2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns.
=========================================================================== Advanced engine needed : Boom-compatible port Primary purpose : Single play =========================================================================== Title : Marbland Filename : marbland.wad Release date : 06/30/14 Author : Plut Email Address : firstname.lastname@example.org Misc. Author Info : Russian mapper and speedrunner. Description : 2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns. Additional Credits to : Memfis for testing, Doomworld and Russian Doom Community for feedback. =========================================================================== * What is included * New levels : 2 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01, MAP02 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : I don't remember, but not long. Editor(s) used : Doom Builder 2, XWE, Boom Animation Manager Known Bugs : None May Not Run With... : Not Boom-compatible port * Copyright / Permissions * Do what you want with this wad and its contents, credit is not required for anything. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors