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Moving teleports and IOS targets experiment
=========================================================================== Advanced engine needed : Probably not Primary purpose : Single play =========================================================================== Title : Move Teleports Filename : movets.wad movets.deh Release date : 2014.06.26 Author : Jimi Email Address : firstname.lastname@example.org Description : Moving teleports and IOS targets experiment Additional Credits to : scifista42 and Foxpup =========================================================================== * What is included * New levels : 2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM2 Map # : MAP01, MAP30, both are the same.. the only difference is: monsters/IOS cubes can telefrag in MAP30 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 20 mins Editor(s) used : WhackEd4, Doom Builder 2 Known Bugs : Maybe it's possible to get stuck... and monsters can obviously get stuck on each other or player in MAP01... May Not Run With : No idea Tested With : Chocolate Doom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: FTP sites: