Names
Medieval Castle (release 4)
Description
Yet another medieval/castle type level. Quite a small level, which started as an experiment to show off my new flaming torch graphics. You must infiltrate the castle (which is obviously infested with monsters), and escape using the boat in the boathouse at the rear. Note that due to restrictions in Doom (rather than my imagination!), not all the castle may be explored. In other words, not all doors may be opened. As usual with my WADs, Ultra-violence is pretty tough going, and only recommended for veterans. Deathmatch was tested with 2 players (lots of sniping). Cooperative play is untested. This file was originally distributed (via my web site) as CASTLE.WAD but later renamed to avoid conflicting with another file in the idgames archive. It is NOT related to the deathmatch map named CASTLE3.WAD.
Filenames
castle.wad, CASTLE3.WAD
Size
278.17 KB
MD5
8ce28dc7aae282fb95ec98c94137c6fe
SHA-1
b8903f5d7cf8295c62d7f22aa95e208abed335d5
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
25
Maps
1
 
MAP01
================================================================
Title                   : Medieval Castle (release 4)
Filename                : CASTLE.WAD
Author                  : Christopher Bazley
Email Address           : mailto:cs99cjb@gmail.com
Misc. Author Info       : Human, male, 19, British, fan of
                          'Pulp', student, cider drinker, RISC
                          OS programmer.

Description             : Yet another medieval/castle type level.
                          Quite a small level, which started as
                          an experiment to show off my new
                          flaming torch graphics. You must
                          infiltrate the castle (which is
                          obviously infested with monsters), and
                          escape using the boat in the boathouse
                          at the rear.
                          Note that due to restrictions in Doom
                          (rather than my imagination!), not all
                          the castle may be explored. In other
                          words, not all doors may be opened.
                          As usual with my WADs, Ultra-violence
                          is pretty tough going, and only
                          recommended for veterans.

Additional Credits to   : Anthony J. Burden & Simon Oke (authors
                          of the Doom Editor for Total
                          Headcases)
                          Lee Noar (for porting DETH to RISC OS)
                          Eddie Edwards & R-Comp Interactive
                          (for the RISC OS port of Doom)
                          Justin Fletcher (for Doom+ and DoomGFX)
                          Alex Macfarlane Smith (for DoomWAD)
                          Id Software for creating the original
                          PC Doom.
================================================================

* Play Information * (486DX2 66 / ARM7500FE recommended)

Episode and Level #     : Map 01
Single Player           : Yes
Cooperative 2-4 Player  : Yes (untested)
Deathmatch 2-4 Player   : Yes (Tested with 2 players, lots of
                          sniping)
Difficulty Settings     : Yes (all tested and possible)
New Sounds              : No
New Graphics            : Yes (ladders, fire, torches)
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Getting the towers and spiral
                          staircases exactly right took many
                          hours. So did ensuring that all the
                          castle architecture was realistic.
Editor(s) used          : Deth v3.92 (RISC OS port v1.00)
                          DoomWAD v1.02
                          DoomGFX 1.02
                          Paint 1.84
                          Dazzle 1.11
                          The Big Picture 1.10
Known Bugs              : A few glitches, due to deficiencies in
                          Deth's nodes builder.
                          There is a bug in original DOS
                          versions of DOOM with handling patch
                          Sprites and Flats - you have to
                          replace EVERYTHING in order for DOOM
                          to work right.
                          If you are afflicted by this bug (and
                          you can be bothered) you need to get
                          hold of Olivier Montanuy's DeuSF
                          utility in order to merge the new
                          torch and fire graphics.

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.

* Where to get this WAD *

FTP sites: None
BBS numbers: None
Other: http://www.kingfishercorner.eu/
===========================================================================
Title                   : Medieval Castle (release 6)
Filename                : CASTLE3.WAD
Release date            : 24 May 2014 (original: 14 September 2000)
Author                  : Christopher Bazley
Email Address           : cs99cjb@gmail.com
Other Files By Author   : RIENZI.WAD WORKS.WAD FISH.WAD IWEIRD.WAD
Misc. Author Info       : Human, male, 19, British, fan of 'Pulp', student,
                          cider drinker, RISC OS programmer.

Description             : Yet another medieval/castle type level. Quite a
                          small level, which started as an experiment to
                          show off my new flaming torch graphics. You must
                          infiltrate the castle (which is obviously
                          infested with monsters), and escape using the
                          boat in the boathouse at the rear.
                          Note that due to restrictions in Doom (rather
                          than my imagination!), not all the castle may be
                          explored. In other words, not all doors may be
                          opened.
                          As usual with my WADs, Ultra-violence is pretty
                          tough going, and only recommended for veterans.
                          Deathmatch was tested with 2 players (lots of
                          sniping). Cooperative play is untested.
                          This file was originally distributed (via my web
                          site) as CASTLE.WAD but later renamed to avoid
                          conflicting with another file in the idgames
                          archive. It is NOT related to the deathmatch map
                          named CASTLE3.WAD.
                          The main changes since the early versions are
                          smaller step risers, better texture alignment,
                          and the fact that the castle is no longer
                          landlocked.

Additional Credits to   : Pascal vd Heiden (author of Doom Builder)
                          Anthony J. Burden & Simon Oke (authors of the
                          Doom Editor for Total Headcases)
                          Lee Noar (for porting DETH to RISC OS)
                          Eddie Edwards & R-Comp Interactive (for the RISC
                          OS port of Doom)
                          Justin Fletcher (for Doom+ and DoomGFX)
                          Alex Macfarlane Smith (for DoomWAD application)
                          Id Software for creating Doom II
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Getting the towers and spiral staircases exactly
                          right took many hours. So did ensuring that all
                          the castle architecture was realistic.
Editor(s) used          : Doom Builder 2.1.2.1553
                          Deth v3.92 (RISC OS port v1.00)
                          DoomWAD v1.02
                          DoomGFX 1.02
                          Paint 1.84 (Acorn Computers)
                          Dazzle 1.11 (Silica Software)
                          The Big Picture 1.10
Known Bugs              : Requires a source port of Doom that removes the
                          internal limit that causes visplane overflows
                          and can patch sprites.
May Not Run With        : Vanilla Doom (see 'known bugs')
                          Chocolate Doom 1.7.0
Tested With             : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
                          Doom For ARM 1.11 (Jeffrey Doggett)
                          ZDoom 2.7.1


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
FTP sites:

MAP01

DM Spawns
7
Co-op Spawns
4
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