Names
Mr.DooM 30 Wad
Filenames
mrdoom30.wad
Size
1.78 MB
MD5
70f4ffc8d317212b3a051f0f938c169f
SHA-1
57f589e67c4a541848f2ef9faee89ae8ed85a943
WAD Type
PWAD
IWAD
DOOM2
Engine
DOOM2
Lumps
373
Demos
3
Maps
30
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP17, MAP18, MAP19, MAP20, MAP21, MAP22, MAP23, MAP24, MAP25, MAP26, MAP27, MAP28, MAP29, MAP30
     __  __   _____       _____   _____   _____   __  __
    |##\/##| |#####|     |#####| |#####| |#####| |##\/##|
    |######| |#|_|#|     |#| |#| |#| |#| |#| |#| |######|
    |#|\/|#| |#####/     |#| |#| | | |#| |#| | | | |\/|#|
    |#|  | | | | |#\     |#| | | | | | | | | | | | |  |#|
    | |  | | | | | |     | |/ _/ \_ \|_/ \_|/ _/ | |  | |
    | |  |/   \| | |  _  |  _/     \_/     \_/    \|  | |
    |/            \| |_| |_/                           \|
================================================================
Title                   : Mr.DooM 30 Wad
Filename                : mrdoom30.wad (mrdoom30.zip)
Author                  : Tom Sanner (Mr.DooM)

Email Address           : tprints@SPAMhotmail.com
Web Site                : www.tprints.com

Misc. Author Info       : Operator of Top 5% Web Site (see above)
                          Former DooM Chat Host on MSN
                          Author of numerous wads of which most have
                          been included in Mrdoom30 Wad...
                          Highlighted dm wads by me include...
                          10pak2, Mini-Pak 2, and the award winning 
                          Cross Attack wad.
                          Also, my solo wads include Archie Wad, 
                          Dm1-Dm2 Wad, Cue2 Wad, 3Pitsdm, and others.
Description: 

Get ready to DeathMatch for hours and hours...
Mr.DooM 30 Wad  is a 30 level, deathmatch only DooM 2 wad. It consists
of levels made entirely by yours truly, Mr.DooM.  Included are levels
from 10 Pak, 10 Pak2, and Mini-Pak 2 along with two revisions of DooM's 
E1M1 and DooM 2's Map 01.  The Mini-Pak 2 levels here are identical to 
the original levels but the others have all been altered to work only 
in "old deathmatch" and almost all health and ammo have been removed as
they won't respawn in this type of play anyway.  The deathmatch starting
points have also been changed...

If you're into hunting type wads then you're in the wrong place. Most
of these levels are small and provide for an "IYF" type of deathmatch
which stands for "In Your Face".  It will provide a real Frag-Fest
with 2 players so just imagine what 3 or 4 players will do (check out 
the internal demos).  In other words, don't stop to admire the beauty 
of these levels in a deathmatch, or as you'll find that in most cases 
you'll be dead.  Being an artist, I took extra time to make sure that 
all the levels looked great and that the textures are aligned properly.
That means both vertically AND horizontally unlike many of the wads 
that you'll find out there.

These levels MUST be played in "Old" Death-Match with skill level 5.  
You will always start out with at least a ShotGun or Chaingun, but 
more likely a SuperShotgun or Rocket Launcher.  The Plazma Gun and BFG 
only appear in some of the levels and are usually hard or dangerous to 
reach.  Sometimes you can only grab them if you DIE!  The shotgun is 
included in every level to enable you to use it's ammo for the Super-
Shotgun and the chainsaw is also included for the rare case that you 
run out of absolutely all of your ammo.

No extra ammo or health items are included as they don't regenerate 
anyway under "old" deathmatch.  Armour IS included but remember, once 
they're used, they're gone!  That can give you an edge at the beginning 
of each level though, so grab them quick if you can.

The exits are also unique as they're what I call "semi" co-operative.
Every exit can be easily accessed (watch the 3rd internal demo) by a 
single player but the switch and the exit door are located on opposite 
sides of each level.  This could make you an easy target as you run to 
the door.  I just hate wimps that hit the exit switch early! :)

The following is a description of each level-

1 - Simple Death- This is one of the smallest and simplest of all the 
                  wads. These will loosen you up quickly for what is 
                  to follow.  Simple Death is somewhat of a 
                  mini-version of DooM2's map 7, Dead Simple.
2 - Fragagon     -Small Figure 8 shaped level with 2 higher ledges
                  running along the outside walls. To get the good
                  weapons you jump down from the ledges upon the
                  large crates.
3 - Frenzy-       Another small and simple level to whip you into a
                  "frenzy". Two sets of steps are at both ends of the 
                  center fighting area which has windows that constantly
                  open and close to serve as cover.
4 - Cramped      -very small level with great use of height
                  differential (stairs & lifts) and crates. Only 
                  one way up to the west ledge but player can be 
                  easily picked-off once there.
5 - Tely Up-      Starting points are in high spots and you work your 
                  way down.  The only way back up is by Teleporters.
6 - Nuke Walk    -This level will test your driving ability.
                  Stay on the walk or get nuked! Everything is
                  is out in the open so there's nowhere to hide.
                  Should make for plenty of frags including
                  suicides. This could be one of the few levels you'll
                  ever play where the machine gun may be the most
                  damaging weapon.
7 - Warehouse DM- A bit larger and more cover than the 1st two levels. 
                  Basically two rooms with crates and a ledge around 
                  the larger room. Special deathmatch starting points 
                  give access to the more powerful weapons (including
                  the BFG), if you're lucky. :)
8 - Boxed-In     -My version of Minideth by Scott Smith, one of my
                  favorite Death-Match wads ever.  This version
                  is made from scratch and is a little larger. It
                  also consists of perches in all four corners
                  which can be accessed very easily.  Think twice
                  before hitting the BFG switch.
9 - Death Star-   No, nothing to do with StarWars. Just named after
                  the skylight in the center. Great use of height with
                  the sets of steps in 2 corners and lower rooms in the 
                  other 2 corners which contain rocket launchers. Get
                  ready for some "air-frags"!
10- Sniper DM    -My homage to DOOM 2's map 1 but entirely new
                  and created from scratch. This level has better
                  flow than our old favorite. It also includes
                  numerous sniper points with one way wall
                  textures (The panels with the blue designs). Switch 
                  behind one panel lowers BFG/Plasma lift in East room. 
11- Up 'n Down-   Wide open area with 3 ledges around the entire level.
                  Stairs take you up while jumping takes you down.
                  Two switches on top ledge lower lift with Plazma gun.
12- Rocket Frag  -This one is a blast, literally. Rocket launcher is
                  the main weapon with only Berserk, Chainsaw, shotgun,
                  and your pistol as the only other weapons. 4 main 
                  rooms, all with obstacles that make you think before 
                  you let a rocket fly. Watch out for those negative 
                  frags. Switch on East wall of North West room opens 
                  exit door on West side of room.
13- Clover Death- Takes place in a clover shaped cavern. The outer
                  areas are dark while the center with the PlazmaGun
                  is bright. Of course you're a sitting duck if you
                  attempt to grab that weapon. Includes some "surprise"
                  starting points.
14- E1M1ts2-      Revision of DooM's first map in episode one. This
                  version has great flow unlike the original and better
                  weapon placement too. Bring back those memories!
15- Come on Down- High starting points allow for plenty more mid-air 
                  frags. Once on the ground you'll find a hill in the 
                  center and a small open room in each corner.  A 
                  definite Double-Barrel level. One of my favorites!
16- Cross Attack -Won 2nd place in WizardWorks Wad Making Contest.
                  A large wad but wide open with many buildings to
                  hide in and on top of. Exit area can be accessed by
                  walking over the exit sign along the North wall.
                  Then walk along the cat-walks to North end of the
                  lava pit.  The East & West switches in the main
                  playing area block access to the exit while the red
                  South switch allows an exit once again.
17- Tely Caves-   Fighting area all on one level but with unique tele-
                  ports that take you to 5 small caves. Lower wall to
                  exit any of the caves.
18- Drop-In       -This one has become a deathmatch classic.  Small
                  level with lots of height variations. Numerous
                  ways to jump from one room to another for surprise
                  attacks from all directions. Also showcases unique 
                  Holes you drop-down-into for weapon retrieval. 
19- Mini Crates-  A new version of my Boxed-In wad. This is just a 
                  small room with crates to use as cover and 3 ledges
                  to use as well. One ledge is difficult to access and
                  has a Plazma Gun. You can also teleport to grab a BFG
                  but risk a telefrag death if you try it.
20- Map01ts2-     Revision of DooM2's Map 01. This has much better flow
                  and removes the unfair starting points.  You'll also
                  start out with at least a Chain gun.
21- Shadow Land-  Level which uses sector lighting for a great look and
                  in which every starting point is a "surprise" hidden 
                  from view. Large columns supply cover in and amongst 
                  all the shadows.
22- 3 Pits dm-    Larger level spot-lighting narrow corridors and 3 pits
                  that take you to other areas.  BFG is very hard to grab
                  as it requires a few steps to make it available.  This
                  is a major revision of my original 3 Pits wad.
23- Quick Shot-   Surprise frag level where your trigger finger better
                  be ready. Pop up over the stairs and be shooting as 
                  you do. Another definite Super Shotgun level.
24- Telyfrag-     Most powerful weapons are Shotguns and Chainguns if
                  you don't count the main weapon... The Teleporters.
25- BFG Frag     -Only BFG's, Shotguns, and Chainguns. A Mega Sphere 
                  and Plazmagun (for more ammo) are located in the center 
                  but can make you a sitting duck. A real wild one!
26- Frantic-      Another fast moving "frantic" level (aren't they all)
                  which has one center room with two smaller connected 
                  rooms and two stairways which lead to a sniper area.
27- Trap A Frag-  Just one large room with great lighting. Major weapons
                  in center with crushing ceiling.  A trap can be set
                  to crush those who attempt to reach those weapons.
                  If trap raises too high to allow perimeter movement 
                  past it, just push it to lower it.
28- Keep Movin'  -My homage to DooM 2's map 07, a death-match
                  classic! This one has a more 3-D feel including
                  some lifts that take you to ledges.  You 
                  can't hide in this one so keep movin'.  
29- Dead Fall-    Another of my favorites with an open fighting area up 
                  high in the center and completely surrounded by lower 
                  areas as well. This level uses a GREAT effect that is 
                  super cool. Let me just say that if you get blown out 
                  though the windows, don't come back to life immediately.
                  That way you'll experience a very thrilling ride.
30- Mr.DooM Land- Wad named after yours truly and mainly consisting of
                  an outdoor fighting area with stairs around part of
                  the perimeter. Also includes a cellar area, a small
                  building, and 3 lifts.

Additional Credits to   : iDsoftware (of course) for creating DooM
                              and John Romero for his kind words 
                              about my Web Site.
                          Ben Morris...
                              for his DooM editor, DCK
                          Mike Panico...
                              For his sky texture which I extracted
                              from his Pueblo2 Wad and then enhanced.
                          My H2H buddies for play testing MrDooM30
                              and for making the internal demos...
                              Kevin, Ken, & Nathan
================================================================

* Play Information *

Episode and Level #     : Map 01-30
Single Player           : No (except for checking out the levels)
Cooperative 2-4 Player  : No (ditto)
Deathmatch 2-4 Player   : YES (The only way to play DooM, Dammit!)
Difficulty Settings     : Not implemented (Use Skill 5)
New Sounds              : No (I like the original fx)
New Graphics            : Yes (New Sky texture plus new screens 
                          for Title, Help, Intermission, etc.)
New Music               : No (Just gets in the way in DeathMatches)
Demos Replaced          : All (See below, All demos from my view)
                          Demo 1- 3-Player on level 3 (Frenzy)
                          Demo 2- 3-Player on level 29 (Dead Fall)
                          Demo 3- Solo demo of all 30 exits
                          To view the demos just load DooM & this 
                          wad, then sit back and watch.
* Construction *

Base                    : All new levels from scratch except for
                          14 & 20 (revisions of original DooM2 levels)
Editor(s) used          : DCK, NWT, Paint Shop Pro
Known Bugs              : None known of
        
* Copyright / Permissions *

Authors MAY use these levels as a base to build additional levels
but please give me credit and let me know by e-mail.  

You may distribute this file in any electronic format (BBS, 
Diskette, CD, etc) as long as you include this file intact.
Please inform me by email if you do however.

* Where to get this WAD *

             Microsoft Network   (3d-action/doom/death-match)
             ftp.cdrom.com       (levels/doom2/deathmatch/m-o)
Also at-     www.tprints.com  (My web site)

----------------------------------------------------------------

MAP01

DM Spawns
5
Co-op Spawns
4

MAP02

DM Spawns
8
Co-op Spawns
4

MAP03

DM Spawns
6
Co-op Spawns
4

MAP04

DM Spawns
6
Co-op Spawns
4

MAP05

DM Spawns
4
Co-op Spawns
4

MAP06

DM Spawns
7
Co-op Spawns
4

MAP07

DM Spawns
10
Co-op Spawns
4

MAP08

DM Spawns
8
Co-op Spawns
4

MAP09

DM Spawns
6
Co-op Spawns
4

MAP10

DM Spawns
7
Co-op Spawns
4

MAP11

DM Spawns
7
Co-op Spawns
4

MAP12

DM Spawns
6
Co-op Spawns
4

MAP13

DM Spawns
10
Co-op Spawns
4

MAP14

DM Spawns
8
Co-op Spawns
4

MAP15

DM Spawns
4
Co-op Spawns
4

MAP16

DM Spawns
10
Co-op Spawns
4

MAP17

DM Spawns
7
Co-op Spawns
4

MAP18

DM Spawns
6
Co-op Spawns
4

MAP19

DM Spawns
9
Co-op Spawns
4

MAP20

DM Spawns
8
Co-op Spawns
4

MAP21

DM Spawns
8
Co-op Spawns
4

MAP22

DM Spawns
9
Co-op Spawns
4

MAP23

DM Spawns
5
Co-op Spawns
4

MAP24

DM Spawns
8
Co-op Spawns
4

MAP25

DM Spawns
5
Co-op Spawns
4

MAP26

DM Spawns
7
Co-op Spawns
4

MAP27

DM Spawns
5
Co-op Spawns
4

MAP28

DM Spawns
6
Co-op Spawns
4

MAP29

DM Spawns
6
Co-op Spawns
4

MAP30

DM Spawns
8
Co-op Spawns
4
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