At the first time in my Doom mapping carreer, I could make a proper map for the holidays. Consider it as a speedmap because I was very fast at creating it, but it still took two days of heavy work to finish it. Anyways, I hope you enjoy! Merry Christmas, and Happy New Year - not only for 2014!
=========================================================================== Advanced engine needed : PrBoom+ Primary purpose : Single play =========================================================================== Title : Mori Christmas! Filename : MORIXMAS.WAD Release date : December 22, 2014 Author : Zoltan Schmidt "Katamori" Email Address : <email removed> Other Files By Author : Katamori 1024: Episode 1 Katamori 1024: The Lost Era Happy Birthday, Lainos! 100 Lines MAP05 Doomworld Mega Project 2012 MAP05 Doomworld Mega Project 2013 Boom MAP02 Doomworld Mega Project 2014 as-of-yet undecided map slot MAYhem 2013 MAP04 5 Rooms of Doom MAP12 several other unreleased or too insignificant maps Misc. Author Info : 21 years old hyperactive Doom mapper from Hungary. Description : At the first time in my Doom mapping carreer, I could make a proper map for the holidays. Consider it as a speedmap because I was very fast at creating it, but it still took two days of heavy work to finish it. Anyways, I hope you enjoy! Merry Christmas, and Happy New Year - not only for 2014! Additional Credits to : Alexander "Eternal" S. for the resource base and inspiration. James "Phobus" Cresswell for the Imp and Cacodemon sprites. Head 2 Head Gaming Network for various H2H: Xmas resources. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : About 20-25 hours of pure work; 2 days overall Editor(s) used : Doom Builder 2 (mapping), SLADE (replacements) Known Bugs : Several terrible texture misalignments I may not aware of; monsters might have a hard time to come out of teleport rooms which makes UV-Max runs comparably hard; unbalanced gameplay, though I tried to do my best. May Not Run With... : Chocolate Doom and other source ports which doesn't support Boom features. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors