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Doom deathmatch WAD [read below for the rules]
Master Levels ------------- Well, here it is, the completed sequal to my first level. Everyone complained about it being to easy so here is my response. This level is five times the size of my first level. It has multiple secret rooms that you will almost have to cheat to find. It is set up perfectly for the best deathmatch level yet. Plus, you will not be able to play this game one player and make it on the first couple of tries. This is one of the best levels I have seen yet (as far as design), it has many, many secret rooms, lots of monsters and every weapon except the bfg. Play it, you will see for your self. The level also is specifically designed to produce a even, action packed, deathmatch duel. What I have done is color-coded the ceil- ings (let me explain). There are blue, green, red, and normal. I have found that when you end up playing a sniping opponent (snipers suck) you have a lull in your action packed deathmatch. The sniper guy sits and waits for you to find him (ofcourse) and sometimes on big levels that may take up to 15 mins or so. To eliminate this problem you can now anounce your presence by saying "I am in the Blue, Come and get me" or whatever. This way the other guy knows generally your whereabouts and the "blue" part of the map is big enough that you can hide and snipe (if you must). I have tested it many, many times and it works. You are not giving away your exact location (each color spans almost 1/4 of the map) but you are letting your opponent know the general whereabouts so he will seek you out. It makes the game much more action packed and eliminates most of the lulls that so many of us advanced players dread (aaaaahhhhh!). If you did not have my first level you do now. The levels are combined into one external wad file that you may play consecutively and then proceed to the normal episode 2 levels after that (makes for a kick-but episode). Well, if you don't like the color coding idea then DON'T USE IT! Also, just remember...There can only be one DOOM MASTER...(unfortunately I hold the title) (hahaha)...PLAY IT, for the level of all levels... William "the kid" Cochran *Rules* We generally have played that you must frag at least three times before exiting. This way, if you are the player that has been fragged you know exactly where the other guy is going and have a slim chance at an ambush to save (your pride) the level. On a level this big though you can easily go for 10+ frags. I have included enough ammo, health, and power ups to make it very interesting. But, heck, do what you want...Just have fun!