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Names
NECROMANIA! (distribution #2)
Filenames
necromn2.wad
Size
2 MB
MD5
9da1cd0423fc8375a0cf6e09af8a77fa
SHA-1
99b2344112b4e57b58e2b4f1982d44ea9a0f8e97
WAD Type
PWAD
IWAD
UNKNOWN
Engine
UNKNOWN
Lumps
209
Demos
3
Maps
15
 
MAP01, MAP02, MAP03, MAP04, MAP05, MAP06, MAP07, MAP08, MAP09, MAP10, MAP11, MAP12, MAP13, MAP14, MAP15
-=READ THE ADDITIONAL SECTION AT THE END=-
================================================================
Title                   : NECROMANIA!  (distribution #2)
Special Distribution!   : This is a special distribution *without
                          music* to go on the Second Edition 'Tricks
                          of the Doom Gurus' CDROM.  Thanks to SAMS
                          Publishing!  If you need music, look for
                          NECROMS2.WAD on ftp.cdrom.com and all
                          mirrors.
Filename                : NECROMN2.WAD
Author(s)               : James Blachly and Brandon Goza
Email Address           : stew@intellinet.com  &  brandon@intellinet.com
Snail Mail              : [Necromania              ]
                          [2609 Rosewood Circle    ]
                          [Jonesboro, AR 72401-5963]
Misc. Author Info       : High school class of '98
                          (Sophmores for 95-96)
Description             : This is a set of levels to replace 
                          levels 1-15 of DOOMII.  Later we will 
                          NECROMNx.WAD with higher numbers to indicate
                          newer versions.
Additional Credits to   : id Software!
                          Brendon Wyber and Raphael Quintet
                          Justin Fisher (Drew me some textures, THANKS!)
                          Everyone who wrote any of the many utilites I used
                          Everyone who contributed to the DEU effort
                          SAMS Publishing
================================================================

* Play Information *

Game                    : DOOM II
Episode and Level #     : MAP01-MAP15
Single Player           : Yes, very cool.
Cooperative 2-4 Player  : Yes, excellent.
Deathmatch 2-4 Player   : Yes, awwww-yeah.
Difficulty Settings     : Yes, easy=stupid, ultra violence=whoa!
New Sounds              : Yes.
New Graphics            : Yep.
New Music               : Taken out for this version, but get NECROMS2.WAD
Demos Replaced          : All 3.

* Construction *

Base                    : New levels from scratch, except #12, deja vu.
Editor(s) used          : DEU v5.3 beta 9, DEU v5.21, DEUGCC v5.21, 
                          DEU2 v1.00, FED v1.51, DMGRAPH v1.0, DMAUD v1.0,
                          DMMUSIC v1.0, DEUTEX v3.5, WACKER v0.0.7,
                          NeoPaint v3.0, IDBSP v1.0.1, Paint Shop Pro,
                          Shareware Evaluation, v3.0, NWT v1.3, & WinDeu32
                          v5.24.
Known Bugs              : Level 03--Lots of crappy texture and alignment
                          bugs.  One of Brandon's early levels. ;)
                          Maybe I'll fix [most of] 'em before release,
                          maybe not!

                          Level 10--When running over the platform
                          that contains the blue key, one will occasionally
                          get a 'VISPLANE OVERFLOW [whatever blah etc]'
                          error.  I do not know what causes this.
                          If anyone knows how to fix this let me know.
                          I think I have too many sectors in view at one
                          time or something.  NOTE: I can't get this bug
                          to happen anymore with 1.9.  Strange.
                                                    
                          There is a bug in the DOOMII engine(HA! not my
                          fault this time!) that doesn't let you see the
                          SKY02 texture (and maybe SKY03) if you do normal
                          progression through all the levels and NEVER use
                          IDCLEVxx or -warp xx.  So in order to see my new
                          SKY02 texture you must IDCLEV to a levels 12-20,
                          or warp to levels 12-20.  SKY01 is SUPPOSED to only
                          be used for 1-11, but there is a bug... oh well.

                          Most likely a couple of other bugs I just couldn't
                          think of to list here.. let us know.

* Copyright / Permissions *

Authors may *NOT* use these levels as a base to build additional
levels.


You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
If you distribute this on CD, we would appreciate knowing, so we
know sorta how spread around its getting!  (A free copy wouldn't
hurt either..


* Where to get this WAD *

FTP sites:
--------------
freebsd.cdrom.com   and all mirrors

BBS numbers:
--------------
Most DOOM BBS's

Other:
-------------
Other? What?


*****************ADDITIONAL SECTION READ READ READ***********************

CONTENTS:
  THANKS.............1
  WHO DID WHAT.......2
  OTHER..............3


                                (1)
                               THANKS
        I would like to thank everyone who contributed in any way to any
editor used in the development of this wad file.  I really want to thank
the author of FED, Philip Nickel.  FED is a hex-editor.  I doubt that this
wad would have been possible without a hex editor.
        Thanks should also be given to Justin Fisher, author of Aliens-TC.
I think that I used a sound from Aliens-TC.  Justin also drew me a wall
texture.  Thanks.

                                (2)
                           WHO DID WHAT

NECROMANIA! is a production of Cerebral Software.

James Blachly was responsible for levels: 2,4,6,8,9,10,11,12,14,&15.
James Blachly also picked out all the sounds and music to go in the wad.
He also made the new wall textures either by using existing ones from
DOOM/DOOM2/other peoples wads or by drawing them by hand.  Justin Fisher
made the "Elevator" wall texture.

Brandon Goza was responsible for levels: 1,3,5,7,&13. He also provided level
ideas to me (James), and ideas for new walls/sounds/music.

Charles Blachly helped to draw most all of the level names.  He also rendered
one of the new sky textures, SKY02.

DEMO1:  The first demo in the wad is a cooperative demo on level 12: Deja vu.
        The default is from the perspective of Indigo, James Blachly. In
        Green is Brandon Goza.  Keep in mind you can hit <F12> to change
        viewpoints while it plays back.

DEMO2:  The second demo is a DeathMatch demo.  It's really worth watching.
        The default is from the perspective of Indigo, James Blachly.  In
        Green is Brandon Goza.  For some reason, neither <F12> or <TAB> work
        while a deathmatch demo in a .wad file.  When playing back a .lmp file
        though, they seem to work.
                                     ***
        To be able to use <TAB> and <F12> and watch this demo, start up DOOM
        with the parameters:
        -file necromn1.wad -playdemo demo2
        As long as a file called 'demo2.lmp' does NOT exist in the current
        directory, this demo will play (and then exit when done) and you may
        switch perspectives.  This _REALLY_ is the best one!

DEMO3:  The final demo is of James Blachly (me!) playing level 9 (foo.) all
        the way through.  Note that I do not show all secrets...

                                (3)
                               OTHER

*       This wad comes with a DeHackEd 3.0a patch, NECROMN1.DEH.  If this
file wasn't included in your distribution, please let us know where you got
it.  This DeHackEd patch isn't required; it simply increases playablity (fun).
Put in your DeHackEd patches directory, then type:
dehacked -reload -load NECROMN1.DEH

*       Some levels in this wad were meant for specific modes of play.  For
example, level 15 is a great DeathMatch level (at least in 2 player), but it
really sucks for single player/coop.
        Level 11 is another that is better as a DeathMatch level.  You will
find which ones you like for different purposes as you play the wad and make
up your own mind.
        Level 14 is called 'The Olympics.'  It was originally made by us
for network/multiplayer Olympics with weapons.  There are several arenas
for different events.  Figure out your own rules if you wish, 'cause I don't
feel like explaining ours!  EMAIL us with rules you come up with.
        Level 9, 'foo.' is my fave.  I consider it my best level ever.  Tell
me what you think!

*       Look for other textfiles/archives on ftp sites and BBSs.  We will
be releasing add-ons, walk-thrus, demos, secrets, explaination for the
olympics (by popular demand), etc.

*       This wad file has never been tested in more than two-player, seeing
as we don't have access to a network.  If anyone tries this out, let us know
how it is.. oh yeah, if you can, MAKE A DEMO for me to watch you playing on
my .wad! Thanks!

***     This is NECROMN1.WAD, the first distribution.  Later releases will
have higher numbers, (ie NECROMN2.WAD) that will include bug fixes, addition
of sent-in suggestions for improvement, playablility enhancements, etc.  I
have no idea what I'll do if we ever get past 9.. I certainly hope we don't
have to!

IN ANY CASE, please send in bug reports, suggestions, comments, etc., to the
addresses listed at the top!  We really wanna make one of the cooler (or is
that *coolest*) wads out there!

                                        -james.

MAP01

MAP01

DM Spawns
5
Co-op Spawns
4
MAP02

MAP02

DM Spawns
4
Co-op Spawns
4
MAP03

MAP03

DM Spawns
11
Co-op Spawns
4
MAP04

MAP04

DM Spawns
6
Co-op Spawns
4
MAP05

MAP05

DM Spawns
4
Co-op Spawns
4
MAP06

MAP06

DM Spawns
6
Co-op Spawns
4
MAP07

MAP07

DM Spawns
7
Co-op Spawns
4
MAP08

MAP08

DM Spawns
8
Co-op Spawns
4
MAP09

MAP09

DM Spawns
6
Co-op Spawns
4
MAP10

MAP10

DM Spawns
6
Co-op Spawns
4
MAP11

MAP11

DM Spawns
6
Co-op Spawns
4
MAP12

MAP12

DM Spawns
5
Co-op Spawns
4
MAP13

MAP13

DM Spawns
6
Co-op Spawns
4
MAP14

MAP14

DM Spawns
4
Co-op Spawns
4
MAP15

MAP15

DM Spawns
6
Co-op Spawns
4
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