MEGANUTZ Version 1.0
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MEGANUTZ Version 1.0
A none too serious DeathMatch level.
============================================================= Title: MEGANUTZ Version 1.0 Author: Jaswant S Hayre <a.k.a. BLADE> Location: Kent, UK E-Mail Address: CompuServe 100070,3233 Description: A none too serious DeathMatch level. MEGANUTZ is based on the author's own highly acclaimed level MEGADETH V 2.4a. This level is specifically designed for DEATHMATCH play. It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East); ARENA (West); and the WARP ZONE (North). There are also two SECRET ROOMS. Each zone has its own theme, strategy and secrets. Note that the skill levels (1-5) also have a major effect on the strategies. MEGANUTZ is designed to be played with monsters present. MEGANUTZ incorporates the use of enhanced weapons. Laser sights and MegaViolence mode are independently switchable. Story: After defeating the Demons in Hell on Earth, you finally discover the truth of DOOM. The original invasion of the Phobos moonbase by the hordes from Hell was only possible because of a human traitor - an officer in the Space Marines like you. You have tracked him down after discovering his picture in the ARENA, and now one thought is foremost in your mind - to scatter his atoms to the depths of hell! This will be your toughest mission yet - an assassination - and you will have Earth's most advanced weaponry available to you: guns with laser sights, silencers and enhanced firepower! Earth is counting on you. The final War of the Worlds is about to begin on Mars - Earth vs. Hell - prepare for M E G A N U T Z . . . Gameplay: MEGANUTZ is designed solely for deathmatches although all other modes are supported. It is a highly strategic level designed first and foremost for depth of gameplay. This level rewards the strategic player who takes the trouble to learn its secrets. Enhanced Weapons: MEGANUTZ is an assassination mission and therefore gives you access to enhanced weapons. These incorporate silencers for the pistol and chaingun, and laser sights for the pistol, shotgun and chaingun. (Laser sights are optional.) The silencers only muffle the shots enough for you to hit your target without him hearing you :) The shotgun and plasma rifle both have enhanced sounds. The laser sights are not used for the rocket launcher, plasma rifle and BFG9000 because these weapons have a blast radius and do not need precise aiming. The laser sights will auto-dim when you enter darkened areas to avoid giving your position away :)) Like with the real thing, if you keep the trigger down on the pistol, shots will tend to wander after the first one. It is best to release the trigger after each shot. This also applies to the chaingun. Short controlled bursts of fire are most effective. For super-enhanced weapons, try MegaViolence mode. MegaViolence Mode: MegaViolence mode only operates with Doom V 1.2. You must also ensure you have at least 581 Kb free on your hard disc for the installation program to create a backup of DOOM.EXE. This mode gives you access to enhanced super-weapons :)) In this mode, you have enhanced hand to hand combat, a quick -fire auto-pistol, a rapid re-load shotgun, a 2200 rounds per minute chaingun, a rapid re-load rocket launcher firing super high explosive ammo, a fast-fire plasma gun and a rapid-fire BFG9000. This makes the game much more violent. ============================================================= * Play Information * Episode and Map #: E2M7 Single Player: Yes - boooring Cooperative 2-4 Player: Yes - yawwwn Deathmatch 2-4 Player: Yesssssss! Difficulty Settings: Yes (1-5) 1) Lots of weapons + power-ups 2) As on level 1 3) Few weapons 4) Few weapons + extra monsters 5) NOT advised if you want to live! New Music: Yes New Sounds: Yes New Graphics: Yes * Instructions * MEGANUTZ should be installed in your DOOM directory alongside MEGADETH. The LASER and MEGAVIOLENCE files for MEGADETH can thus be used for MEGANUTZ too. To activate the LASER SIGHTS, type "LASERON" at the DOS prompt. This will work for all Doom levels. To switch the laser sights off, type "LASEROFF" at the DOS prompt. To activate MEGAVIOLENCE MODE, type "MEGAON" at the DOS prompt (Doom V1.2 only & 581 Kb free disc space). This will work for all Doom levels. To switch back to ordinary mode, type "MEGAOFF" at the DOS prompt. To try out the level in single player mode, type "DOOM -FILE MEGANUTZ.WAD" at the DOS prompt. Then start your game as normal. When you enter a level, type "IDCLEV27". You will be warped to the Atrium in MEGANUTZ. * Compatibility * This version 1.1 is compatible with the LASER and MEGAVIOLENCE files packed with MEGADETH V 2.4 and V 2.4a. * Play Guide * This WAD should not be judged by playing it in single player or cooperative modes, but if you insist on playing it this way then try skill level 4. On Deathmatch, for an action oriented "kill everything that moves" game try skill level 1. For a more strategic game try skill level 3 (highly recommended). For an extremely violent game, use MegaViolence mode with skill levels 1 or 4 (depending on your liking for monsters). However, this mode significantly reduces the strategy element of the game. The WARP ZONE is not designed as a combat zone and is best used as a means of access to weapons and power-ups. The level is designed so that if you listen to the monsters and warp sounds you can judge where your opponent is. * Construction * PC used: Accelerated 486 DX2 66 Build Time: 100 hours (i.e. 95 on MEGADETH V 2.4a + 5) Editors used: DoomEd The Real Thing, V 2.60 Beta 4 Deu, V 5.2 MIDI2MUS, V 2.04 DMMUSIC, V 1.0 DMAUD, V 1.1 Paint Shop Pro, V 1.01 DMGRAPH, V 1.1 Audiostation, V 1.04 Windat, V 1.64 DEFRAMED, V 1.0 Known Bugs: None Slowdown: None on development machine (full screen, high detail) * Copyright / Permissions * Authors may use this level as a base to build additional levels but must give credit. Anyone may distribute this PWAD, provided that NO charge of any type is made for it and the following files are included unaltered: -MEGANUTZ.TXT: this file. -MEGANUTZ.WAD: the PWAD file. Users should also obtain MEGADETH V 2.4a for the following files: -DMGRAPH.EXE: the graphics editor. -LASERON.BAT: the batch file for installing the laser sights. -LASEROFF.BAT: the batch file for removing the laser sights. -REDCHAIN.GIF: the laser graphic for the chain gun. -REDPISTL.GIF: the laser graphic for the pistol. -REDSHOT.GIF: the laser graphic for the shotgun. -MEGAON.BAT: the batch file for installing the enhanced frame table. -MEGAOFF.BAT: the batch file for "removing" the altered frame table. -MEGADETH.FRT: the enhanced MegaViolence mode frame table. -DEFRAMED.EXE: the frame table editor. * Disclaimer * I will not be held responsible for any damage done to your hardware, software, personal relationships or your state of mind by the use of any of these files. * Secrets * WARNING - reading the following may significantly enhance your enjoyment of this level :) ATRIUM: The ATRIUM has two lifts, operated by pushing one wall on each lift. It also has a secret warp which teleports to the top of a pillar sniper position. The small building has a fake front wall which is ideal for snipers. There are 2 hidden doors leading to the JSH ZONE, 2 hidden doors leading to the ARENA and one large hidden door leading to the WARP ZONE. One lift is an octagon located in the NE corner. Its NE wall is the switch. The other lift is a rectangle located in the SE corner. Its S wall is the switch. The warp leading to the top of the pillar (and the BFG9000) is located at the E end of the large block (facing the door to the WARP ZONE) at the North. The only way to enter the warp is to enter it by moving Southwards. (The approximate location of the warp is at the NE of the ATRIUM.) JSH ZONE: The JSH ZONE has 2 fake walls which are ideal for snipers and one hidden teleport (the end wall in the "S"). ARENA: The ARENA has many secrets. It has two lifts, operated by pushing 2 of the angled sides. It has a cyberdemon trapped by barrels (it is not a good idea to let a stray shot hit a barrel!), and a spider demon trapped with some of his buddies from hell (don't get too close). There are two exits (one to the Tower of Babel and the other to the Fortress of Mystery). There is also a fake wall with a sniper position and a secret tunnel leading from it. The switch in this area raises the Spider Demon and the warp platforms. Its generally not a good idea to use it. There are four marked warp platforms. The two lifts are located at the NE and SW corners of the ARENA. Each has two walls which act as switches. For the NE lift these are the angled NW and NE faces. For the SW lift these are the angled SW and SE faces. WARP ZONE: The WARP ZONE has a central area packed with weapons, ammunition, medikits and power-ups. To get to it you must follow the path created by the barrels. The monsters are deaf here and will not bother you so long as you don't start the fight! Also, a stray bullet will destroy the barrel path and you will keep warping if you try to reach the goodies. Some warp points take you out of the WARP ZONE itself. Two hidden warp points (South & East) provide access to the two secret rooms. As players were finding it frustrating trying to navigate the path after the barrels were destroyed, I have provided a faint visual path on the floor which can be used as a guide. The entrance to the path is on the East side of the WARP ZONE. The faint path is most visible with low levels of gamma correction. However, before resorting to this, players can follow the temporary energy cell path. There is also a short-cut route. The warp leading to SECRET ROOM 1 is located mid-way in the South of the WARP ZONE. It is the SW line of the faint upside down V in the South. Access it by moving North or NW. The warp leading to SECRET ROOM 2 is located mid-way in the East of the WARP ZONE. It is located to the West of the soldier on the pole. Access it by moving just South of the soldier and then moving West (about 300 degrees). SECRET ROOM 1: SECRET ROOM 1 is full of weapons and ammunition. The floor is made of lava and inflicts a small amount of damage (this prevents players hiding here). The warp exit leads to three different locations. SECRET ROOM 2: SECRET ROOM 2 is full of body armour and power-ups. This room is radioactive and inflicts a small amount damage (this prevents players hiding here). The warp exit leads to three different locations. ============================================================= Additional Credits to: The programmers at ID for DOOM. The programmers of the various editors used. Ari Koivisto whose zzone.wad was used as the basis for the ATRIUM. ============================================================= MEGANUTZ has been extensively play tested and should contain no bugs. If you do find a bug, let me know so I can fix it. A lot of effort has gone into MEGANUTZ and I would greatly appreciate it if people let me know what they think - good or bad. If there is enough demand I may write an update featuring players' comments, or maybe even version 3. * Remember - your feedback is greatly appreciated * ============================END==============================
============================================================= Title: MEGANUTZ Version 1.0 Author: Jaswant S Hayre <a.k.a. BLADE> Location: Kent, UK E-Mail Address: CompuServe 100070,3233 Description: A none too serious DeathMatch level. MEGANUTZ is based on the author's own highly acclaimed level MEGADETH V 2.4a. This level is specifically designed for DEATHMATCH play. It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East); ARENA (West); and the WARP ZONE (North). There are also two SECRET ROOMS. Each zone has its own theme, strategy and secrets. Note that the skill levels (1-5) also have a major effect on the strategies. MEGANUTZ is designed to be played with monsters present. MEGANUTZ incorporates the use of enhanced weapons. Laser sigh