Names
MCmicrocomputer - Urbino '94
Description
A deathmatch level originally developed as the official arena for the 1st Italian Doom Championship (Urbino, September 11-25, 1994), sponsored by MCmicrocomputer, the leading italian microcomputer magazine. (That explains its name and the presence of the MC logo in the central hoctagonal hall). The level is quite wide, very symmetrical, with 3 rings of long corridors which surround a central "plaza". 4 carefully designed special entry points ensure the optimal deployment of players. All the major weapons are present, as well as some healing potions, lots of barrels and a few monsters. Some nice tricks are played with switches, lifts and lights (in certain areas the presence of the light or the lowering of a floor is an useful warning against a potential ambush). The level is designed to be played by no less than 4 players, and with the deathmatch 2.0 rules. An exit switch (very hidden) is supplied; however, the level is to be played on a fixed time base as enforced by the -timer # command line switch (only in Doom v. 1.666). The suggested time base (adopted in the Italian Championship) is 25 minutes.
Filenames
mc94urb.wad
Size
329.2 KB
MD5
82f0122dee862733bfa4552d66a638e6
SHA-1
bf01dbbb600cb36cca767fb2d3de60d30ec824ae
WAD Type
PWAD
IWAD
DOOM
Engine
DOOM
Lumps
11
Maps
1
 
E1M1
================================================================
Title                   : MCmicrocomputer - Urbino '94
Filename                : MC94URB.WAD
Authors                 : Corrado Giustozzi
                          with some help from Valter Di Dio
Email Address           : mc0006@mclink.it (Corrado)
                          mc0009@mclink.it (Valter)
Misc. Author info       : Corrado Giustozzi: senior technical editor
                          and columnist for MCmicrocomputer magazine.
                          Valter di Dio: columnist for MCmicrocomputer.

Description             : A deathmatch level originally developed as
                          the official arena for the 1st Italian Doom
                          Championship (Urbino, September 11-25, 1994),
                          sponsored by MCmicrocomputer, the leading italian
                          microcomputer magazine. (That explains
                          its name and the presence of the MC logo
                          in the central hoctagonal hall).
                          The level is quite wide, very symmetrical,
                          with 3 rings of long corridors which
                          surround a central "plaza". 4 carefully designed
                          special entry points ensure the optimal
                          deployment of players. All the major weapons
                          are present, as well as some healing potions,
                          lots of barrels and a few monsters.
                          Some nice tricks are played with switches,
                          lifts and lights (in certain areas the presence
                          of the light or the lowering of a floor is an
                          useful warning against a potential ambush).
                          The level is designed to be played by no less
                          than 4 players, and with the deathmatch 2.0 rules.
                          An exit switch (very hidden) is supplied; however,
                          the level is to be played on a fixed time base as
                          enforced by the -timer # command line switch (only
                          in Doom v. 1.666). The suggested time base (adopted
                          in the Italian Championship) is 25 minutes.


Additional Credits to   : The makers of DEU, BSP and REJECT.
                          And to ID Software, of course!
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes (but not so fun - too big and few monsters)
Cooperative 2-4 Player  : Yes (same as above)
Deathmatch 2-4 Player   : Yes, 4 players with Deathmatch 2.0 rules
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : DEU 5.21, BSP 1.2, REJECT 1.0
Known Bugs              : None

* Copyright / Permissions *

This WAD is Copyright (C) 1994, Corrado Giustozzi & Technimedia S.r.l.

Authors MAY use this level as a base to build additional levels, as
long as credit is given to the original authors and copyright owners.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:
 infant2.sphs.indiana.edu

OTHER:
 MC-link (telnet mclink.mclink.it)

E1M1

DM Spawns
4
Co-op Spawns
4
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