:
        This WAD-file can be free distributed.
        You can copy it, play it, give it to your friends,
        include it into your Shareware CD or HD, BUT ONLY IF...
        1) This file is included.
        2) The first 40 lines of this file are not changed.
        3) The SHADOWS2.WAD is not changed.




Have a fun ......
        Serg Ishchenko
        6 Mai 1994

PS Any comments are welcome
PS2 We are still working with new DEATHMATCH WADs.

WAD Authoring Template V1.2   (Clip this line)
================================================================
Title                   : STATIONX.WAD   
Author                  : Russ Ringer
Email Address           : 75410,1116
Misc. Author Info       : 

Description             : The genetic experiments at the Universal
                          Acme Corp. have gotten out of hand. You
                          must clean up the mess, find the computer
                          control central, shut it down and destroy
                          it.

Additional Credits to   : Paul, Charlie and the Avtech Doomheads for
                          play testing.
================================================================

* Play Information *

Episode and Level #     : E1M2 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 40+ hours, mostly editor learning curve.
Editor(s) used          : DEU 5.1, BSP 1.1
Known Bugs              : None


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels, as long as I get proper credit.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ftp.uwp.edu

BBS numbers: BETTER WORLD (206) 634-0671

Other: Compuserve GAMER forum
================================================================
Title                   : strmstr.zip
Author                  :  Andrew Murphy
Email Address           : amurphy@hurri.kean.edu, murfs1@aol.com
Misc. Author Info       :  I'm 18, and going to Oberlin in the fall. Hopefully
When there's a music import tool, I'll write music
 to go with the level.       

Description             :  Nothing terriblely scarey, just a few barons, and some 
 very tight stariwells, (i.e. calling it Stairmaster) Who needs
  elevators, real men/women take the stairs. Has secret
  stuff and teleporters.

Additional Credits to   :  My Dad for letting me use his Pentium, and for putting
     with my constant switching between OS/2 to DOS 
================================================================

* Play Information *

Episode and Level #     : E1M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Not implemented
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 1 Coltrane CD twice, 2 Spyro Gyra, and 
  The Mambo Kings SNDTRK twice (About 5 hrs)
Editor(s) used          : Deu 5.0, BSP
Known Bugs              : NONE 


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels without my permission.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites:  A few, I'll decide when I get a chance to access a machine 
     with an Internet connections (Most likely Wuarchive.Wustl.Edu)

BBS numbers: The Vector- (908) 276-4405
Treefort BBS- (908) 388-3496

Other:    America Online

Symbolic.wad Info
-----------------
I tried to make this wad playable for everyone, easy to hard levels
(not impossible), no places to get indefinately trapped, all textures
match up, theres one place where there are switches but aren't shown as
switches, this is intentional (they're in an obvious location though).This
is my first creation so I don't know what to write other than I believe 
it's worth the download. I'm very critical about myself, so it's probably
better than I think, and I think it's good!

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes(not tested)
Deathmatch 2-4 Player   : Yes(not tested)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : No idea
Editor(s) used          : DoomEd250b2+b3
Known Bugs              : None

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.


Other:Please E-mail me with advise praise or whatever, please understand 
that this is my first atempt.

eric.birnie@canrem.com*DOOM: THE ULTIMATE DEATHMATCH LEVEL*

Title:  ULTIM.WAD
Author: Emil Eisenhardt
Compuserve address: 72610,2100
Description:  I created this level with the intention of it being
an extremely fun Deathmatch level.  There are many sniper towers,
teleports, weapons, and places to explore.  I have play tested
this with some friends and found it to be great.  I hope you
think the same!  Includes the chainsaw lover's best dream! 
Simple, short, but great fun.  Very different.  If you are
looking for an intricate, mind boggling level, this is NOT one of
them (but you can try it anyway).  On the other hand, if you like
to have LOADS of FUN, please try this out!  

  *Play Info*
ULTIM.WAD works with:

Episode 1, Level 1
Single Player
Cooperative
Deathmatch (most fun)
Difficulty settings:  I know that some people think that the
BFG9000 is unfair in Deathmatch mode, so I have made it VIRTUALLY
impossible to obtain in "Ultra- Violence."  If you DO like the
BFG9000, play on an easier level.  There are very small changes
between the first few difficulty settings.  
   
  *Construction*
I built this level from scratch using the DEU editor 5.0 (and
later, 5.1) and BSP Node Fixer-Upper (both which I obtained from
Compuserve).  It took me a few weeks to construct (balancing
schoolwork and sports), and the only "bugs" I know of are a few
minor texture offset problems.  Otherwise, it should work fine.  

     *Copyright Stuff*
Authors MAY use this level as a base to build additional levels.

You MAY distribute this WAD provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc.) as long as you include this file
intact. 

PLEASE: If you are going to edit this level or distribute it,
PLEASE, PLEASE, PLEASE, give me credit.  I worked for many hours
(too many to count) trying to make this level as fun as I
possibly could.Well, after many hours of learning how to run the deu5.0 editor, this
is the level that I came up with.  This is the first level of the first 
mission.  To load up the level just type 'doom -file upliftng.wad' and
choose 'Knee deep in the dead'(and the appropriate skill level). There 
are about 40+ hours into making this level so if someone does change this
level any, I would at least like some credit shown.

This level was made using the patched 1.2 version of the registered game
and was also run through the bsp node builder, ver. 1.0.

The level is geared for more for a multiplayer mode that just one player.
However, this level is playable for just one player.  

Deathmatch mode is supported.
Skill levels do change.

Tips:
   Watch out for the green river....20% health loss.
   It may bog down on slower computers when the ceilings are raised to
allow the ability to exit the level.  Be patient.
   Many of the same ideas are used, so don't be suprised.

I did this on a 386dx-40(scary, isn't it!) and this is the second level
that I have created.  The first level I made is not quite done yet but it
was also more of a deathmatch level.  I may get it on internet someday.

Enjoy,  
  
   Bart Wilson
   
   E-MAIL
   wilsonb@handel.cs.colostate.edu

WADPAK1.WAD by Gary Karnik (g.karnik@att.com)

This is my attempt to take some of the best shareware PWADs for DOOM
available and combine them together into reasonable new episodes. Each
episode should be playable by a single player or deathmatch as in ID's
own levels.

This is the source for this new wad pak:

EPISODE1:              EPISODE2:               EPISODE3:

E1M1 TNCROSS.WAD       E2M1 MAZE1.WAD          E3M1 STONES.WAD
E1M2 TREE1.WAD         E2M2 LEWIS21F.WAD       E3M2 MELANGE.WAD
E1M3 HUH.WAD           E2M3 11BONES.WAD        E3M3 MARX1_2.WAD
E1M9 TEK.WAD           E2M4 LONGMTCH.WAD       E3M4 MARKROOM.WAD
E1M4 FOREST.WAD        E2M5 666.WAD            E3M5 MOONBASE.WAD
E1M5 FOREST.WAD        E2M9 CASTLE.WAD         E3M6 OCTAGON.WAD
E1M6 FOREST.WAD        E2M6 CORTYR_B.WAD       E3M9 CHRIS.WAD
E1M7 EVIL_E.WAD        E2M7 BEHOLDER.WAD       E3M7 FY1A.WAD
E1M8 FORTRESS.WAD      E2M8 MEGAWATT.WAD       E3M8 FY1A.WAD

My highest regard to all WAD authors, you did a fantastic job guys!
Also, a whole-hearted thank you to the provider of ocf.unt.edu.

If anyone has any problems playing these episodes, please let me know.

Enjoy.

------------------
WALKER LABERINTH
------------------
DESCRIPTION: DOOM PATCH WAD 
FILE: WALKER.ZIP
AUTHOR: CALABRAUN (THE LEY LINE WALKER)
INET ADDRESS: BGESLER@DESIRE.WRIGHT.EDU

This is definatly the wad I have had the most fun building.  I enjoy playing
it for both deathmatch and single play.  It has some good sniping spots, and
weapon placements.  A couple secrets rooms which arn't hard to find.  Some
really nice scenery I enjoyed making.  If you would like to play the author
at this wad, contact me at the above address, but be warned; you will be
playing on my turf! Doom on..
 
   .oO Calabraun Oo.


        This is WANTON, only faster! I have split it up into two parts.
WANTON12 replaces E1M1 and E1M2. Please send any comments, compliments,
or critisisms to jayson@cs.tamu.edu

Enjoy!

Jason Franklin

=============================================================================
Title                   :WARHOUSE.WAD
Author                  :Mike Barker
Email Address           :s19788@hp.rmc.ca
Misc. Author Info       :Send Comments!

Description             :Imagine that a large, abandoned, warehouse in your 
                        home town has been overrun by nasties.  It is up to
                        you to save the day!  You must first fight your way
                        in from outside, make it through the outer offices,
                        and then finally into the warehouse itself.
                          Although difficulty levels are implemented, it is
                        always pretty tough!  Good Luck!
                          The level itself is pretty large, and may be a little
                        slow on some machines if all the nasties are running
                        around at the same time.  On a 486 it is fine.  

Additional Credits to   :Chad Smith for play-testing.
=============================================================================
* Play Information *

Episode and Level #     :E1M1
Single Player           :Yes
Cooperative 2-4 Player  :Yes
Deathmatch 2-4 Player   :Yes
Difficulty Settings     :Yes

* Construction *

Base                    :New Level
Build Time              :Far too much...
Editors used            :DEU v5 and BSP v1
Known Bugs              :Some monsters seem to ignore the "deaf" bit & kill
                        one another before you get there.

*Copyrights / Permissions *

I'm not too fussy about what people do with this level.  I want credit 
anywhere that it is used/altered.  It may be combined with other levels in a 
complete episode WAD file.  It may be distributed in any manner.  It will
not be played by those who do not enjoy it.

   ================================================================
Title                   : WEEZUL.WAD   
Author                  : James Gerbino
Email Address           : RPG2@NVN.COM  
Misc. Author Info       : 

Description             : Your buddies have been tortured... 
you can't escape but you CAN kill.
==========================================================
* Play Information *

Episode and Level #     : E1M1 , 2 and 3
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes implemented
New Sounds              : Yes... music by J.S.Bach
New Graphics            : No
Demos Replaced          : 1 & 2

* Construction *
Base                    : New levels from scratch
Build Time              :  about 30 hours       
Editor(s) used          :  Geoff Allan's DoomEd 2.60    
Known Bugs              : none.

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers: Software Creations BBS, numbers in DOOM docs

Other: National Videotex Network (NVN)

WAD Authoring Template V1.2   (Clip this line)
================================================================
Title                   : WELCOME.WAD   
Author                  : Neal Rayner
Email Address           : Compuserve 73631,311
Misc. Author Info       : My first level...no problems found [P.S just 
                          because an item is there doesn't mean you are
                          going to get it!!  :-) ]

Description             : You can tell that the keepers of Hell are toying
                          with you, making you go around in circles as they
                          welcome you back to hell....
Additional Credits to   : Raphael Quinet, Steve Bareman, J.S. Gagnon and all
                          other creators of excellent editing utilities. And
                          of course, as always, to Id.
================================================================

* Play Information *

Episode and Level #     : E2M1 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes, 1-3 are the same, 4 is harder
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : 20 - 30 hours 
Editor(s) used          : Deu 5.1, DoomEd, BSP
Known Bugs              : Very minor mirroring...especially in teleport room
                          but it doesn't happen often, otherwise none known, 
                          but I may be wrong


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

(One of the following)

You MAY distribute this WAD, provided you include this file, with
no modifications (aside from Thing editor use).  You may distribute this file 
in any electronic format (BBS, Diskette, CD, etc) as long as you include this 
file intact.


* Where to get this WAD *

FTP sites:

BBS numbers:

Other: Compuserve


Would love to hear any comments or suggestions on this map and its structure.
I've tried to make it a real jump in your seat level even though it is not very
big. Secret doors are limited (there are only 2) and their contents are really 
just bonuses and not vital to completing the level. Quite difficult in Skill 4
 but still good if any other skill. Remember to leave a trail of bread crumbs 
because you are going to go in circles......

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

                               Z  O  N  E   1  3

                                      by

                                 Zen Psychosis

ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Files included in the zipfile:

ZONE13.BAT  ( Warps you to Zone13 )
ZONE13.WAD  ( The level ) 
ZONE13.TXT  ( U B readin' it )

================================================================
Title                   : Zone 13
Author                  : Wayne Conner (Zen Psychosis)
Email Address           : Email to me can be sent to neuro@neosoft.com, 
                          who will send it to me
Misc. Author Info       : 

Description : Zone13 was designed mainly for net doom play, 
  though it is large enough to be a good single play 
  level (I included a hidden exit.) The level has all
  the weapons in multi-player mode and a good variety
  of items, in single player form there's plenty o'
  monster-wasting to be had.


Additional Credits to   : Terry Echeverri, Bernard Echeverri, Tony Fogle,
  Gary Smith (for play-testing and many hellish 
  but fun hours of compu-homicide)
  

================================================================

* Play Information *

Episode and Level #     : E1M3
Single Player           : Yes 
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time : 40+ hours (this level went through 3 completely 
  different incarnations before coming out as this)
Editor(s) used          : DEU 5.0, BSP 1.0
Known Bugs : I found the combination of DEU v5 and BSP v1 work 
  the best for creating stable levels. DEU v5 still 
  has problems compiling the wad, which BSP v1 for the
    most part cleans up.

  The only problem with this wad I haven't been able 
  to correct, is that you'll see a "flash" of the
  ceiling texture in a couple of spots. It's
  somewhat random and very brief, so it doesn't
  effect game play, it's more of an annoyance.
  If you know the solution, feel free to fix it,
  although I'm pretty sure it's a bug in DEU.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  If
you edit, change or in anyway fuck with this wad, please have the
courtesy to rename it as your own abortion, thanks.

* Where to get this WAD *

FTP sites: ocf.unt.edu

BBS numbers:

Other: ZONE13 was envisioned, created, and distributed while under
the influence of the Clinton Administration (Stop on by Bill, you
spring for the half and I'll teach ya how to inhale...)


If you wish to comment to me, send email to my friend at neuro@neosoft.com
and he'll give it to me (I don't yet have an Internet account).


The author of this pwad in no way endorses the democratic party or formalized
Government in general. For more information on how you can become the leader
of your own armed underground resistance group send $12.00 U.S. to:

"Frag The Bastards!"
111 Havenherst Ln.
Belfast, N. Ireland 



Zen Psychosis | sisohcysP neZ



E1M1

DM Spawns
10
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License