Names
Max_Speed's Overkill
Description
3 detailed maps, enough ammo and too many monsters. Updated versions of my old wads. You have been sent to investigate mountain area. There is old abandoned army base, which has been closed for 14 years. Lately people have reported hearing odd sounds and seeing blue lights appering out of the mountain. UAC scans also indicates possible long range teleporting devices has been activated in the base.
Filenames
msok.wad
Size
1002.21 KB
MD5
27e4a93e7f0590cd0cdaf9ede8755f71
SHA-1
b7d4dd05fcf15b78b0b124da1c0ad4b756f086ee
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
33
Maps
3
 
MAP01, MAP02, MAP03
Doom 2 + Boom (or compatible)
================================================================

Title                   : Max_Speed's Overkill

Filename                : msok.wad

Author                  : Sami Mäki-Mantila (Max_Speed)

Email Address           : max55@mbnet.fi

Homepage: http://koti.mbnet.fi/max55/

Description             : 3 detailed maps, enough ammo and too
  many monsters. 
  
  Updated versions of my old wads. 
  
  You have been sent to investigate 
  mountain area. There is old abandoned
  army base, which has been closed for 
  14 years. Lately people have reported
  hearing odd sounds and seeing blue 
  lights appering out of the mountain.
  UAC scans also indicates possible long
  range teleporting devices has been
  activated in the base.

Additional Credits to   : id Software, 
  Doom players                 

================================================================

* Play Information *
 
Sourceport: Boom, PRBoom, Doomlegacy, Zdoom
Level: map01-map03
Single Player           : Yes 
Cooperative             : Yes (starts only)
Deathmatch              : Yes (starts only)
Difficulty Settings     : Yes (affects health and ammo)
New Sounds              : No
New Graphics            : No
New Music               : No

* Construction *

Base                    : My old wads.

Editor used             : Windeu 5.24, DETH, Zennode 1.0.3

Known Bugs              : Levels weren't Zdoom compatible at 
  first and so i had to make few 
  compromises because of zdoom 
  compability, skull keys in first level,
  nukage doesn't allways hurt in
  third level...

  Also Legacy doesn't render all walls
   translucent (ones which scrolls 
  horisontally).

Build Time              : a lot...

* Copyright / Permissions *

You may distribute this .wad freely, provided you include 
this .txt file. You may not edit this .wad.

MAP01

DM Spawns
0
Co-op Spawns
4

MAP02

DM Spawns
9
Co-op Spawns
4

MAP03

DM Spawns
10
Co-op Spawns
4
Help improve the database by uploading an image
Creative Commons License