Names
Monster Hunter Ltd (Part II)
Description
mixed theme: a small town in the mountains, some approaches to realistic sceneries
Filenames
mohu2.wad
Size
4.17 MB
MD5
bd3087cab24635353389b5f2dbb57f6d
SHA-1
ad720a02441fa7b5a7d45415e794176cda51c5e6
WAD Type
PWAD
IWAD
DOOM2
Engine
BOOM
Lumps
195
Maps
1
 
MAP01
===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single Player
===========================================================================
Title                   : Monster Hunter Ltd (Part II)
Filename                : mohu2.wad
Release date            : April 2014
Author                  : Didy
Email Address           : moontrader@gmx.de
Other Files By Author   : some
Description             : mixed theme: a small town in the mountains,
                          some approaches to realistic sceneries
Additional Credits to   : not ordered:
                          A Limes Zen Sky and Monolith/Lucas Art (avp2tex/darkforces),
                          Afterglow and Sean Johnson (graphtx2),
                          Tormentor667 and Monolith/3D Realms (bloodrpb1/dukeres),
                          Taradino Cassatt and Action Forms Ltd. (chasmtex),
                          Xaver and Valve (cstexx), Siliconwolf and Capcom (re4trw),
                          Ola Bjoerling, Jan Van der Veken, Nick Baker (dark2tex),
                          Nick Baker and Quake-Malice (NMTEXT1/2), Pawel Zarczynski
                          aka NMN (NMNCorp1/2), Jonathan Rimmer (erattex1),
                          compfuz in cchest4 (5rtxt), Gothic Team (gothictx),
                          also: Programmers for DB2, Ports and Tools, Help on DW
                          (Memfis for sky-help), id, Captain Toenail for dog-sprite,
                          and special thanks to Hawkwind for testing and more
===========================================================================
* What is included *

New levels              : 1
Sounds                  : one
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : No


* Play Information *

Game                    : DOOM2 (with Boom port)
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : weeks
Editor(s) used          : Doombuilder2, XWE, Slade, Swantbls, ...
Known Bugs              : a few slime trails in software-mode, which don't hurt
May Not Run With        : Edge, Odamex, Legacy,...
Tested With             : GZdoom 1.8.02, Risen3d 2.2.24, Prboom+ 2.5.1.3 and GLBoom+,
                          Eternity 3.40.46, Skulltag 98d, Zdoom 2.7.1, Zandronum 1.2



* the story goes on *
After a deep sleep you wake up not immediately beeing aware
that the monsters came back during the night...

ps:
Because of technical issues I couldn't merge Part I and Part II in one wad.


* Copyright / Permissions *

Everything is allowed except commercial use. There are also copyrights for
the textures listed in credits above. Some textures are done by myself:
The sky (could need a bit more workout), diwood and di_graf in Part I.
Use them, if you like, no need for credit.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites:

Monster Hunter Ltd II (MAP01)

DM Spawns
0
Co-op Spawns
3
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Creative Commons License