MNTFIRE.WAD - `Wasteland: Mountain of Fire'
MNTFIRE.WAD - `Wasteland: Mountain of Fire'
WASTELAND: MOUNTAIN OF FIRE (version 0.9) (position E2L2) IMPORTANT NOTICE This level is the sequel of `Dead Base' and MUST be played after that level, otherwise you will never have enough ammo to complete `Mountain of Fire'. The best thing would be to download `Dead Base' immediately (filename DEADBSxx.ZIP, xx = version number), but there is an alternative: in order to allow you to play this level as a stand-alone WAD file I placed the ammo needed to play the level near the start point. You simply need to turn around 180 degrees and walk back 'outside': you will find all the equipment you need...... ANYWAY, the *REAL* player will play Dead Base and WON'T NEED to pick up any more ammo to play this level.... :-) (The required ammo is something like 400/100/43/560, this means to play Dead Base without wasting too many rockets....) INTRODUCTION Maj. Barowsky slowly advanced in the dark cavern, sneaking carefully towards the dimly lit room where the cave guided him. He stood still for a moment, to let his eyes adjust to the reduced lighting, then pulled his out the chainsaw and started it. `Whatever lurks in here will have to come close to attack' were his thoughts as he approached the flickering torches. As soon as he entered the large cavern a growl emanating from the right made him shift quickly towards the left corner of the cavern. He turned towards the source of the growl. Nothing moved in the dark, but still inhuman growlings emanated from some point closeby. `Damn! Those bastard spectre-like beasts are invisible in this low light.' he thought as he placed the chainsaw in a defensive position. He had the impression of a moving shadow when something hit his weapon. Firmly grasping the chainsaw he let the gas go. The machine changed from an ill coughing to a frightening roar, its steel teeth biting the ghostly flesh of the abomination and ripping it apart. The horror's attack ended abruptly as the roaring blade cut through its brain, sending the hellspawn back where it came from. Then, still holding the chainsaw in position, he examined the room carefully and saw several dead bodies lying around. He walked towards one of them and knelt down to investigate it closely. The corpse lay face down in a pool of blood, its smell that of burnt flesh; he turned it on its back with his foot and noticed a large burnt area in the chest, clearly the result of a direct hit from a plasma gun. `This is the work of Lt. Morrison' he thought `I wonder why he didn't report his findings to the starship.' He pulled out the transmitter. ``Maj. Barowsky to Wanderer starship'' he said into the microphone. ``Computer ready to receive transmission'' replied the metallic voice of the starship's on-board computer. ``The Prometeus Base is clear from the unknown hostile force which had taken it. The force seems to be composed of semi-human beings and unknown monsters which look like they have come directly from hell. I have located the source of the evil to be in the volcano near the base, I will explore the mountain and then report again. You should contact Gen. Vitesse, send him this report and ask for support.'' Barowsky said. ``Affirmative'' replied the machine. ``Up to now I have been unable to find out where the population of the base is, nearly six hundred people can't just have vanished into thin air. Over and out.'' and switched the transmitter off. He advanced towards the partly open hi-tech door, a strange object to find within a volcano, and pressed the switch. Nothing happened. `Damn! The mechanism is jammed. Let's see if this helps...' he thought as he stepped back and aimed his shotgun at the door. The shot shook the door, partly freeing the mechanism and making the door slide up just enough to let a man pass. Nothing moved in the dark corridor beyond the door. No sound came from the cave. `I feel like I'm walking straight into a trap....' he thought. He pulled out the map he had found in the Secondary Control Room of the Prometeus Base and examined it. | | Their | Area | PROMETEUS Our / UNDERGROUND COMPLEX Area CRATER / /---\ / --------\ / \ / /---\/ \ |/--\ 2ndary | |--/ \---/| | | | Ctrl Room \ \ Stores \--/ |\--/ \----\ \-\ Ctrl | | \ /------\ Room ( BRIDGE OVER CHASM | \/ \ | | Observ. \-------| | Area | | /-\ | \-------\ | | | | \ / | CITY? | |-----/ | \__ | \ | ENTRANCE `Ok. First of all I will visit the underground complex and have a look at the computers. Hmmm. First tunnel on the right. Ok. Another promising place is the Observation area.... Let me see, it can be reached directly from the tunnel near the bridge, good. What I can't understand are this `our area' and `their area', maybe the population of the base has split in two groups. I must also check what this city is. According to the starship computer the Prometeus Base never received the order to build an underground city in the volcano. Maybe the Complex's computer contains some more info. Well, time to go...' He placed the map back into his pocket and, holding the plasma gun in attack position, sneaked inside, towards the underground complex. WELCOME! Welcome to the second mission in the Wasteland series: Mountain of Fire. In this mission you play the role of Maj. Barowsky as he proceeds towards the source of evil which destroyed the Prometeus Base. You will wander through the strange places which lies within the volcano, fighting nameless evil to reach the underground complex. Eventually, you will escape from the volcano and emerge in an eerie and deadly place. WAD INFO ================================================================ Title : MNTFIRE.WAD - `Wasteland: Mountain of Fire' Author : Alberto BARSELLA Email Address : <email removed> Misc. Author Info : Description: the setting is inside a volcano: there are corridors, rooms and some larger areas. Overall the level should run smoothly on all machines. The creation of this WAD was made possible by the two great programs called DEU 5.1 and BSP 1.1 (dmgraph and wt helped, too). In this WAD I continued my work in the creation of realistic lighting effects. When you walk through corridors you will find areas lit by torches. Don't expect any torch in natural cracks..... Some of the rooms have objects (pillars, etc) which cast shadows onto the floor and on the walls. This level takes place in a volcano, volcanoes contain lava, and lava is deadly. If you fall into the lava YOU ARE DEAD. There's no way to get out of it. If you see dangerous ledges then SAVE YOUR GAME. Special effects include: waterfall with sound, a couple of attempts to recreate cave-ins, a fallen bridge and computer messages! The difficulty is higher than Dead Base. Additional Credits to : Ben Jos Walbeehm for beta testing the first version of this level (and preventing me from releasing it) and for several corrections in the English text. ================================================================ * Play Information * Episode and Level # : E2M2 Single Player : Yes Cooperative 2-4 Player : Yes - not at its best Deathmatch 2-4 Player : No Difficulty Settings : Yes (Only 'hurt me plenty' and 'Ultra Violence') The difference is only in the number of monsters. New Sounds : No New Graphics : Yes (5 128x128 patches) Demos Replaced : None * Construction * Base : New level from scratch Build Time : 100+ hours Editor(s) used : DEU 5.1/5.2, BSP 1.1, dmgraph, ART for the marble texture. Known Bugs : 'Standing on a linedef' problems near sectors which have very high floor/ceiling heights (the crater, the lava-filled cracks and the outside area) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. You MAY use the new textures I created in your levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu BBS numbers: // Other: my hard drive SENDING FEEDBACK I would like to know what you think of this level, what did you like, what you disliked, suggestions, ideas, multiplayer/deathmatch comments, anything else. E-mail me at <email removed> EPILOGUE (read after you completed the level) (scroll down one page) EPILOGUE Maj. Barowsky walked to the mysterious door, now open, and examined the bare room which lay behind it. No sound came from the area. He stepped inside, noticing a hollow sound as his feet hit the room's floor. `An elevator' he thought looking at the switch on the right wall. He operated the switch, making the room slide slowly down with the sound of complex machinery. `Three and a half hour ago' he thought, the message of Lt. Morrison still in his mind. `Three and a half hours ago Morrison recorded that message. If I want to reach him I must move faster than this. If we can meet and combine our firepower we'll have much more chance to get out of here alive. I wonder where the monsters are coming from, if Morrison was here three hours ago he must have cleaned both the corridor and the complex, but still I found the places filled with horrors. And the complex was empty, not a single men from the base was there. Where are the six-hundred people? Did they get away? Why didn't they communicate anything to the command? I wonder if the semi-human monsters could be..... ...no, no, it can't be. This is no stupid videogame, this is real life, and in real life people can't just become blood-thirsty monsters.' While he was thinking the elevator reached the bottom of the pit and stopped; a dark corridor, dug into the volcanic rock, departed from the elevator, leading north towards a very lit area. `Look like this leads back outside this cursed mountain, good.' He walked towards the light, his shotgun ready to deal with whatever might lie between him and his freedom. Here ends Mountain of Fire, with Maj. Barowsky walking into the third mission: Sands of Death. Prepare yourself for the third mission! Alberto