Names
Metal doom][ (named after the fact that I used
Description
My first level constructed for DOOM ][. Feedback always welcome. I used primarily the new textures from DOOM ][ because they are, well, new. I of course threw in some of the new monsters. This level is, like the MUD series of wads (not by me), absolutely filled with monsters, ammunition and health. You may want to try a tactic that I developed from playing the MUD wads: Open up a door, back away and send a few rocket rounds into the room. This should serve to thin out their ranks a bit, making the room more manageable. One suggestion: Be careful when getting the blue key or you may find yourself unable to get out of the room that it is in. I suggest saving the game just before getting it. There are a few problems with DEU2 (although it is the best DOOM ][ editor currently avail- able). I could not make normal fast opening doors as the ceiling would come down instead. I was originally planning to make the level quite large (> 1000 vertices), but the memory drain on deu 2 was such that I had to stop early. Some of the functions were no longer available and the editor started to make mistakes. Eventually deu would no longer save the level.
Filenames
metaldm2.wad
Size
103.94 KB
MD5
fe6cae2e26cd6244cb6e400c48a61dd0
SHA-1
a0617c1a93989aeaf663b4c8d8dacadf36a2d646
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
11
Maps
1
 
MAP01
========================================================================

Title                   : Metal doom][ (named after the fact that I used 
                          alot of the metal2, 3 or 4 textures in this
                          level)
Doom version            : Doom ][
Filename                : metaldm2.wad
Date completed          : 29/12/94
Author                  : Douglas Ryerson
Email Address           : dryerson@botany.utoronto.ca

Description             : My first level constructed for DOOM ][. 
                          Feedback always welcome.
                          I used primarily the new textures from
                          DOOM ][ because they are, well, new. I of
                          course threw in some of the new monsters. This
                          level is, like the MUD series of wads (not by
                          me), absolutely filled with monsters, 
                          ammunition and health. You may want to try a 
                          tactic that I developed from playing the MUD
                          wads: Open up a door, back away and send a
                          few rocket rounds into the room. This should
                          serve to thin out their ranks a bit, making the
                          room more manageable.

                          One suggestion: Be careful when getting the blue
                          key or you may find yourself unable to get out
                          of the room that it is in. I suggest saving the
                          game just before getting it.
                          
                          There are a few problems with DEU2 (although
                          it is the best DOOM ][ editor currently avail-
                          able). I could not make normal fast opening
                          doors as the ceiling would come down instead. I
                          was originally planning to make the level quite
                          large (> 1000 vertices), but the memory drain on
                          deu 2 was such that I had to stop early. Some of
                          the functions were no longer available and the
                          editor started to make mistakes. Eventually deu
                          would no longer save the level.

Additional Credits to   : ever'body!.

=========================================================================

* Play Information *

Episode and Level #     : MAP01
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes (not very suitable)
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : New level from scratch.
Editor(s) used          : Deu 2, bsp 1.2
Hours to complete       : Approximately 1 week (part-time) 
Known Bugs              : None

* Copyright / Permissions *

Anyone can do whatever they like with this level, but please quote me as
the original author.

* Where to get this WAD *

FTP sites: ftp.cdrom.com
           ftp.orst.edu

====================================================================

MAP01

DM Spawns
6
Co-op Spawns
4
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