Names
MEV2_i.WAD (DOOM I -- E1M2)
Description
This wad is designed for the BEST use with DEATHMATCH 2.0 (it's great, but not required...)
Filenames
mev2i.wad
Size
162.6 KB
MD5
bf89371aec0eb18ab9aa6bc358187c0c
SHA-1
8b96e5a2c55910a42f53cbaf92eb7a2af4537919
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
122
Maps
2
 
MAP01, MAP02
================================================================
Title                   : MEV2_i.WAD   (DOOM I  --  E1M2)
                          MEV2_ii.WAD  (DOOM II --  Map2)
Author                  : Michael E. Videki
Email Address           : PeterPan@bert.cs.byu.edu

Description             : This wad is designed for the BEST use with
                          DEATHMATCH 2.0 (it's great, but not required...)

                          This is the 2nd DEATHMATCH WAD in the MEV series.  
                          (The DOOM II version is recommended, as it has 
                          the SSGun!  ...and is a bit more refined...zzz)

                          This level was designed to have players follow
                          a cyclical course, chasing after one another.
                          Psychology plays a big part in playing this!
                          There are several areas intentionally designed to
                          allow easy ambushes, but also contain weaknesses
                          so things aren't too unfair... ;)

Additional Credits to   : Adam Greenwood (basic concept), Tom Buchanan, 
                          John Heiney, Aaron McGavock, Justin Stoker -- who 
                          helped me iron out the errors, as well as rack 
                          up hundreds of frags!  (Hehe.)

Additional Notes        : If you have any comments, suggestions or ideas, 
                          feel free to email, as I'm always looking for 
                          that burst of inspiration to come to make the
                          greatest DeathMatch levels around!

===========================================================================

* Play Information *

Episode and Level #     : E1M2 or MAP2
Single Player           : No (would be pretty boring...)
Cooperative 2-4 Player  : No 
Deathmatch 2-4 Player   : Yes! I feel this is best to play with four people,
                          (with the most action, interspaced with tension) 
                          but is equally playable with two or three.
Difficulty Settings     : N/A (except for 2x the Ammo in Easiest setting)
New Sounds              : Yes - our recorded voices for a few events, which
                          we happen to find humorous in our strange way!
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 15+ hours 
Editor(s) used          : DEU 5.21 & BSP 1.2 (for DOOM I)
                          EdMap 1.22 (to convert to DOOM II)
Known Bugs              : None whatsoever!
                          (Anything that happens to you is purely your own
                           fault, or that of your opponents!  Moo ha ha!)

* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

You may do whatever you want with this file. Please give credit to
the author if used to create other levels from this one. Thanks.
(I'm always a supporter of better DOOM levels!)

* Where to get this WAD *

FTP sites: infant2.sphs.indiana.edu    (and mirror sites)

MAP01

DM Spawns
6
Co-op Spawns
1

MAP02

DM Spawns
5
Co-op Spawns
1
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