Names
Minos' Judgement: 4th Canto of INFERNO
Description
MINOS' JUDGEMENT is the 4th Canto in my INFERNO series. In your search for Beatrice, your guide, Virgil (the beatnik space-poet) has just successfully lead you through the First Circle of Hades -- only to bring you to the court of Minos, the Judge of Hell. "Well," you say, "this is another fine mess you've gotten us into. Now what?" Virgil, with his usual loquacity, replies: "Heh heh."
Filenames
minos.wad
Size
343.47 KB
MD5
aea597159dee96bcc58f3f9e3e586182
SHA-1
5fc46a9bd60b9fc2ed00cad3e7f57fe0cc43422b
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
12
Maps
1
 
MAP05
===========================================================================
Title                   : Minos' Judgement: 4th Canto of INFERNO
Date Finished           : 05/08/1995
Author                  : Dr Sleep (aka John W. Anderson)
Email Address           : 76312.3415@compuserve.com
Other Files By Author   : "And Hell Followed," Episode 4, Level 7 of *The 
    Ultimate DOOM* by Id Software;
  "Dante's Gate" v2.2 (1st Canto, INFERNO)
  "Crossing Acheron" v2.2 (2nd Canto)
  "Virgil's Lead" (3rd Canto)
  "Nessus" (5th Canto)
  "Geryon" (6th Canto)
  "Vesperas" (7th Canto)
: For HERETIC:
  "Recant" v1.1 
Misc. Author Info       : Namu Amida Butsu
Additional Credits to   : Jim F. Flynn for support;
  Shawn Green, American McGee, John Romero,
   and everyone at Id Software;
  Howard "Desdinova" Rider for graphic support;
  Antony Burden and Simon Oke for DETH 2.1;
  Joshua E. Anderson for playtesting.

Description: MINOS' JUDGEMENT is the 4th Canto in my INFERNO 
  series.  In your search for Beatrice, your
  guide, Virgil (the beatnik space-poet) has just
  successfully lead you through the First Circle of
  Hades -- only to bring you to the court of Minos,
  the Judge of Hell.  
    "Well," you say, "this is another fine mess
  you've gotten us into.  Now what?"
    Virgil, with his usual loquacity, replies:
  "Heh heh."

  This is a very large level; good luck.

  And pay attention to the lighting detail: it took
  me hours.

===========================================================================
* Play Information *

Map #                   : Map05
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : All
New Sounds              : No
New Music               : No
New Graphics            : Yes
Demos Replaced          : None

* Note on the Graphics *

  The star sky texture was composed from scratch using
  Paint Shop Pro v2.0.

===========================================================================

* Construction *

Base                    : New level from scratch
Build Time              : Quite a while (over 150 hours)
Editor(s) used          : DETH 2.1 by Antony J. Burden and Simon Oke;
Other Utilities: BSP v1.2x by Colin Reed;
  RMB v2.1 by Jens Hykkelbjerg;
  DOOMTex v1.0c by Steve McCrea;
  DOOMTex Supplement by Ben Sze;
  Paint Shop Pro v2.0 for Windows;
Known Bugs              : None whatsoever
May Not Run With...     : OS/2 WARP <g>

MAP05

DM Spawns
6
Co-op Spawns
4
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