Mortal Kombat Doom "as is"
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Mortal Kombat Doom "as is"
For Doom 2 with Doom Legacy (untested with other ports) ================================================================ Title : Mortal Kombat Doom "as is" Filename : mkombat.wad mkombat.deh Author : Gokuma Email Address : firstname.lastname@example.org Misc. Author Info : Site at gokuma.site.voila.fr older Doom stuff at geocities.com/Tokyo/Island/6139/doom/ Likes Street Fighter a lot more than Mortal Kombat Description : It's Mortal Kombat Doom. This patch is old and obsolete. I haven't done any real work on it in almost two years (Today being 2/2/99). I didn't even bother to give Akuma some real walking or death frames or add more blood like I was going to. This patch just isn't worth finishing. I made the level back when I couldn't even align textures. Well give this patch a try if you want. I'll probably use the few good ideas for other patches. Usage : doom3 -file mkombat.deh mkombat.wad or zdoom -deh mkombat.deh -file mkombat.wad Additional Credits to : Justin Fisher (I got some of his wall texture gfx and lightning gfx the 3D game Alchemy CD's graphic library. I modified them before using them though.) VK (http://yoda.com/~ryuujin/) (I got Akuma gfx from animated gifs he made) Midway Id ================================================================ * Play Information * Episode and Level # : map01, the level isn't finished but it is fully functional with an exit and stuff. Single Player : Yes Cooperative 2-4 Player : I guess Deathmatch 2-8 Player : Yes Difficulty Settings : I forget New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None * Cheat codes * Change music = music Chainsaw = kickass God mode = isuck Ammo & Keys = blood Ammo = soul No Clipping 1 = ghostly No Clipping 2 = walk Invincibility = istink Berserk = iwupyoass Invisibility = noob Radiation Suit = shield Auto-map = greymap Lite-Amp Goggles = look BEHOLD menu = dullard Level Warp = warpto Player Position = here Map cheat = maps ================================================================ * Things replaced * Imp = Brown Ninja Spectre = Noob Saibot Cacodemon = Reptile Pain Elemental = Ermac Hell Knight = Smoke Revenant = Golem Baron of Hell = Akuma Arachnotron = Thomas Dead Cacodemon = Spewy Dead Imp = Eyes for pitch black caves Dead Lost Soul = Bridge for Doom Legacy Dead Player = Dead Heavy Weapon Dude Dead Zombieman = Dead Wolfenstein Soldier Guts and Bones = Dead Hell Knight Guts and Bones 2 = Dead Arch-Vile Pool of Blood 2 = Beating Heart Tall Green Pillar = Spike Short Green Pillar = Bloody Spike Tall Red Pillar = Heavy Weapon Dude Head on Spike Short Red Pillar = Zombieman Head on Spike Chainsaw = The Ass Kicker Rocket Launcher = Rayden's Lightning Plasma Gun = Scorpion's Hellfire BFG 9000 = The Finishing Move Statues: Brown Stub = Ninja Eye in Symbol = Revenant Grey Tree = Demon Tall Brown Tree = Cyberdemon Pile of Skulls = Imp Skulls in Flames = Vile Burning Barrel = Thomas Pool of Blood in Dehacked = Pool of Blood in DEU Pool of Blood 1 in Dehacked = Pool of Blood 2 in DEU Pool of Blood 2 in Dehacked = Pool of Blood (small) in DEU = Beating Heart ================================================================ * Construction * Base : New patch from scratch Editor(s) used : a ton Known Bugs : slime trails stuff is unfinished Don't bother reporting any bugs * Copyright / Permissions * You may do whatever you want with this file as long as I get some credit. * Where to get this WAD * http://gokuma.site.voila.fr or http://geocities.com/Tokyo/Island/6139/doom/