Names
MCmicrocomputer 1995
Description
A deathmatch-only level for DOOM II, designed to be played by 3 or 4 players under the "new" deathmatch 2.0 rules (-altdeath). There is no exit switch: the level is to be played on a fixed time base as enforced by the "timer #" command. Suggested time is 15 minutes. A large central arena is surrounded by a "ring" of small corridors and several rooms, some of which have windows on the arena. All of the weapons are present but the BFG9000 which IMHO is not very useful in deathmatch games. There are no monsters, barrels or special things like invisibility, megasphere etc. Only three bonuses are present: blue armour, megasphere and backpack, and the player has to risk if he wants to get them. There are also several teleporters which allow the player to quickly move around the level. Some nice tricks are played with lights: the presence of a light in certain critical positions is a warning of the presence of a player nearby. Also, pay attention to sounds! The level is well balanced and very tactical, allowing for a fast and tight game. Lot of fun and lot of frags!
Filenames
mc95.wad
Size
95.85 KB
MD5
955df134cfe0103961112b35739eccdb
SHA-1
1671c731f77f8edfd6c1277b3f0a3d301c0d55e8
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP01
================================================================
Title                   : MCmicrocomputer 1995

Filename                : MC95.WAD (V.2.03)

Authors                 : Corrado "NightGaunt" Giustozzi
                          with some help from Valter "Sesamo" Di Dio

Email Address           : c.giustozzi@mclink.it (Corrado)
                          mc0009@mclink.it (Valter)

Misc. Author info       : Corrado Giustozzi: senior technical editor
                          and columnist for MCmicrocomputer magazine.
                          Valter di Dio: columnist for MCmicrocomputer.

Description             : A deathmatch-only level for DOOM II, designed
                          to be played by 3 or 4 players under the "new"
                          deathmatch 2.0 rules (-altdeath).
                          There is no exit switch: the level is to be played
                          on a fixed time base as enforced by the "timer #"
                          command. Suggested time is 15 minutes.
                          A large central arena is surrounded by a "ring"
                          of small corridors and several rooms, some of
                          which have windows on the arena. All of the
                          weapons are present but the BFG9000 which IMHO 
                          is not very useful in deathmatch games.
                          There are no monsters, barrels or special things
                          like invisibility, megasphere etc. Only three
                          bonuses are present: blue armour, megasphere and
                          backpack, and the player has to risk if he wants
                          to get them. There are also several teleporters
                          which allow the player to quickly move around the
                          level. Some nice tricks are played with lights:
                          the presence of a light in certain critical
                          positions is a warning of the presence of a
                          player nearby. Also, pay attention to sounds!
                          The level is well balanced and very tactical,
                          allowing for a fast and tight game. Lot of fun
                          and lot of frags!


Additional Credits to   : The makers of DEU, BSP and RMB.
                          And to ID Software, of course!
================================================================

* Play Information *

Map #                   : Map01
Single Player           : No (no monsters)
Cooperative 2-4 Player  : No (same as above)
Deathmatch 2-4 Player   : Yes, 2-4 players with Deathmatch 2.0 rules
Difficulty Settings     : Yes, but who cares?...
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WINDEU 5.24, BSP 1.2, RMB 2.1
Known Bugs              : None

* Copyright / Permissions *

This WAD is Copyright (C) 1995, Corrado Giustozzi & Technimedia S.r.l.

Authors MAY use this level as a base to build additional levels, as
long as credit is given to the original authors and copyright owners.

You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:
 ftp://ftp.idsoftware.com
 ftp://ftp.cdrom.com

OTHER:
 MC-link (http://www.mclink.it/personal/MC0006)


MAP01

DM Spawns
9
Co-op Spawns
1
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