Marine's Last Stand v1
Slaughter map, apparantly. That's what they call these kinds of maps, right? Man, it's been years since I last dabbled in any doom editing.
436.89 KB
WAD Type
Advanced engine needed  : Boom compatible at least
Primary purpose         : Single play
Title                   : Marine's Last Stand v1
Filename(s)             : MLS.wad, MLS_gfx.wad
Release date            : February 9, 2009
Author                  : TheeXile
Email Address           :
Other Files By Author   : Ctrl_cen.wad (coming soon)

Description: Slaughter map, apparantly.  That's what they
  call these kinds of maps, right?  Man, it's been
  years since I last dabbled in any doom editing.

  Anyway, I tried to put in the extra bit of effort
  to differentiate this from your average slaughter
  map, but this is a bit of a new concept for me,
  so I'm not completely sure how it'll turn out.  I
  wanted to try out a few neat ideas I had with
  this, so be sure and let me know what you think!

Gameplay Information: One important thing to note: About mid-way
  through you are required to use a Chainsaw to
  "chop down" a set of tall pillars to continue.  I
  wasn't sure of a good way to make this function
  more obvious than the way I did it, so just keep
  that in mind.  Be sure to "chop down" the pillar
  with the invincility spheres, first, to make your
  life a lot easier for the remaining pillars.

  Note also that the enemy spawns run on a fixed
  schedule, so you must kill off enemy forces as
  quickly as possible (but not recklessly!) or
  you'll likely get swamped.  You'll probably need
  a bit of planning to get through this, but it is

Story: With the cleansing of the terrible demon presence
  on Earth, hope for humanity's survival is
  rekindled.  However, the war is not won yet.  It
  appears a final UAC Gateway is still active and
  is brewing hell's largest invasion force yet!
  You must hold off this invasion long enough
  for the last remaining UAC scientist survivors
  to hack into the Gateway system and disable the
  link between this world and the next once and for

  Humanity's final hope for survival now rests on
  your shoulders!
Running this level:
I've only tested it on PRBoom and Zdoom thus far, but it should run on any
boom-compatible engine that supports voodoo dolls.
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : MLS_gfx.wad needs to be run with MLS.wad

* Play Information *

Game                    : DooM 2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Sure.  Haven't tested it yet, though.
Deathmatch 2-4 Player   : No
Other game styles       : Nope
Difficulty Settings     : Yes

* Construction *

Base                    : New from scratch
Build Time              : About a week.  Wanted to see how hard I could push
  myself. ;)
Editor(s) used          : Doombuilder, XWE
Known Bugs              : There's probably a few lurking
 around that I
  missed.  Email me if you find any.
May Not Run With        : Any port that isn't equipped to handle voodoo
Tested With             : PrBoom, Zdoom

* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.

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