Names
NEVER2.WAD
Description
A really cool castle wad. NEVER2 is fun, and challenging in UV, but not too hard. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n pwad. It is basically the same as never.wad for doom1, except I added the doom][ stuff (combat shot gun & monsters) and changed 2 textures.
Filenames
never2.wad
Size
349.16 KB
MD5
a0c30ae4675b1feac4e3c91f864f05bf
SHA-1
1ad73d5e90464792b44e4338e88eae4a7b824915
WAD Type
PWAD
IWAD
HERETIC
Engine
HERETIC
Lumps
12
Maps
1
 
E1M1
===========================================================================
============NOW FOR DOOM ][ ===============================================
===========================================================================

Title                   : NEVER2.WAD  
Author                  : Brian Martin
Email Address           : brian@minerva.phyast.pitt.edu 
Misc. Author Info       : Working (not so hard) on Die Hard Doom (DHD), 
   It will kick some serious ass!  All new everything
  (almost).  Also have new DM level in the brew.    
  Favorite, must have, wads:
freedom.wad  (in freeblud.zip)
castevil.wad
sase1m1.wad
outpost21.wad
never.wad (for doom1) ;)

Description             : A really cool castle wad. NEVER2 is fun, and
  challenging in UV, but not too hard. There are
  some tough secrets to find, and there are tons 
  of baddies.  Death matchers should have a blast 
                          as well as singles. So what's the description?  
  Get the wad and check it out! 
  Compared to other 'non-linear' levels, this 
  one is really non-linear. It's also pretty well 
  inter-connected for DM after all the secrets are 
  found. It features the Death Room, 
  a cool outside area where you can jump
  all over the place, a multi-leveled maze type
  thing, and the dreaded caco-lair!  No stupid
  switch puzzels or death traps.  A straight
  forward ass kick'n pwad.  It is basically the same
  as never.wad for doom1, except I added the doom][
  stuff (combat shot gun & monsters) and changed 2
  textures.  

Story        : Clear the castle of baddies.   

Additional Credits to   : deu makers, dm2conv maker, doom makers,
  dozer, cooter, pee, and becky 
================================================================

* Play Information *

Episode and Level #     : Map01 
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes, UV=HARD (may have to use fists, but easier
       than the original cause of the db.b. shot gun)
       HMP=Kinda HARD, but very doable, plenty of ammo
       The first 2 easy ones are the same = easy
New Sounds              : Yes (death (Tombstone movie) 
& shotgun (Unforgiven movie)
- from my tombstone.wad, vaporware)
New Music: Yes (FM by steely dan, I got this off of 
the midi newsgroup, thumbs up to 
the person who did it, it's in a separate
wad with the sound, so you can junk it if
you can still bear to listen to the doom
music)
New Graphics            : Yes (sky1)
Demos Replaced          : Nope

* Construction *

Base                    : Conversion of never.wad (dm2conv)
Build Time              : 20 minutes or so.  ;)  
Editor(s) used          : deu (and gcc port), RMB, dmmusic, dmaud,
  neopaint, bsp, midi2mus, dmgraph, dm2conv 
Known Glitches          : minor texture misalignments in maze like area
 

* NOTES *

There are some teleporters to help get around quicker, (the magician
uses these to impress folks). There are a couple of beserks hidden, so
find em and go fist crazy! There is also a comp map. I intentionally
did a 'no no':  There are quite a few big bad monsters in the death room.
They can all be killed in HMP pretty easily and UV if your smart (but save
often).  The mote has teleporters on the ends (in case you fall in on 
the right side, there is an exit on the left). Lastly, the yellow skull 
key is there!  You don't need it or the blue of teh yellow to finish, 
but they can make things interesting. At the end of this doc is a hint 
for finding the yellow key.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels if and only if they give appropriate credit.  The sounds
may not be distributed as your own. Use the stink'n sky though.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get it *

FTP sites: ftp.cdrom.com (or doom's current home site)

BBS numbers: ?

Other: alt.binaries.doom, maybe


(hint)
the pitch is high and outside!  (nothing to do with sound, 'the pitch' is just
in there to make it cute)

E1M1

DM Spawns
12
Co-op Spawns
4
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Creative Commons License