Meep Keep, level one
Meep Keep, level one
It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.
=========================================================================== Archive Maintainer : n/a Update to : n/a Advanced engine needed : None; suits doom.exe Primary purpose : Single play =========================================================================== Title : Meep Keep, level one Filename : MP_KP_01.WAD Release date : 09/03/2013 Author : Zan-zan-zawa-veia of AANAAANAAANAAANA.NET Email Address : <email removed> Other Files By Author : In twenty years this is the first map I've actually finished! Misc. Author Info : Too old; can't stop clinging to DOS gaming - Doom | obviously, but also Daggerfall, XCOM and so forth. | A strange musician, a soft anti-capitalist, a type | of lop-eared rabbit. Description : It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA. Additional Credits to : archive.org for maintaining an encapsulating | collection of DOOM add-on CDs from 1994/95! | Plus all the builders of those tools, and the | people who still use them today. | All actual work on this level done by me! =P =========================================================================== * What is included * New levels : One Sounds : No Music : Yes (composed and designed with Adlib playback in mind) Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : N/A (tested in doom.exe with DOSBox) * Play Information * Game : DOOM Map # : E3M1 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Player starts only Other game styles : Not considered Difficulty Settings : Yes; | balanced for Ultraviolence | easier skill levels enjoy an embarrassment of ammo * Construction * Base : New from scratch Build Time : Weeks (of laziness, a real person could have made this in a day) Editor(s) used : WinDEU, XWE, CUBASIS Known Bugs : Nothing crippling; some teleporter traps might dawdle May Not Run With : Unknown Tested With : doom.exe, chocolate-doom, ZDoom * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://aanaaanaaanaaana.net FTP sites: None yet!