Names
MacroTemple
Description
Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-futurist [at- mosphere], but I think it got out of hand and made it in a more hellish style. There are nearly 10.000 linedefs, and I would made it bigger but with WadAuthor I couldn't do more. Combat is hard, although [difficulty] decreases [sometimes] it rises again. Anyway, I believe that this is the best map I've created until now.
Filenames
mctemple.wad
Size
4.03 MB
MD5
70a53079c36f5b958816eefe7bef0bcc
SHA-1
cd18f3378b483eb0d363734dbaca301d6802bff8
WAD Type
PWAD
IWAD
DOOM2
Engine
GZDOOM, VAVOOM, ZDOOM
Lumps
92
Maps
1
 
MAP01
--> Texto original en español más abajo <--
--> Original text (in spanish) below <--

===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : Zdoom or compatible (GZDoom, maybe Vavoom)
Primary purpose         : Single Player
===========================================================================

Title        : MacroTemple
File Name       : mctemple.wad
Author        : CyberArch, J12Gc
E-mail        : CyberArch@hotmail.com
Release date    : April 2007
Description     : Well, I made this map mainly to improve my scripting
                  skills, but that is left to you to decide. Well, speaking
                  about the map, I wanted to build an hellish-futurist [at-
                  mosphere], but I think it got out of hand and made it in
                  a more hellish style. There are nearly 10.000 linedefs,
                  and I would made it bigger but with WadAuthor I couldn't
                  do more. Combat is hard, although [difficulty] decreases
                  [sometimes] it rises again. Anyway, I believe that this
                  is the best map I've created until now.

Misc author info      : A 14 years teenager that maps for Zdoom.
Additional Credits to : Phobos Anomaly, Erick194 for helping me with the
                        scripts and nanodoors, and Aluqah for his maps that
                        gave me ideas.

===========================================================================
* Level Info *

Game (Doom / Doom2...)  : Doom2, with Zdoom 2.6.0
Episode / Level         : MAP01
Singleplayer            : Yes.
Cooperative             : No.
Deathmatch              : No.
Difficulty Settings     : No.
New Sounds              : No.
New Graphics            : Yes.
New Music               : Yes. From "TNT: Evolution".
Demos replaced          : None.

===========================================================================
* Construction *

Base            : My imagination.
Editors used    : WadAuthor and XWE.
Build Time      : From 27th May to 25th July
Known Bugs      : None.

===========================================================================
* Copyright / Permissions *

You can use this map as a base to create your own maps (but give credit as
appropiate).





--------------------------
Original text (in spanish)
--------------------------

//***************//
// MacroTemple   //
// By: CyberArch //
//***************//

************************
Datos Basicos del Mapa.*
************************
Nombre del Mapa : MacroTemple
Author : CyberArch, J12Gc.
Info del Author : Un Joven de 14 años que Mapea para Zdoom.
E-Mail : CyberArch@Hotmail.com
Numero del Mapa del Author : 2
Descripcion del Mapa : Bueno este Mapa lo hice primero para Mejorar mis Habilidades con
                       los Scripts pero es se lo dejo a ustedes haber que opinan, bueno
                       hablar del Mapa, lo que quise Hacer es un estilo Futurista-Infernal
                       pero creo que se me paso la mano y lo hice mas estilo Infernal, con
                       un total de 10,000 Linedefs y lo hubiera hecho mas grande pero como uso
                       WadAuthor no pude hacer mas, la accion es Dificil aunque a veces Baje
                       vuelve a subir, en fin creo que este Mapa es el mejor que creado hasta
                       ahora.
Agracedimientos : A Phobos Anomaly, Erick194 por ayudarme con los Scripts y NanoPuertas, y Aluqah
                  por sus Mapas que me Dieron Ideas.

Nota : Necesario Saltar.

Nota : Cuidado con las NanoPuertas Azules ya que pueden quedar Atorados, esto
       es no conveniente o conveniente ya que los enemigos tambien pueden quedar
       Atorados.

*****************
Datos del Juego.*
*****************
Juego : Doom ][ y Zdoom 2.6.0
Niveles de Dificultad : No
Cooperative Type : No
DeathMatch Type : No
Texturas Nuevas : Si
Music Nueva : Si. Es del "TNT: Evolution"
Dehacked Patches : No
Demos Sustituidas : No

*************
Construccion*
*************
Base : Mi Imaginacion
Empezado y Terminado : De (27 de Mayo) a (25 de Julio). "20 Dias"
Editores Usados : WadAuthor y XWE.
Bugs Conocidos : Ninguno

**********
CopyRight*
**********
Puedes usar este Mapa como Base para crear tus Mapas (Pero darme el credito que me Corresponda).

Consejos:
-Simepre antes de Oprimir un Boton, asegurate de haber matado todos la enemigos de los sectores
a los que pudes entrar, si no lo haces se te van a juntar y se te complicaran las Cosas.
-Se municioso para ahorrar balas, aunque hay mas o menos tambien hay muchos enemigos.
-Salva la partida, cada ves que sea necesario.















=======================================================================
Uploaded by Eye del Cul (sovietskayarodina@gmail.com)

MAP01

DM Spawns
0
Co-op Spawns
1
Help improve the database by uploading an image
Creative Commons License