Magnum Opus V1.0
Magnum Opus V1.0
A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting...
================================================================ Title : Magnum Opus V1.0 Filename : MAGNUMOP.WAD Author : John Bye (aka Spook) Email Address : <email removed> Web Site : <http://members.tripod.com/~Spook/doom.html> Misc. Author Info : WAD-creator and musician doing a Physics degree in his spare time... :-) Description : A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting... ================================================================ * Play Information * THIS IS A DOOM2 WAD AND WILL NOT WORK IN DOOM! Map Number : 01 Single Player : Yes Cooperative 2-4 Player : Not yet Deathmatch 2-4 Player : No (It's too damn big for deathmatch!) Difficulty Settings : Yes New Sounds : Not yet New Graphics : Yes (see below) New Music : Yes (see below) Demos Replaced : None ================================================================ * Construction * Base : New level from scratch Editor(s) used : DCK V2.2 Level editor BSP V1.2 Nodes Paint Shop Pro Graphics editor Cakewalk Apprentice Midi editor Midi2Mus Music converter NWT Pro WAD toolkit Known bugs : None. Because of size it might run slow on an old computer. The only advice I can give you is get a new one! It works fine on my Pentium 90. Plus, I used to get a really weird error, which caused the computer to hang up when I shot at a corner of the inner courtyard. I couldn't fix it, and had to go back to an earlier version of the level and start again. This error hasn't happened again during testing. Let me know if you have any idea why this error occurred... If you find any other errors (however slight), please e-mail me and let me know. This IS the first version of this level... Time Taken : Far too long. Constructed on and off over a period of a couple of months, probably over a hundred hours in all. ================================================================ * Copyright / Permissions * I'd rather you didn't use this as a base for other levels. Let's face it, it's huge, and there's not much you could add to it. But then, I can't really stop you from ripping bits out of it for your own WADs! If you want to do this, or to use this level in a compilation WAD, please CONTACT ME FIRST. You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file with it and e-mail me to let me know you're using it. ================================================================ * Where to get this WAD * You mean you got the text file and not the WAD??? Jeez... OK, try ftp://ftp.cdrom.com/ Or see my web page (address at top). This has links to files on FTP cdrom.com, so you can download all my WADs via my page. ================================================================ * Other Info * This level is my Magnum Opus :-> It's going to be one of the last really huge levels I do. From now on I'm going to concentrate on shorter, but equally detailed, levels, possibly doing some multi-level replacements. A single level demo of the first of these is going to be out soon. See my Web Page for more details. Anyway, please e-mail me to let me know what you think of this level. The only way to get better at building WADs is 1) get feedback then 2) build some more. ================================================================ * Resources * The new music in this WAD is an original piece composed by myself. It's not amazing, because I don't usually use the MIDI format. It's kind of dark and atmospheric though... The following graphics have been changed: The little skull thing that you use to select stuff from the main menu has been turned into a pentagram (drawn by me) The SFALL (slime fall) wall textures were changed from green to brown (using Paint Shop Pro's 'Colorize' function) to fit in with the SLIME01-04 (brown water) floor textures I used in the sewers. The title screen picture was changed to a screen shot from the WAD. ======================TRANSMISSION=ENDS=========================