Markroom for Heretic
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Markroom for Heretic
73654,firstname.lastname@example.org This is a Heretic deathmatch wad based on : the great Markroom wad for DOOM! : For deathmatchers only.
================================================================ Title : Markroom for Heretic Filename : MR4HRTIC.WAD version 1.2 Author : Penalty Shot (aka Mark Seybold) Email Address : email@example.com : 73654,firstname.lastname@example.org Misc. Author Info : 3D Game-aholic, hockey nut Description : This is a Heretic deathmatch wad based on : the great Markroom wad for DOOM! : For deathmatchers only. MOST OF THE CREDITS GO TO -------------> : Mark Griswold, for the truly cool Markroom : wad for DOOM, on which this Heretic wad : is based. (I've been too busy [lazy] to : make that killer "from-scratch" level : I've been dreaming up.) :-D And of course, to ----> : id and Raven Software for awesome games ================================================================ * Version Info* 3/25/95 -- This is version 1.2. Versions 1.0 saw the light of day briefly on ftp.cdrom.com, then was quickly killed. :) Version 1.1 went to CompuServe last week, but after getting some comments, I decided to do just ONE MORE CHANGE!! Basically, I just made one of the pillars larger, and changed the mace ammo from hefty to wimpy, so the guy with the mace doesn't have an unfair advantage for too long. * Play Information * Episode and Level # : E1M1 Single Player : Just to check it out, I guess Cooperative 2-4 Player : Nope Deathmatch 2-4 Player : YOU BET YOUR MACE BALLS! recomended # of players (deathmatch) : Any number, but 4 is most fun Difficulty Settings : Not implemented New Sounds : No New Graphics : No New Music : No Demos Replaced : None Monster types : None. Most deathmatchers play with -nomonsters anyway. * Construction * Base : Modified from MARKROOM.WAD by Mark Griswold Editor(s) used : HeeP 6.13, Gatekeeper D2H Importer Known Bugs : None that I found. There was a visplane overflow : problem near the blue deathmatch start, because I : had too many two-sided linedefs, but as far : as I can tell, it's licked now. Let me know if you : encounter something. Story : There are some enemy scumbags in the room with you. Kill 'em. ;-> Miscellaneous Info: This all started when I was dinking around with the D2H Doom-to-Heretic converter. The weapons and other things didn't get changed to their equivalents very well, and even if they would have, I felt it would need more than that to make it into a worthy Heretic deathmatch level. So I started tweaking the level with HeeP (the BEST Heretic level editor, in my opinion). A few things about it, if you're interested: 1. All of the weapons are here. A couple are hard to get to. The mace is available, and pretty hard to find, but not impossible. Some people think the mace should not be in Heretic deathmatch levels. I disagree -- it's cool to watch your opponent get blown way across the room by a huge metal ball. I made it a bit of a secret to find (...what's that noise in here?...), and a little hazardous to pick up. The hellstaff is pretty easy to get to but there's no extra ammo for it so it runs out pretty quick. I always hated DOOM wads that had too many plasma gun cells lying around. 2. Some of the architecture of the platforms (steps) were changed. Some things simplified, other structures added. Some sectors have environmental effects unique to Heretic. 3. To get to the morph ovum, think -- how does a bird get to its nest? ;-) 4. Sometimes being a chicken is a real advantage. (Hint, hint.) 5. There is only one tome of power, and it isn't super-easy to get to. I don't particularly like deathmatches where everybody's powered up all the time. 6. I put a pod (spore) generator in the room, 'cause I like spores, though it can be argued that spore deaths aren't legitimate frags (like the barrel controversy in DOOM). I think it's fun to push spores around and position them. If you have a Heretic level editor, you can take the generator out, of course. 7. I moved the "end level" switch from the original Markroom. It is now in a cubby hole in one of the walls. 8. Enough reading! Play the thing and tell me what you think! Praise, suggestions and constructive criticisms welcome. ;) * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Mark Griswold, in the original Markroom info, said he doesn't "care about this copyright stuff," which allowed me to make this modification. This is not a wholly original work; it is a modification of an uncopyrighted work, so tweak it all you want. If you distribute this level in its original form, though, please include this text file *unmodified*. (Note to Mr. Griswold -- I tried reaching you at your listed address, synapse.npa.uiuc.edu, but it came back "return to sender". Anyway, I hope you like what I've done. Give me a holler and tell me what you think of this.) * Where to get this WAD * Looks to me like you already got it, chum. :)